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Eelke Folmer

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Game accessibility at hanze hogeschool
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks
Spatial Gestures using a Tactile-Proprioceptive Display
Supplemental sonification of bingo
Real time sensory substitution of a bingo game
Pet n-punch
syntherella feedback synthesizer
Navigating a 3D Avatar using a Single Switch
Real-time Sensory Substitution to Enable Players who are Blind to Play Video games using Whole-Body Gestures
Vi bowling
SEEK-N-TAG: A Game for Labeling and Classifying Virtual World Objects
VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired
Textsl: a screen reader accessible virtual world client for second life
G4H: game accessibility research @ University of Nevada, Reno