1. 3ds Max 2015 Essentials
Chapter 5: Animating a Bouncing Ball
2. 3ds Max topics covered in this
chapter include the following:
• Bouncing a Ball
• Refining the Animation
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3. Bouncing a Ball
• Keyframing – setting positions and
values at particular frames of the
animation
• Pivot Points
• Blocking out the animation
• Adding weight to the ball – Squash and
Stretch
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4. Track Editor – Curve Editor
• Curve Editor shows the animation of the object as
a graph of value to time
• The shape of the curves dictate the motion of the
object
• Parameter Curve Out of Range Types allow you to
repeat a cycle
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Bouncing a Ball
5. Refining the Animation
• Adding Squash and Stretch using transforms tools
• Adding forward movement along the X axis and
refining that in the Curve editor.
• Give the ball some roll, use the X-form modifier to
deal with rotation issues.
• You adjust the timings and values of the curve to
fine tune your animation
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Bouncing a Ball
6. Refining the Animation
• Adding Squash and Stretch using transforms tools
• Adding forward movement along the X axis and
refining that in the Curve editor.
• Give the ball some roll, use the X-form modifier to
deal with rotation issues.
• You adjust the timings and values of the curve to
fine tune your animation
5
Bouncing a Ball