SlideShare a Scribd company logo
1 of 46
AUSTIN MERRITT
COHORT 28
[8][9][10]
Artifact Description
•
•
•
Hypothesis
Technology
•
•
•
•
•
[1]
Field Research 1: Video Game Personalisation
Techniques: A Comprehensive Survey
[2]
•
•
•
•
Personalization Within Video Games
[2]
Field Research 2: Max Payne
•
•
•
[3]
Field Research 3: Left 4 Dead
•
•
•
•
•
[4]
Requirements of a Viable
Personalization System
1: Selection of meaningful player characteristic to drive personalization.
2: Observation of the characteristic that is reliable and practical
3: Integration of the observation method into a game adaptation system.
4: Evaluation that verifies the personalization has the intended effect on
player experience.
[2]
1: Selection of meaningful player
characteristic to drive
personalization.
1: Meaningful Inputs into a Personalization System
• By preferences (i.e., gameplay that players find appealing).
• By personality (i.e., distinctive character of players).
• By experience (i.e., how players emotionally and cognitively respond while
playing).
• By performance (i.e., the degree and rate of player achievement/progression).
(DDA)
• By in-game behavior (i.e., the actions a player made within the game).
[2]
Field Research 4: Beyond the Beef
Fallout 4 dungeon design
• Player freedom requires content that
enable multiple playstyles
• New Vegas’s beyond the beef is a great
example of building content like this
effectively
• Fallout content cannot be focused in the
same way as other linear shooters
• A system that tailors a level around a
player’s skill set and preferences could
give players moments of more
personalized handcrafted gameplay
• But how?
[5]
Field Research 5: Let’s Spec into Talent Trees: A Primer
for Game Designers
“Different types of music sound better with differing levels of treble and bass.
Much like a music player will allow you to tweak the levels on these two knobs to
make the music sound better, your talent tree should have knobs you can adjust in
regard to your core systems that make these different play styles play better.”
• Fallout’s perk tree offers a window into player preferences by capturing in-game behaviour
• The predictive power of perk choice can be harnessed to build personalized content with
Fallout’s world
[6]
2: Observation of the characteristic
that is reliable and practical.
2: Flaws of Using Perk Tree Interface
• While appearing to be the
straightforward option, using
the perk tree for observation
proved troublesome
• Inconsistent xp requirements
expand the scope of the
project in terms of balance and
perk combinations
• Unintuitive interface excludes
those less familiar with Fallout
4 from testing
[7]
Value of Using Custom Perk Interface
• Building a custom interface with creation kit’s terminal system resolved the issues with
the perk tree
• Players could choose 4 perks from a terminal without needing to consider xp
requirements
• With four perks selected the dungeon entrance opens
• Players unfamiliar with fallout could navigate the straightforward interface
• Running on a web of over a dozen interfaces
• Perks irrelevant to the dynamic dungeon modifications were removed from the
potential perks
• 13 tier one perks remained within the terminal for selection
Contextual In-Game Observation
3: Integration of the observation
method into a game adaption
system
Dungeon Overview
• After choosing their perks in the lobby of a factory the players
enter a large industrial space taken over by raiders.
• Players move through the space fighting hordes of enemies
through factory floors, back halls, and offices.
• At the end of the dungeon players find themselves on the
catwalks above where they first entered the factory facing a final
boss holding the key to the dungeon’s exit.
• Along the way players explore to collect various healing items
and ammo types to support their playstyle.
Perks Sorted by Adaption
Perk Type Perk Name Adaptation
Weapon Proficiency Iron Fist • Enemy Types
