1. 3ds Max 2015 Essentials
Chapter 7: Character Poly Modeling
Part I
2. 3ds Max topics covered in this
chapter include the following:
• Setting up the scene
• Creating the Alien
2
3. Setting Up the Scene
• Creating reference planes for the Soldier as a starting
point makes it simpler to outline the basic shape
3
4. Forming the Torso
• Start by blocking out the shape for the torso in
rough geometry first
• Adjust the geometry to the reference of the
Soldier
4
Creating the Alien
5. Creating the Arms
• Use the Shift + Move Extrude method to bring out
the arms
• Continue to adjust the geometry to the reference
of the Alien
5
Creating the Alien
6. Create the Legs
• Use Bridge tool to refine the groin area
• Use the Shift + Move Extrude method to bring out the
legs
• Continue to adjust the geometry to the reference of
the Alien
6
Creating the Alien
7. Adding more detail
• Using tools learned in exercise add further details.
7
Creating the Alien
8. Adding more detail
• Using tools learned in exercise add further details.
8
Creating the Alien
9. Building the Neck
• Select the polygons at the neck and delete.
• Use the Shift + Move Extrude method to add 2
extrudes to neck.
• Use SwiftLoop to add edge from neck down to wrist.
• Adjust neck vertices to round it out.
9
Creating the Alien
10. Building the Neck
• Select the polygons at the neck and delete.
• Use the Shift + Move Extrude method to add 2
extrudes to neck.
• Use SwiftLoop to add edge from neck down to wrist.
• Adjust neck vertices to round it out.
9
Creating the Alien