This document discusses game prototyping and evaluating Processing as a platform for it. It begins by defining play and games, explaining that play involves imaginary worlds separate from reality with their own rules and goals. Games similarly involve rule-based competition with varying outcomes. Game prototyping is useful for testing game mechanics before full development. The document then introduces Processing as a programming language and environment that can be used for rapid game prototyping due to its simplicity. An example game prototype created in Processing is presented to demonstrate its capabilities for this purpose.