The document discusses different algorithms for clipping polygons and lines to a viewing window, including the Sutherland-Hodgman and Weiler-Atherton polygon clipping algorithms. The Sutherland-Hodgman algorithm clips polygons by processing edges against each window boundary edge but can result in disconnected line segments or extraneous lines for concave polygons. The Weiler-Atherton algorithm addresses this by following either the polygon or window boundary depending on if the vertex pair is outside to inside or vice versa.