Digital Fabrication Studio.05 _CNC_Milling.Molding.Casting @ Aalto Media FactoryMassimo Menichinelli
ย
DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
ย
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
Digital Fabrication Studio.05 _CNC_Milling.Molding.Casting @ Aalto Media FactoryMassimo Menichinelli
ย
DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
ย
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
Digital Fabrication Studio.04_LaserCutting @ Aalto Media FactoryMassimo Menichinelli
ย
DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
Making Money From Open Source HardwareDavid Mellis
ย
A discussion of the business models around open-source hardware. Discusses the value chain in the manufacturing and distribution of Arduino boards and other products. Draws some broader implications and raises general questions about the topic.
Arduino sparked the open source hardware revolution.
Open source means community and this is reflected in every step of the production process, from ideation to retailing
23.11.2014 - energy@home hackathon - Torino
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
Digital Fabrication Studio.04_LaserCutting @ Aalto Media FactoryMassimo Menichinelli
ย
DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
Making Money From Open Source HardwareDavid Mellis
ย
A discussion of the business models around open-source hardware. Discusses the value chain in the manufacturing and distribution of Arduino boards and other products. Draws some broader implications and raises general questions about the topic.
Arduino sparked the open source hardware revolution.
Open source means community and this is reflected in every step of the production process, from ideation to retailing
23.11.2014 - energy@home hackathon - Torino
This is an extended version of the presentation I did at the Open Hardware Summit 2014 in Rome, during the open hardware business models workshop I facilitated.
It features an overview and tentative typology of open hardware business models, based on observation and interviews of project, using the business model canvas as a reference tool during the analysis.
Products And Platforms In The Age Of CommunitiesBenjamin Tincq
ย
A very straighforward presentation about how all stages of product lifecyle are being platformized for greater community interaction. Presentated at Hub Day conference in Paris on June 2014.
Internet of Things & Hardware Industry Report 2016Bernard Moon
ย
Overview of industry trends and insights of Fortune 500 companies and startups' activities in the Internet of Things (IoT) and hardware space. We cover connected home, wearables, healthcare, robotics & drones, and industrial IoT.
"Financing a hardware startup" is an intro presentation to the Hardware Kit, a tool kit for hardware startups giving all the info HW startups need to grow successfully.
We focus here on the financing strategy which is key for any hardware startup.
More than any other business, in hardware cash is king ! You need a lot of it to finance not only production but also marketing and distribution.
This presentation gives you the basics for your financing strategy from your pre-order campaign to VC funding.
More to come with The Hardware Kit soon.
Elephants&Ventures
Loic Le Meur's keynote on the Sharing Economy as he studied the theme for his upcoming conference LeWeb London on June 5-6 http://london.leweb.co video of the talk available at http://www.youtube.com/watch?v=mYvVDXOARWM
A talk at the Sloan School of Management, MIT on RepRap and the democratization of Fabrication Technology and emergence of open hardware communities.
Innovation Lab meeting organized by Professor von Hippel.
Artificial Intelligence in Fashion, Beauty and related Creative industriesPetteriTeikariPhD
ย
Quick introduction for artificial intelligence / deep learning applications in fashion, beauty and creative industries.
Alternative download link: https://dl.dropboxusercontent.com/u/6757026/slideShare/creativeAI.pdf
่ฌๅธซ็ฐกไป๏ผ
ๆไฝๆพ ๅต่พฆไบบโๆชไพ็ขๆฟ
Daniel Lin is the founder and CEO of FutureWard. He is a genetic engineer, educator, producer, entrepreneur, and bridge builder who is passionate about activating the innovation and startup ecosystems in Taiwan and connecting it to the rest of the world. He started one of the largest and most comprehensive makerspaces in Asia in 2014, and is now leading the strategic relationships with corporations, associations, and local governments to harness Taiwan's technical and manufacturing expertise to help solve intractable problems at FutureWard's Central coworking space.In an earlier life, Dan was conducting cancer research at Johns Hopkins Medical School, managing laboratories and testing immunotherapies. Upon his return to Taiwan, he segued into education. Writing and editing textbooks and testing programs before developing an English language learning program on TVBS. Before founding FutureWard, Dan was the international business development officer for Panel Group.
