Design Roadmapping; Future Visioning for Organisational Innovation
Design roadmapping – future visioning carried out by strategic designers – shapes manager’s perceptions of the ‘imaginable’; in ways that have concrete implications for decision-making and for the allocation of resources on innovation. This lecture investigates the role of vision imagination, creation and realization in design roadmapping for design innovation in organizations.
Speaker: Dr. ir. Lianne W.L. Simonse
Open Innovation for the Internet of Things
Successful open product platforms for the Internet of Things can benefit from the creativity of the crowd. At the same time, it is challenging for platform owners to, for example, maintain control over the user experience. In this talk, Susan illustrates her latest academic research with a case study of the Philips Hue.
Speaker: Susan Hilbolling
Energy efficiency business models: Fit to serve?
Most new business propositions are formed around a product-service combination. In energy efficiency, however, business models are still mainly product solutions, as shown in recent research by Duneworks and Ideate. Such ‘unfit’ business models might be the cause for a slow market uptake; in this talk Renske illustrates how to change that.
Speakers: Renske Bouwknegt, Ruth Mourik
Business Model Innovation by 3D Print Entrepreneurs
The business models of 3D print entrepreneurs consist of activities related to the creation, distribution, retention and consumption of value, but also of information exchange within their communities. In this study, Peter sheds light on how 3D print entrepreneurs share and exchange goods, services and knowledge as peers.
Speaker: Peter Troxler
57. Selection of co-creators from thingiverse
N1 = 60
of which were company owners
N2 = 25
Categorize salient business models
5 types: online brokerage platform, webshop,
printer retail, prototyping, research/education
3 interviews per category
N3 = 15
8 agreed
Snowballing: +3
N = 11
58. what how governance
brokerage
platform
N = 4
platform,
supply &
demand
information
exchange
facilitate,
escrow,
fulfilment
web-
shop
N = 5
display,
shopping
off-the-shelf
technology
owner
controlled, kick
back
printer retail
N = 2
stock/sales
printers &
supplies
retail shop
owner
controlled
proto-typing
N = 6
prototypes,uniq
ues
modeling,
scanning,
printing
owner
controlled
research/
education
N = 6
courses,
artifacts,
engineering
ad hoc
knowledge
sharing,
community
60. N L C E other
brokerage
platform
N = 4
✔ ✔
web-
shop
N = 5
✔ ✔
printer retail
N = 2
✔ ✔
proto-typing
N = 6
✔ ✔ altruism
research/
education
N = 6
✔ ✔
altruism/
hedonism
66. Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Object
Subject Outcome
Engeström 1987, p. 78
3D printing
• offer 3D printing, 3D printers and/or services
• consumer and business oriented offerings
• educational activities
67. Subject
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
The digital maker-
entrepreneur:
• technical background
in mechanical
engineering or coding
• inclination towards or
ambitions in the arts
68. Tools Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
• Hardware: 3D printers
• Software: 3D design software
• Infrastructure:
• retail infrastructure,
online or offline
• online community
infrastructure
• Mastery of tools as key
69. Rules
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Extend typical business rules:
• intellectual property: Explore
legal opportunities – fairness
as a governance principle.
• conform to community
expectations – follow peer
production rules (sharing)
70. Division of labour
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Specialize in designing/manufacturing 3D
objects:
• 3D printing plus extra manual work like
painting and assembly
• re-using shared often necessitates re-design.
• involving clients in the design or
manufacturing processes seems promising
71. Community
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Communities are:
• colleagues
• designer
communities
• supplier
communities
• client communities
72. Outcome
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78
Business models of
digital maker-entrepreneurs:
• combine different
building blocks
(design and print)
• relate to the community
(research/education)
73. Outcome
Building Blocks for Business Models of
Digital Maker-Entrepreneurs
Business models of
digital maker-entrepreneurs:
• combine different
building blocks
(design and print)
• relate to the community
(research/education)
Object
3D printing
• offer 3D printing, 3D printers and/or services
• consumer and business oriented offerings
• educational activities
Division of labour
Specialize in designing/manufacturing 3D
objects:
• 3D printing plus extra manual work like
painting and assembly
• re-using shared often necessitates re-design.
• involving clients in the design or
manufacturing processes seems promising
Rules
Extend typical business rules:
• intellectual property: Explore
legal opportunities – fairness
as a governance principle.
• conform to community
expectations – follow peer
production rules (sharing)
Community
Communities are:
• colleagues
• designer
communities
• supplier
communities
• client communities
Tools • Hardware: 3D printers
• Software: 3D design software
• Infrastructure:
• retail infrastructure,
online or offline
• online community
infrastructure
• Mastery of tools as key
Subject
The digital maker-
entrepreneur:
• technical background
in mechanical
engineering or coding
• inclination towards or
ambitions in the arts
Tools
Object
Division of labourCommunityRules
Subject Outcome
Engeström 1987, p. 78