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DRIVE I
VALUE CREATION
Moderator: Peter Troxler
WELCOME & INTRO
Peter Troxler
NEXT STOP
13:30 – 14:30 Business Innovation
14:30 – 15:00 Break
15:00 – 16:00 Crossovers
16:00 Drinks
PROGRAM
BUSINESS
INNOVATION
DESIGN ROADMAPPING:
FUTURE VISIONING FOR
ORGANISATIONAL INNOVATION
Liane Simonse
NEXT STOP
OPEN INNOVATION FOR THE
INTERNET OF THINGS
Susan Hilbolling
NEXT STOP
“Open Innovation for the Internet of Things”!
Susan Hilbolling!
PhD Candidate VU Amsterdam!
s.hilbolling@vu.nl!
“Internet of Things”!
(or: “digital innovation”)!
What is different and unique about !
digital innovation?!
!
And what are the implications for!
innovation management?!
“Generativity”!
Platform core!
components!
Interfaces (e.g. APIs)!
Complementary!
products/services (e.g. apps)!
Platform Architecture!
“Crowd complementors”!
(third party app developers)!
“Hue Disco”!
Sounds perfect?!
Users!
App developer!
Platform owner!
Managing interdependencies… !
Digital innovation brings about exciting new!
opportunities for product design and new organizational challenges!
Thank you!!
ENERGY EFFICIENCY BUSINESS
MODELS: FIT TO SERVE?
Renske Bouwknegt, Ruth Mourik
NEXT STOP
BUSINESS MODEL INNOVATION BY
3D PRINT ENTREPRENEURS
Peter Troxler
NEXT STOP
Selection of co-creators from thingiverse
N1 = 60
of which were company owners
N2 = 25
Categorize salient business models
5 types: online brokerage platform, webshop,
printer retail, prototyping, research/education
3 interviews per category
N3 = 15
8 agreed
Snowballing: +3
N = 11
what how governance
brokerage
platform
N = 4
platform,
supply &
demand
information
exchange
facilitate,
escrow,
fulfilment
web-
shop
N = 5
display,
shopping
off-the-shelf
technology
owner
controlled, kick
back
printer retail
N = 2
stock/sales
printers &
supplies
retail shop
owner
controlled
proto-typing
N = 6
prototypes,uniq
ues
modeling,
scanning,
printing
owner
controlled
research/
education
N = 6
courses,
artifacts,
engineering
ad hoc
knowledge
sharing,
community
1 2 3 4 5 6 7 8 9 10 11
brokerage
platform
N = 4
✔ ✔ ✔ ✔
web-
shop
N = 5
✔ ✔ ✔ ✔ ✔
printer retail
N = 2
✔ ✔
proto-typing
N = 6
✔ ✔ ✔ ✔ ✔ ✔
research/
education
N = 6
✔ ✔ ✔ ✔ ✔ ✔
N L C E other
brokerage
platform
N = 4
✔ ✔
web-
shop
N = 5
✔ ✔
printer retail
N = 2
✔ ✔
proto-typing
N = 6
✔ ✔ altruism
research/
education
N = 6
✔ ✔
altruism/
hedonism
1 2 3 4 5 6 7 8 9 10 11
sharing
(altruism/
hedonism)
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔
© 2013 by Michael Coghlan, licensed under a Cretive Commons Attribution-ShareAlike 2.0 license (CC-BY-SA)
© 2013 by Creative Tool, licensed under a Creative Commons Attribution 2.0 Generic license (CC-BY)
by Richard Peters aka lagnaf, dedicated to the public domain (CC0)
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Object
Subject Outcome
Engeström 1987, p. 78
3D printing
•  offer 3D printing, 3D printers and/or services
•  consumer and business oriented offerings
•  educational activities
Subject
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
The digital maker-
entrepreneur:
•  technical background
in mechanical
engineering or coding
•  inclination towards or
ambitions in the arts
Tools Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
•  Hardware: 3D printers
•  Software: 3D design software
•  Infrastructure:
•  retail infrastructure,
online or offline
•  online community
infrastructure
•  Mastery of tools as key
Rules
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Extend typical business rules:
•  intellectual property: Explore
legal opportunities – fairness
as a governance principle.
