This is an introduction to 2D and 3 in computer graphics presented by daroko blog.
• Daroko blog (www.professionalbloggertricks.com)
• Presentation by Daroko blog, to see More tutorials more than this one here, Daroko blog has all tutorials related with IT course, simply visit the site by simply Entering the phrase Daroko blog (www.professionalbloggertricks.com) to search engines such as Google or yahoo!, learn some Blogging, affiliate marketing ,and ways of making Money with the computer graphic Applications(it is useless to learn all these tutorials when you can apply them as a student you know),also learn where you can apply all IT skills in a real Business Environment after learning Graphics another computer relate courses.ly
• Be practically real, not just academic reader
This is an introduction to 2D and 3 in computer graphics presented by daroko blog.
• Daroko blog (www.professionalbloggertricks.com)
• Presentation by Daroko blog, to see More tutorials more than this one here, Daroko blog has all tutorials related with IT course, simply visit the site by simply Entering the phrase Daroko blog (www.professionalbloggertricks.com) to search engines such as Google or yahoo!, learn some Blogging, affiliate marketing ,and ways of making Money with the computer graphic Applications(it is useless to learn all these tutorials when you can apply them as a student you know),also learn where you can apply all IT skills in a real Business Environment after learning Graphics another computer relate courses.ly
• Be practically real, not just academic reader
Comprehensive coverage of fundamentals of computer graphics.
3D Transformations
Reflections
3D Display methods
3D Object Representation
Polygon surfaces
Quadratic Surfaces
with today's advanced technology like photoshop, paint etc. we need to understand some basic concepts like how they are cropping the image , tilt the image etc.
In our presentation you will find basic introduction of 2D transformation.
A Bézier curve is a parametric curve frequently used in computer graphics and related fields. Generalizations of Bézier curves to higher dimensions are called Bézier surfaces, of which the Bézier triangle is a special case.
Transformation:
Transformations are a fundamental part of the computer graphics. Transformations are the movement of the object in Cartesian plane.
Types of transformation
Why we use transformation
3D Transformation
3D Translation
3D Rotation
3D Scaling
3D Reflection
3D Shearing
it is related to Computer Graphics Subject.in this ppt we describe what is 2D Transformation, Translation, Rotation, Scaling : Uniform Scaling,Non-uniform Scaling ;Reflection,Shear,Composite Transformations
3-D Transformation in Computer GraphicsSanthiNivas
This PDF gives the detailed information about 3-D Transformations like, Translation, Rotation and Scaling. Classification of Visible Surface Detection Methods, Scan line method, Z -Buffer Method, A- Buffer Method
Comprehensive coverage of fundamentals of computer graphics.
3D Transformations
Reflections
3D Display methods
3D Object Representation
Polygon surfaces
Quadratic Surfaces
with today's advanced technology like photoshop, paint etc. we need to understand some basic concepts like how they are cropping the image , tilt the image etc.
In our presentation you will find basic introduction of 2D transformation.
A Bézier curve is a parametric curve frequently used in computer graphics and related fields. Generalizations of Bézier curves to higher dimensions are called Bézier surfaces, of which the Bézier triangle is a special case.
Transformation:
Transformations are a fundamental part of the computer graphics. Transformations are the movement of the object in Cartesian plane.
Types of transformation
Why we use transformation
3D Transformation
3D Translation
3D Rotation
3D Scaling
3D Reflection
3D Shearing
it is related to Computer Graphics Subject.in this ppt we describe what is 2D Transformation, Translation, Rotation, Scaling : Uniform Scaling,Non-uniform Scaling ;Reflection,Shear,Composite Transformations
3-D Transformation in Computer GraphicsSanthiNivas
This PDF gives the detailed information about 3-D Transformations like, Translation, Rotation and Scaling. Classification of Visible Surface Detection Methods, Scan line method, Z -Buffer Method, A- Buffer Method
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2. CONTENT
GEMETRIC TRANSFORMATION
HOMOGENEOUS REPRESENTATION
2D AND 3D ROTATING AND SHEARING
ROTATING ABOUT ARBITARY POINT AND LINE
SHEARING ABOUT X(2D) ,XY(3D), AXIS
3. GEOMETRIC TRANSFORMATION
All changes performed on the graphic image are done
by changing the database of the original picture.
These changes are called as transformations.
Transformations allow the user to uniformly change
the entire picture. An object created by the user is
stored in the form of a database. If the database,
which represents the object, is changed, the object
also would change. This method is used to alter the
orientation, scale, position of the drawing.
4. HOMOGENEOUS
REPRESENTATIONS
Many a times it becomes necessary to combine the
above mentioned individual transformations in order
to achieve the required results. In such cases the
combined transformation matrix can be obtained by
multiplying the respective transformation matrices.
However, care should to be taken that the order of the
matrix multiplication be done in the same way as that
of the transformations as follows.
[P*] = [Tn] [Tn – 1] [Tn – 2+ ……..*T3] [T2] [T1]
5. ROTATION ABOUT POINT
The transformation given earlier for rotation is about
the origin of the axes system. It may sometimes be
necessary to get the rotation about any arbitrary base
point as shown in Fig. 4.5. To derive the necessary
transformation matrix, the following complex
procedure comprising the followin1g three points
would be required.
Translate the point A to O, the origin of the axes system.
Rotate the object by the given angle.
Translate the point back to its original position.
The transformation matrices for the above operations
in the given sequence are the following.
7. Similar to the above, there are times when the reflection is
to be taken about an arbitrary line as shown in Fig. 4.6.
Translate the mirror line along Y axis such that line passes
through the origin, O.
Rotate the mirror line such that it coincides with the X axis.
Mirror the object through the X axis.
Rotate the mirror line back to the original angle with X
axis.
Translate the mirror line along the Y axis back to the
original position.
ROTATION ABOUT LINE
9. SHEARING
A transformation that distorts the shape of an object
such that the transformed shape appears as if the
object were composed of internal layers that had been
caused to slide over each other is called a shear.
10. 2D SHEARING
Two common shearing transformations are those that
shift coordinate x values and those that shift y values.
An x-direction shear relative to the x axis is produced
with the transformation matrix
Any real number can be assigned to the shear
parameter shx. A coordinate position (x, y) is then
shifted horizontally by an amount proportional to its
distance (y value) from the x axis (y = 0).
Setting shx to 2, for example, changes the square in Fig.
into a parallelogram. Negative values for shx shift
coordinate positions to the left.
12. SHEARING ABOUT XY AXIS
•We can generate x-direction shears relative to
other reference lines with coordinate positions
transformed as
x’ = x + shx (y – yref), y’ = y ……..(eq)
•An example of this shearing transformation is given
in Fig. for a shear parameter value of 1 /2 relative to
the line yref = –1.
13. 3D SHEARING
In two dimensions, transformations relative to the x or
y axes to produce distortions in the shapes of objects.
In three dimensions, we can also generate shears
relative to the z axis.
14. SHEARING ABOUT XY AXIS
Parameters a and b can be assigned any
real values. The effect of this
transformation matrix is to alter x- and
y-coordinate values by an amount that is
proportional to the z value, while
leaving the z coordinate unchanged.
Boundaries of planes that are
perpendicular to the z axis are thus
shifted by an amount proportional to z.
An example of the effect of this shearing
matrix on a unit cube is shown in Fig.,
for shearing values a=b=1. Shearing
matrices for the x axis and y axis are
defined similarly.