This document discusses different algorithms for filling polygons in computer graphics, including the scan-line fill algorithm, boundary fill algorithm, and flood fill algorithm. The scan-line fill algorithm involves horizontally scanning a polygon from bottom to top and identifying edge intersections with the scan line. The boundary fill algorithm starts at an interior point and recursively fills outward until the boundary color is encountered. The flood fill algorithm replaces all pixels of a specified interior color with a fill color within connected regions. Pseudocode and examples are provided for each algorithm.