Session 1/8. Introduction. The Strategic Content Alliance, JISC sponsored workshops on Maximising Online Resource Effectiveness, held on different occasions throughout 2010 and delivered by Netskills.
BIMA Breakfast Briefing | Making the most of the 'maker revolution.' Speakers slides.
If consumers are on their way to producing products quickly and cheaply from home thanks to new technologies, what does this mean for agencies and brands?
Andy Huntington (Interaction Designer & Hardware Producer at BERG) slides accompanied his talk with his approach to the topic โ โThe maker movement puts power in to the hands of the people.โ
3D digital modelling and 3D printing: the case for using Anarkik3D's 3D haptic Cloud9 sketch/modelling software to assess these technologies for the non CAD user, the artist, applied artist, designer markers and all creative people.
Ai Tech Summit Closing Keynote: How to Launch An Exponential Ai Tech Startup ...Christine Souffrant Ntim
ย
To accelerate developments within the Ai tech industry, the Global Startup Ecosystem is to host the first annual Ai Tech Summit on November 28, 2018 featured at Galvanize, New York.
The Ai Tech Summit is the worldโs most exclusive event featuring Ai tech investors, entrepreneurs and influencers coming together to address the worldโs greatest challenges via Ai technology. The summit also serves to teach fundamentals of Ai technology, leading applications of Ai, and startup development strategies via exclusive workshop sessions with award winning experts. The program concludes with a high profile call to action VIP gathering speakers and partners.
The 2018 Ai Tech Summit will achieve this by covering three experience areas.
Part one is a fast track covering the latest tech developments and trends Ai .
Part two is a fast track of intense workshops and keynote sessions with the goal of teaching the basics of startup development, investment and ecosystem building within Ai networks.
Part Three is an exclusive VIP networking session with round tables with speakers, experts, investors and ecosystem leaders.
This keynote was presented by Christine Souffrant Ntim: Christine Souffrant Ntim is an award-winning Haitian-American & Ghanaian, entrepreneur & startup ecosystem expert for emerging markets. She was selected and featured in Forbes 30 Under 30, AdAge 40 Under 40, Haiti Changemakers 1804 List, Singularity NASA, Entrepreneur Magazine, Huffington Post, Inc Magazine and more. She speaks on digital entrepreneurship, startup hacking, exponential tech AI, and personal branding at over 20+ global conferences a year- which includes former appearances at the US State Department Tours, United Nations, TEDx, SXSW, Startup Grind Global, SeedStars World, European Union Forum and more. She started her career as the founder of Vendedy- a social network connecting people to street markets with the aim of digitizing a $10 trillion dollar black economy and centralizing the worldโs 200,000 street markets. Today, Christine is the Director of Startup Grind Dubai Powered by Google For Entrepreneurs and a partner at the GlobalStartupEcosystem.com which hosts the largest digital online accelerator program in the world- graduating over 1000+ companies across 190+ countries a year.
DRIVE 2017 | 25 October - VALUE CREATION - Business Innovation CLICKNL
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Design Roadmapping; Future Visioning for Organisational Innovation
Design roadmapping โ future visioning carried out by strategic designers โ shapes managerโs perceptions of the โimaginableโ; in ways that have concrete implications for decision-making and for the allocation of resources on innovation. This lecture investigates the role of vision imagination, creation and realization in design roadmapping for design innovation in organizations.
Speaker: Dr. ir. Lianne W.L. Simonse
Open Innovation for the Internet of Things
Successful open product platforms for the Internet of Things can benefit from the creativity of the crowd. At the same time, it is challenging for platform owners to, for example, maintain control over the user experience. In this talk, Susan illustrates her latest academic research with a case study of the Philips Hue.
Speaker: Susan Hilbolling
Energy efficiency business models: Fit to serve?
Most new business propositions are formed around a product-service combination. In energy efficiency, however, business models are still mainly product solutions, as shown in recent research by Duneworks and Ideate. Such โunfitโ business models might be the cause for a slow market uptake; in this talk Renske illustrates how to change that.
Speakers: Renske Bouwknegt, Ruth Mourik
Business Model Innovation by 3D Print Entrepreneurs
The business models of 3D print entrepreneurs consist of activities related to the creation, distribution, retention and consumption of value, but also of information exchange within their communities. In this study, Peter sheds light on how 3D print entrepreneurs share and exchange goods, services and knowledge as peers.
