This document discusses 3D transformations in computer graphics including translation, rotation, scaling, and shearing. Translation simply moves an object along the x, y, and z axes and can be represented by a 4x4 matrix. Rotation is more complex in 3D and involves rotating around the x, y, or z axes. Scaling enlarges or shrinks an object along the x, y, and z axes. Shearing skews an object by changing the coordinates of one axis based on the values of another axis. The document provides formulas and examples for performing each type of 3D transformation.