This document discusses 3D transformations in computer graphics. It covers 3D translation, rotation, and scaling. Translation moves an object by adding offsets to the x, y, and z coordinates. Rotation in 3D can occur around any axis and is represented using 4x4 matrices. Scaling enlarges or shrinks an object along the x, y, and z axes by multiplying coordinates by scale factors. More complex transformations can be achieved by combining multiple simple transformations.