Speaker: Peter Troxler
How Web Design will reinvent manufacturingMike Kuniavsky
ย
Picture a world where Amazon.com is a factory. Products are made as needed, based on direct input from users to designers and developers. Consumption directly drives production, and data informs design. If we weren't talking about physical products, this would sound a lot like Web/app interaction design, but the worlds of making atoms and bits are quickly colliding, and the implications are profound. By mapping what we have learned creating analytics-driven digital design to the physical world, we can change how everything is made, for the better.
Digital Evolutions: Startups, Platforms and EcosystemsSimone Cicero
ย
This presentation was first released as Lecture in two Startup Accelerators lately. The presentation recaps on several digital trends and correlates them with Platform Design, previously covered in the record breaking "Future Proof Design" presentation available here: http://www.slideshare.net/Meedabyte/future-proof-design-and-the-platform-design-canvas.
In search for new ideas to frame Platform Design as a discipline in a more global discourse regarding the digital market, I went in search of complementary theories: most of this research have been consolidated in this lecture
In parallel, the Platform Design canvas is transforming into a more comprehensive Toolkit. See context here: http://wp.me/plmpp-uG
Exploring opportunities of social media in Marketing and EducationSander Janssens
ย
Presentation exploring opportunities of social media in Marketing and Education with examples of social media developments and use in marketing.research, product development and communication.
Presented during a study conference at the school of business and economics Windesheim university of applied science
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The authorโs main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
ย
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
ย
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
ย
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Remote sensing and monitoring are changing the mining industry for the better. These are providing innovative solutions to long-standing challenges. Those related to exploration, extraction, and overall environmental management by mining technology companies Odisha. These technologies make use of satellite imaging, aerial photography and sensors to collect data that might be inaccessible or from hazardous locations. With the use of this technology, mining operations are becoming increasingly efficient. Let us gain more insight into the key aspects associated with remote sensing and monitoring when it comes to mining.
Unveiling the Secrets How Does Generative AI Work.pdfSam H
ย
At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
ย
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
As a business owner in Delaware, staying on top of your tax obligations is paramount, especially with the annual deadline for Delaware Franchise Tax looming on March 1. One such obligation is the annual Delaware Franchise Tax, which serves as a crucial requirement for maintaining your companyโs legal standing within the state. While the prospect of handling tax matters may seem daunting, rest assured that the process can be straightforward with the right guidance. In this comprehensive guide, weโll walk you through the steps of filing your Delaware Franchise Tax and provide insights to help you navigate the process effectively.
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
ย
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Memorandum Of Association Constitution of Company.pptseri bangash
ย
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxmy Pandit
ย
Explore the world of the Taurus zodiac sign. Learn about their stability, determination, and appreciation for beauty. Discover how Taureans' grounded nature and hardworking mindset define their unique personality.
What is the TDS Return Filing Due Date for FY 2024-25.pdfseoforlegalpillers
ย
It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
"๐ฉ๐ฌ๐ฎ๐ผ๐ต ๐พ๐ฐ๐ป๐ฏ ๐ป๐ฑ ๐ฐ๐บ ๐ฏ๐จ๐ณ๐ญ ๐ซ๐ถ๐ต๐ฌ"
๐๐ ๐๐จ๐ฆ๐ฌ (๐๐ ๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐๐๐ญ๐ข๐จ๐ง๐ฌ) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
๐๐ ๐๐จ๐ฆ๐ฌ provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
โญ ๐ ๐๐๐ญ๐ฎ๐ซ๐๐ ๐ฉ๐ซ๐จ๐ฃ๐๐๐ญ๐ฌ:
โข 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
โข SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
โขFreenBecky 1st Fan Meeting in Vietnam
โขCHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
โข WOW K-Music Festival 2023
โข Winner [CROSS] Tour in HCM
โข Super Show 9 in HCM with Super Junior
โข HCMC - Gyeongsangbuk-do Culture and Tourism Festival
โข Korean Vietnam Partnership - Fair with LG
โข Korean President visits Samsung Electronics R&D Center
โข Vietnam Food Expo with Lotte Wellfood
"๐๐ฏ๐๐ซ๐ฒ ๐๐ฏ๐๐ง๐ญ ๐ข๐ฌ ๐ ๐ฌ๐ญ๐จ๐ซ๐ฒ, ๐ ๐ฌ๐ฉ๐๐๐ข๐๐ฅ ๐ฃ๐จ๐ฎ๐ซ๐ง๐๐ฒ. ๐๐ ๐๐ฅ๐ฐ๐๐ฒ๐ฌ ๐๐๐ฅ๐ข๐๐ฏ๐ ๐ญ๐ก๐๐ญ ๐ฌ๐ก๐จ๐ซ๐ญ๐ฅ๐ฒ ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐๐ ๐ ๐ฉ๐๐ซ๐ญ ๐จ๐ ๐จ๐ฎ๐ซ ๐ฌ๐ญ๐จ๐ซ๐ข๐๐ฌ."