• Weapon Types
Weapon Proficiency Big Leagues • Enemy Types
• Weapon Types
Weapon Proficiency Rifleman • Enemy Types
• Weapon Types
Weapon Proficiency Gunslinger • Enemy Types
• Weapon Types
Weapon Proficiency Commando • Enemy Types
• Weapon Types
Exploration Skill Locksmith • Door Spawning
• Item Spawning
Exploration Skill Hacker • Door Spawning
Stat Buff Toughness • Enemy Health
Stat Buff Bloody Mess • Enemy Health
Stat Buff Life Giver • Enemy Health
• Stim Pak Frequency
Consumable Buff Chem Resistant • Chem Frequency
Consumable Buff Medic • Stim Pak Frequency
Consumable Buff Lead Belly • Food Spawning
Weapon Spawner
• At the start of the dungeon
players are given weapons tied to
their perk choices
• Players who have multiple weapon
perk proficiencies are classified as
generalists and are given a variety
of weapons throughout the
experience to satisfy their
playstyle
• Players with a single weapon perk
proficiency are given a more
focused load out throughout the
dungeon that satisfies that
playstyle
Weapon Spawner
Encounter Spawners
Layout Changes and Mini Bosses
• At multiple points within the
dungeon, sight and pathing
blockers change location
based on weapon
proficiencies selected
• Ranged players are given
more high ground while
melee players are given more
flat spaces
• Players face a unique mini
boss in the middle of the
dungeon who gives an
upgrade to their preferred
combat style
Melee Perks
Ranged Perks
Mid Ranged Perks
Locksmith
Hacker
Locksmith
Hacker
Locksmith
Hacker
4: Evaluation that verifies the
personalization has the intended
effect on player experience
Methods of Evaluation
• ANONYMOUS DATA LOGGING
• OBJECTIVE
• REVEALS THE WHAT
• POST PLAYTEST SURVEY
• SUBJECTIVE
• REVEALS THE WHY
• TOGETHER THESE ELEMENTS CAN INFER:
• DID PLAYER FEEL SATISFIED WITH THEIR PERKS WITHIN THE LEVEL DESIGN?
• WAS EACH PLAYSTYLE PRESENTED WITH A SIMILARLY DIFFICULT EXPERIENCE WITHIN THE LEVEL DESIGN?
• ANSWERS TO THESE QUESTIONS DETERMINES THE EFFECTIVENESS OF THIS PERSONALIZATION SYSTEM
Survey
Log Data
Evaluation Results
• PLAYERS SEEM TO PICK PERKS BASED
ON THEIR PLAYSTYLE
Evaluation Results
• PLAYERS GENERALLY FELT THEIR PERKS
WERE USEFUL WITHIN THE LEVEL
Evaluation Results
Evaluation Results
Evaluation Results
• A HAND-CRAFTED DUNGEON CAN BE
PLAYED OPTIMALLY IF PLAYER PICKUPS
ARE NOT STRICTLY CONTROLLED
Evaluation Results
• BACK HALF OF DUNGEON’S
DIFFICULTY SWINGS GREATER THAN
INTENDED
• BALANCE BUGS APPEAR IN THESE
SECTIONS
• BALANCING MULTIPLE ENCOUNTERS
FOR VARIED PLAYSTYLES REQUIRES
ADDITIONAL SYSTEMS ON TOP OF
THE CONTENT MODIFICATION
SYSTEMS
Sections Difficulty Ranked
Application of Requirements Within Artifact
1: Tailoring content towards player preference via in-game behavior
2: Observation of preference and in-game behavior through perk
terminal
3: Integration of perk selection into dynamic dungeon modification
4: Evaluation of the effectiveness of dynamic dungeon modification to
support player preferences via survey and log data
Conclusions
•
•
•
•
•
•
•
•
Further Research
•
• ISOLATE YOUR VARIABLES.
•
• TAKE PLAYSTYLE PREDICTION EVEN FURTHER.
•
•
• INTEGRATE ROBUST ADAPTIONS TO ACTIVE SKILLS.
•
•
Proof of Mastery
•
•
•
•
•
Citations
HTTPS://WWW.GAMEHACKSTUDIOS.COM/WP-CONTENT/UPLOADS/2016/07/FALLOUT-4-FREE-DOWNLOAD-1.JPG
HTTPS://WWW.SCIENCEDIRECT.COM/SCIENCE/ARTICLE/PII/S1875952114000342
HTTPS://WWW.YOUTUBE.COM/WATCH?TIME_CONTINUE=500&V=QJ-P0KIS6KE&FEATURE=EMB_TITLE
HTTPS://WWW.YOUTUBE.COM/WATCH?V=R6YFLVTI_RG
HTTPS://WWW.YOUTUBE.COM/WATCH?V=YM1YR7WYQGM&FEATURE=EMB_LOGO
HTTPS://GAMEDEVELOPMENT.TUTSPLUS.COM/ARTICLES/LETS-SPEC-INTO-TALENT-TREES-A-PRIMER-FOR-GAME-DESIGNERS--GAMEDEV-6691
HTTPS://WWW.YOUTUBE.COM/WATCH?TIME_CONTINUE=2&V=SZ9EKQ3PPCW&FEATURE=EMB_LOGO
HTTP://VIGNETTE2.WIKIA.NOCOOKIE.NET/FALLOUT/IMAGES/4/4A/FO4_RIFLEMAN.PNG/REVISION/LATEST?CB=20151115225948
HTTP://VIGNETTE4.WIKIA.NOCOOKIE.NET/FALLOUT/IMAGES/E/E0/FO4_GUNSLINGER.PNG/REVISION/LATEST?CB=20151115230349