•  conform to community
expectations – follow peer
production rules (sharing)
Division of labour
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Specialize in designing/manufacturing 3D
objects:
•  3D printing plus extra manual work like
painting and assembly
•  re-using shared often necessitates re-design.
•  involving clients in the design or
manufacturing processes seems promising
Community
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Communities are:
•  colleagues
•  designer
communities
•  supplier
communities
•  client communities
Outcome
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Business models of
digital maker-entrepreneurs:
•  combine different
building blocks
(design and print)
•  relate to the community
(research/education)
Outcome
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Business models of
digital maker-entrepreneurs:
•  combine different
building blocks
(design and print)
•  relate to the community
(research/education)
Object
3D printing
•  offer 3D printing, 3D printers and/or services
•  consumer and business oriented offerings
•  educational activities
Division of labour
Specialize in designing/manufacturing 3D
objects:
•  3D printing plus extra manual work like
painting and assembly
•  re-using shared often necessitates re-design.
•  involving clients in the design or
manufacturing processes seems promising
Rules
Extend typical business rules:
•  intellectual property: Explore
legal opportunities – fairness
as a governance principle.
•  conform to community
expectations – follow peer
production rules (sharing)
Community
Communities are:
•  colleagues
•  designer
communities
•  supplier
communities
•  client communities
Tools •  Hardware: 3D printers
•  Software: 3D design software
•  Infrastructure:
•  retail infrastructure,
online or offline
•  online community
infrastructure
•  Mastery of tools as key
Subject
The digital maker-
entrepreneur:
•  technical background
in mechanical
engineering or coding
•  inclination towards or
ambitions in the arts
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
1 2 3 4 5 6 7 8 9 10 11
brokerage
platform
N = 4
✔ ✔ ✔ ✔
web-
shop
N = 5
✔ ✔ ✔ ✔ ✔
printer retail
N = 2
✔ ✔
proto-typing
N = 6
✔ ✔ ✔ ✔ ✔ ✔
research/
education
N = 6
+ ✔ ✔ ✔ ✔ ✔ ✔
Survived
2014-2017
✔ ✔ ✔ ✔ ✔ ? ✔
 https://authors.elsevier.com/a/1VvbE1lnoC6im
KEY INSIGHTS

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DRIVE 2017 | 25 October - VALUE CREATION - Business Innovation

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  • 8. WELCOME & INTRO Peter Troxler NEXT STOP
  • 9. 13:30 – 14:30 Business Innovation 14:30 – 15:00 Break 15:00 – 16:00 Crossovers 16:00 Drinks PROGRAM
  • 11. DESIGN ROADMAPPING: FUTURE VISIONING FOR ORGANISATIONAL INNOVATION Liane Simonse NEXT STOP
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  • 32. OPEN INNOVATION FOR THE INTERNET OF THINGS Susan Hilbolling NEXT STOP
  • 33. “Open Innovation for the Internet of Things”! Susan Hilbolling! PhD Candidate VU Amsterdam! s.hilbolling@vu.nl!
  • 34. “Internet of Things”! (or: “digital innovation”)!
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  • 36. What is different and unique about ! digital innovation?! ! And what are the implications for! innovation management?!
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  • 39. Platform core! components! Interfaces (e.g. APIs)! Complementary! products/services (e.g. apps)! Platform Architecture!
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  • 51. Digital innovation brings about exciting new! opportunities for product design and new organizational challenges!