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
ย
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
Explore our most comprehensive guide on lookback analysis at SafePaaS, covering access governance and how it can transform modern ERP audits. Browse now!
Exploring Patterns of Connection with Social Dreaming
ย
Open Source + Sharing Economy
1. Open Source (+Sharing)
Economy:
media, business and collaborative
economy
Massimo Menichinelli
openp2pdesign.org
Design for Open Systems, Processes, Projects, Places.
3. Wired
A monthly American magazine and on-line periodical (since 1993) that reports on how
new and developing technology affects culture, the economy, and politics.
Source: http://www.wired.com/
4. DIYDrones from Chris Anderson (Wired)
Funded in 2007, a store and an online community with 26,000 members.
Source: http://diydrones.com/ + https://store.diydrones.com/
http://diydrones.com/profiles/blogs/tour-of-the-new-3d-robotics-factory
5. DIYDrones from Chris Anderson (Wired)
The role of Media in promoting DIY projects ...
Source: http://www.wired.com/dangerroom/2012/06/ff_drones
6. โMakersโ from Chris Anderson
Not only magazine, but also books...
Source: http://www.amazon.com/Makers-The-New-Industrial-Revolution/dp/0307720950/
7. O'Reilly Media
An American media company (since 1978) that publishes books and Web sites and
produces conferences on computer technology topics.
Source: http://oreilly.com/
8. Make: a magazine
An American quarterly magazine published by O'Reilly Media which focuses on do
it yourself (DIY) and/or DIWO (Do It With Others) projects.
Source: http://makezine.com/magazine/ + http://make-digital.com/make/
9. Maker Media
Maker Media is a global platform for connecting makers with each other, with
products and services, and with our partners.
Source: http://makermedia.com/
11. Make: an online store
Beside the magazine...
Source: http://www.makershed.com/
12. Make: a series of local faires
Beside the magazine ...
Source: http://makerfaire.com/
13. Make: a series of local faires
Beside the magazine ...
Source: http://makerfaire.com/map.csp
14. Make: a TV / online series
Make: television is a television show produced by Twin Cities Public Television and
hosted by John Edgar Park which premiered in January 2009 on PBS stations.
Source: http://makezine.tv/
15. Make: a controller kit
Make teamed up with MakingThings, LLC, to produce the Make Controller Kit, an
open hardware solution to create interactive applications.
Source: http://www.makershed.com/product_p/mkmt3.htm
16. Make: Craft
A quarterly magazine published by O'Reilly Media which focused on do it yourself
(DIY) projects like knitting, sewing, jewelry, metalworking, woodworking, until 2009.
Source: http://blog.makezine.com/craftzine/ http://en.wikipedia.org/wiki/Craft_(magazine)
17. Makerbot TV
An online TV show produced by Makerbot, for promoting their 3D printers.
Source: http://makerbot.tv/
18. Thingiverse (from Makerbot)
A website for sharing 3D digital files that can be printed (with Makerbot printers).
Source: http://www.thingiverse.com/thing:29258
20. A platform
= an extremely valuable and powerful ecosystem that quickly
and easily scales, morphs, and incorporates new features (called
planks), users, customers, vendors, and partners.
The most vibrant platforms embrace third-party collaboration.
The companies behind these platforms seek to foster symbiotic
and mutually beneficial relationships with users, customers,
partners, vendors, developers, and the community at large. At
their core, platforms today are primarily about consumer utility
and communications.