More Related Content

What's hot

Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsGreg Trefry
 
Controller Trollers Procedure
Controller Trollers ProcedureController Trollers Procedure
Controller Trollers Procedurejhouchens99
 
4 lecture (mda frame work) 25 1-2021
4 lecture (mda frame work) 25 1-20214 lecture (mda frame work) 25 1-2021
4 lecture (mda frame work) 25 1-2021Durgesh Pandey
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsDavid Mullich
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021Durgesh Pandey
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
Movies you should definitely see! kayla wright
Movies you should definitely see!  kayla wrightMovies you should definitely see!  kayla wright
Movies you should definitely see! kayla wrightwrightkayla
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)Hafiz Ammar Siddiqui
 
LAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic ElementsLAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic ElementsDavid Mullich
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Robert Casto
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protectionjgackenb
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsDavid Mullich
 
Game design document template for serious games
Game design document template for serious gamesGame design document template for serious games
Game design document template for serious gamesAntoine Taly
 
Examining 'RPG Elements': Systems of Character Progression
Examining 'RPG Elements': Systems of Character ProgressionExamining 'RPG Elements': Systems of Character Progression
Examining 'RPG Elements': Systems of Character ProgressionJose Zagal
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With GamificationDavid Mullich
 
Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions jgackenb
 
Game Development: Game Balance
Game Development: Game BalanceGame Development: Game Balance
Game Development: Game BalanceKevin Duggan
 
Video games textual analysis
Video games textual analysisVideo games textual analysis
Video games textual analysishammonda
 

What's hot (20)

Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
 
Controller Trollers Procedure
Controller Trollers ProcedureController Trollers Procedure
Controller Trollers Procedure
 
4 lecture (mda frame work) 25 1-2021
4 lecture (mda frame work) 25 1-20214 lecture (mda frame work) 25 1-2021
4 lecture (mda frame work) 25 1-2021
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
Movies you should definitely see! kayla wright
Movies you should definitely see!  kayla wrightMovies you should definitely see!  kayla wright
Movies you should definitely see! kayla wright
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
LAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic ElementsLAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic Elements
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protection
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game Mechanics
 
Call of Duty
Call of DutyCall of Duty
Call of Duty
 
Game design document template for serious games
Game design document template for serious gamesGame design document template for serious games
Game design document template for serious games
 
Examining 'RPG Elements': Systems of Character Progression
Examining 'RPG Elements': Systems of Character ProgressionExamining 'RPG Elements': Systems of Character Progression
Examining 'RPG Elements': Systems of Character Progression
 
1. case study
1. case study1. case study
1. case study
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With Gamification
 
Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions
 
Game Development: Game Balance
Game Development: Game BalanceGame Development: Game Balance
Game Development: Game Balance
 
