Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Knock knock on GameDev gateway! - Introduction to Game developmentMamdouh Tarabishi
This is the slide from "Microsoft Developers UAE Meetup #1"
the 3d Session "Game Development".
It is an introduction to the Game Development with recommendation how to start.
I wrote and article covers all what i talked about in that Meetup, Check it on my blog:
http://blog.tarabishi.me/2014/09/microsoft-developers-uae-meetup-1.html
Game engine class for year 10
Lesson plan adapted from slideShare
http://tinyurl.com/on5kv5t
Associate Professor David Parsons
Massey University, Auckland, New Zealand
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Game engines like Unity help game developers to develop 2D and 3D games with C# as your scripting language. Visual Studio tools for unity helps developers to add behaviour to their games using Visual Studio as there IDE.
Develop and Program Computer Games Easily Training CoursesRichard Sneyd
For more info, visit cmgacademy.com for great game development training content. Want to play some games? Come to our CMG Arcade and play free flash and HTML5 games now: arcade.cmgacademy.com
This presentation was broken into two parts. The first part covers various approaches to creating games on mobile platforms with some details specific to Windows 8. The second part covers strategies for creating successful mobile games including promotion and monetization strategies. While this talk was primarily to a Windows 8 developer audience, the talk was largely cross-platform focused, and parts of the second half on mobile strategy can apply to both apps as well as games.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
2. How a Computer Game Works
• Initial state (birds, pigs, woodpile)
• Game loop starts
• Take user input events (fire catapult)
• Update and display game state (bird
flies, things collide)
• Game loop finishes when you win or
lose (and the score is calculated)
Image source: https://play.google.com/store/apps/details?id=com.rovio.angrybirdsrio
3. Back in the Day…
• Arcade games were
pretty much built from
scratch every time
• Not any more…
Image source: http://www.allposters.com/-sp/Space-Invaders-Arcade-
Cabinet-Classic-Video-Game-Poster-Posters_i9718572_.htm
4. Abstraction
• Like every
software tool, a
games engine
provides a level of
abstraction to hide
underlying
complexity
Source: http://www.giantbomb.com/images/1300-2500834
5. Game Engines Provide
• Graphics rendering (2D or 3D)
• Physics/collision engine
• Scene graphs
• Animation
• Scripting
• AI
– And a whole lot more…
6. Types of Game Engine
• Roll-your-own (lowest level)
– Using APIs like XNA and OpenGL, and
libraries like Havok and OpenSceneGraph
• Mostly-ready game engines (mid level)
– Require some programming to make a
complete game, e.g Torque and Unreal
• Point-and-click engines (highest level)
– Require as little coding as possible, e.g.
Unity3D
7. Why All the 1st Person Shooters?
• (partly) because it’s a standard games
engine style
Image source: https://www.youtube.com/watch?v=rnJr9vfvQ2M
Not actually a game at all but a spoof video
8. By The Way…
• Violence isn’t a requirement
– Find appropriate enemies
• e.g. stinging insects
• Neither is being a misogynistic troll
– @see #gamergate
9. Platform Interoperability
• A selection of engines and platforms
• Choice of target(s) will affect choice of
engine
Games Engine Target Platforms
Unreal Engine 4 Android, HTML5, iOS, Linux, Mac, Oculus, PC, PS4, SteamOS,
Xbox One
Unity Android, BlackBerry, iOS, Linux, Mac, PS3, PS4, Xbox 360, Xbox
One, Windows 8
CryEngine Android, iOS, PC, PS3, PS4, Xbox 360, Xbox One, Wii U
GameMaker Android, Browser, iOS, Mac, PC, PS3, PS4, Vita, Windows Phone
ShiVa Android, Blackberry, iOS, Linux, Mac, PS3, SteamOS, Vita, Wii,
Windows, Windows Phone 8, Xbox 360
Marmalade Android, BlackBerry, iOS Mac, Windows, Tizen
14. Narrative Frameworks
• One aspect of game design is the
narrative framework
• Games need a beginning, a middle and
an end
– As opposed to a ‘world’, which just ‘is’
• An engine helps you build the software
• A framework helps you build the
narrative
15. Sources
• Craig Chapple. (2014). The top 16 game engines for 2014
http://www.develop-online.net/tools-and-tech/the-top-16-game-
engines-for-2014/0192302
• Michael Enger. (2013). Game Engines: How do they work?
http://www.giantbomb.com/profile/michaelenger/blog/game-
engines-how-do-they-work/101529/
• Ben Smiley. (2012). What is a game engine?
http://www.deluge.co/?q=what-is-a-game-engine
• Jonas Heide Smith. (2000). The Road not Taken - The How’s
and Why’s of Interactive Fiction http://game-
research.com/index.php/articles/the-road-not-taken-the-hows-
and-whys-of-interactive-fiction/
• Jeff Ward. (2008). What is a Game Engine?
http://www.gamecareerguide.com/features/529/what_is_a_gam
e_.php
• Richard Wells. iPad 4 Schools. http://ipad4schools.org/