  • 53. ENERGY EFFICIENCY BUSINESS MODELS: FIT TO SERVE? Renske Bouwknegt, Ruth Mourik NEXT STOP
  • 54. BUSINESS MODEL INNOVATION BY 3D PRINT ENTREPRENEURS Peter Troxler NEXT STOP
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  • 57. Selection of co-creators from thingiverse N1 = 60 of which were company owners N2 = 25 Categorize salient business models 5 types: online brokerage platform, webshop, printer retail, prototyping, research/education 3 interviews per category N3 = 15 8 agreed Snowballing: +3 N = 11
  • 58. what how governance brokerage platform N = 4 platform, supply & demand information exchange facilitate, escrow, fulfilment web- shop N = 5 display, shopping off-the-shelf technology owner controlled, kick back printer retail N = 2 stock/sales printers & supplies retail shop owner controlled proto-typing N = 6 prototypes,uniq ues modeling, scanning, printing owner controlled research/ education N = 6 courses, artifacts, engineering ad hoc knowledge sharing, community
  • 59. 1 2 3 4 5 6 7 8 9 10 11 brokerage platform N = 4 ✔ ✔ ✔ ✔ web- shop N = 5 ✔ ✔ ✔ ✔ ✔ printer retail N = 2 ✔ ✔ proto-typing N = 6 ✔ ✔ ✔ ✔ ✔ ✔ research/ education N = 6 ✔ ✔ ✔ ✔ ✔ ✔
  • 60. N L C E other brokerage platform N = 4 ✔ ✔ web- shop N = 5 ✔ ✔ printer retail N = 2 ✔ ✔ proto-typing N = 6 ✔ ✔ altruism research/ education N = 6 ✔ ✔ altruism/ hedonism
  • 61. 1 2 3 4 5 6 7 8 9 10 11 sharing (altruism/ hedonism) ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔
  • 62. © 2013 by Michael Coghlan, licensed under a Cretive Commons Attribution-ShareAlike 2.0 license (CC-BY-SA)
  • 63. © 2013 by Creative Tool, licensed under a Creative Commons Attribution 2.0 Generic license (CC-BY)
  • 64. by Richard Peters aka lagnaf, dedicated to the public domain (CC0)
  • 66. Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Object Subject Outcome Engeström 1987, p. 78 3D printing •  offer 3D printing, 3D printers and/or services •  consumer and business oriented offerings •  educational activities
  • 67. Subject Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78 The digital maker- entrepreneur: •  technical background in mechanical engineering or coding •  inclination towards or ambitions in the arts
  • 68. Tools Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78 •  Hardware: 3D printers •  Software: 3D design software •  Infrastructure: •  retail infrastructure, online or offline •  online community infrastructure •  Mastery of tools as key
  • 69. Rules Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78 Extend typical business rules: •  intellectual property: Explore legal opportunities – fairness as a governance principle. •  conform to community expectations – follow peer production rules (sharing)
  • 70. Division of labour Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78 Specialize in designing/manufacturing 3D objects: •  3D printing plus extra manual work like painting and assembly •  re-using shared often necessitates re-design. •  involving clients in the design or manufacturing processes seems promising
  • 71. Community Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78 Communities are: •  colleagues •  designer communities •  supplier communities •  client communities
  • 72. Outcome Building Blocks for Business Models of Digital Maker-Entrepreneurs Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78 Business models of digital maker-entrepreneurs: •  combine different building blocks (design and print) •  relate to the community (research/education)
  • 73. Outcome Building Blocks for Business Models of Digital Maker-Entrepreneurs Business models of digital maker-entrepreneurs: •  combine different building blocks (design and print) •  relate to the community (research/education) Object 3D printing •  offer 3D printing, 3D printers and/or services •  consumer and business oriented offerings •  educational activities Division of labour Specialize in designing/manufacturing 3D objects: •  3D printing plus extra manual work like painting and assembly •  re-using shared often necessitates re-design. •  involving clients in the design or manufacturing processes seems promising Rules Extend typical business rules: •  intellectual property: Explore legal opportunities – fairness as a governance principle. •  conform to community expectations – follow peer production rules (sharing) Community Communities are: •  colleagues •  designer communities •  supplier communities •  client communities Tools •  Hardware: 3D printers •  Software: 3D design software •  Infrastructure: •  retail infrastructure, online or offline •  online community infrastructure •  Mastery of tools as key Subject The digital maker- entrepreneur: •  technical background in mechanical engineering or coding •  inclination towards or ambitions in the arts Tools Object Division of labourCommunityRules Subject Outcome Engeström 1987, p. 78
  • 74. 1 2 3 4 5 6 7 8 9 10 11 brokerage platform N = 4 ✔ ✔ ✔ ✔ web- shop N = 5 ✔ ✔ ✔ ✔ ✔ printer retail N = 2 ✔ ✔ proto-typing N = 6 ✔ ✔ ✔ ✔ ✔ ✔ research/ education N = 6 + ✔ ✔ ✔ ✔ ✔ ✔ Survived 2014-2017 ✔ ✔ ✔ ✔ ✔ ? ✔