Video games textual analysis
Video games textual analysisVideo games textual analysis
Video games textual analysis
 

Similar to Austin Merritt Thesis Defense Slides

Designing Games for Learning
Designing Games for LearningDesigning Games for Learning
Designing Games for LearningRod Myers
 
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola VasiljevicDataScienceConferenc1
 
Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanichePier Luca Lanzi
 
Thesis Presentation - Jorge Montolio
Thesis Presentation - Jorge MontolioThesis Presentation - Jorge Montolio
Thesis Presentation - Jorge MontolioJorge Montolio Conde
 
Technical aspectof game design (Game Architecture)
Technical aspectof game design (Game Architecture)Technical aspectof game design (Game Architecture)
Technical aspectof game design (Game Architecture)Rajkumar Pawar
 
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practicesChristopher Totten
 
BiowareDesignDoc.ppt
BiowareDesignDoc.pptBiowareDesignDoc.ppt
BiowareDesignDoc.pptHonggangMan
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d GameIsfand yar Khan
 
Introduction to Level Design
Introduction to Level DesignIntroduction to Level Design
Introduction to Level DesignRico Lemba
 
Not only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To WatchNot only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To WatchOhad Barzilay
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveopsCrystin Cox
 
Runners monetization
Runners monetizationRunners monetization
Runners monetizationRan Shahar
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slidesTracie King
 
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max Preussner
 
VDP2016 - Lecture 13 Data driven game design
VDP2016 - Lecture 13 Data driven game designVDP2016 - Lecture 13 Data driven game design
VDP2016 - Lecture 13 Data driven game designPier Luca Lanzi
 
The Importance of Understanding and Designing for the Meta-game
The Importance of Understanding and Designing for the Meta-gameThe Importance of Understanding and Designing for the Meta-game
The Importance of Understanding and Designing for the Meta-gameSeriousGamesAssoc
 
Do this First! Issue Hierarchy
Do this First! Issue HierarchyDo this First! Issue Hierarchy
Do this First! Issue HierarchySteven Mathiesen
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxnilesh405711
 

Similar to Austin Merritt Thesis Defense Slides (20)

Designing Games for Learning
Designing Games for LearningDesigning Games for Learning
Designing Games for Learning
 
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
 
Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - Meccaniche
 
Thesis Presentation - Jorge Montolio
Thesis Presentation - Jorge MontolioThesis Presentation - Jorge Montolio
Thesis Presentation - Jorge Montolio
 
Technical aspectof game design (Game Architecture)
Technical aspectof game design (Game Architecture)Technical aspectof game design (Game Architecture)
Technical aspectof game design (Game Architecture)
 
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices
 
BiowareDesignDoc.ppt
BiowareDesignDoc.pptBiowareDesignDoc.ppt
BiowareDesignDoc.ppt
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d Game
 
Introduction to Level Design
Introduction to Level DesignIntroduction to Level Design
Introduction to Level Design
 
Data Driven Game Design
Data Driven Game DesignData Driven Game Design
Data Driven Game Design
 
Not only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To WatchNot only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To Watch
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
 
Runners monetization
Runners monetizationRunners monetization
Runners monetization
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
 
VDP2016 - Lecture 13 Data driven game design
VDP2016 - Lecture 13 Data driven game designVDP2016 - Lecture 13 Data driven game design
VDP2016 - Lecture 13 Data driven game design
 
The Importance of Understanding and Designing for the Meta-game
The Importance of Understanding and Designing for the Meta-gameThe Importance of Understanding and Designing for the Meta-game
The Importance of Understanding and Designing for the Meta-game
 
Do this First! Issue Hierarchy
Do this First! Issue HierarchyDo this First! Issue Hierarchy
Do this First! Issue Hierarchy
 
01 - Introduction to Game Mechanics
01 - Introduction to Game Mechanics01 - Introduction to Game Mechanics
01 - Introduction to Game Mechanics
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptx
 

Recently uploaded

Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 

Recently uploaded (20)

Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 

Austin Merritt Thesis Defense Slides