Simon, P. (2011). The Age of the Platform: How Amazon, Apple, Facebook, and Google
Have Redefined Business. Motion Publishing.
21. A platform
Simon, P. (2011). The Age of the Platform: How Amazon, Apple, Facebook, and Google
Have Redefined Business. Motion Publishing.
22. Etsy: a DIY / Crafts marketplace
The biggest marketplace for your
DIY / Crafts projects.
Source: http://www.etsy.com/
23. Etsy: a platform for DIY
With also open API for interacting with the platform!
Source: http://www.etsy.com/developers?ref=ft_dev
24. Etsy: a platform for DIY
Source: http://www.youtube.com/watch?v=RmXJXYHnWPo
The biggest marketplace for your
DIY / Crafts projects.
25. Blomming: another platform for DIY
Source: http://blomming.com/
A platform for embedding your e-
commerce store in your own website.
26. Ponoko (New Zealand)
Online service and marketplace (open your own shop) with laser cutting, cnc
routing, 3D printing, electronic components through local hubs.
Source: http://www.ponoko.com
27. Ponoko (New Zealand)
Online service and marketplace (open your own shop) with laser cutting, cnc
routing, 3D printing, electronic components through local hubs.
Source: http://blog.ponoko.com/digital-making-hubs/
28. Ponoko (New Zealand)
Online service and marketplace (open your own shop) with laser cutting, cnc
routing, 3D printing, electronic components through local hubs.
Source: http://www.ponoko.com/app-gateway/developer-program
31. Shapeways (Netherlands)
Online service and marketplace (open your own shop) with 3D printing.
Source: http://www.youtube.com/watch?feature=player_embedded&v=qJuTM0Y7U1k
41. A physical platform: Arduino (Italy)
Source: http://arduino.cc
An Open single-board microcontroller and IDE designed to make the process
of using electronics in multidisciplinary projects more accessible.
42. A physical platform: Arduino (Italy)
Source: http://vimeo.com/18539129
An Open single-board microcontroller and IDE designed to make the process
of using electronics in multidisciplinary projects more accessible.
47. Kicktraq: analytics for Kickstarter
Source: http://www.kicktraq.com/ http://www.kicktraq.com/projects/2105227104/ultra-bot-3d-printer/
Kickstarter is the world's largest funding platform for
creative projects.
48. Kickstarter: is it rather a Medium?
Source: http://www.fastcompany.com/1843007/kickstarter-crowdfunding-platform-or-reality-show
On Kickstarter, we sell / fund more an experience
than a product!
49. Lessons from / for Kickstarter
* Design for Simplicity: reduce the functionalities / components
* Design for scale: identify your possible supply chain and plan
how to scale the production
* Treat it like a job: it requires full time energy, and probably
also a team work
* Befriend fellow hackers: develop the project in hackerspaces or
fablabs
* Leverage your backers: use them not just for collecting money!
Source: http://www.wired.com/design/2012/08/how-kickstarter-project-hexy-got-made/
Some lessons from successful projects... โdesign for manufacturingโ
50. Lessons from / for Kickstarter
* Set a spot-on funding goal โ not too big, not too small: set
your Kickstarter goal near $10,000: 38% of projects met their
goals
* Donโt take too long to raise your money: The average
Kickstarter campaign lasts for 30 days, with 35% of success
* Produce a slick video to get attention: The nearly foolproof way
to raise money on Kickstarter is to get the attention of the
crowdfunding siteโs staff (89% success)
* Make at least 1,000 Facebook friends: Founders with 1,000
Facebook friends or more can have a success up to 40%
Source: http://www.wired.com/business/2012/07/kickstarter/
Some lessons from successful projects...
52. Crowdfunding for Open projects: Goteo
Source: http://goteo.org/?lang=en
A crowdfunding platform for Open Projects, not just involving money but also
time, participation and involvement from users.
53. Crowdfunding for local business: Smallknot
Source: http://www.smallknot.com/
A new trend in crowdfunding: fund local projects and business to strenghten
your local community.
54. Sourceforge: coding for the organization
Source: http://sourceforge.net/
The most popular platform for open source projects with 3.4 million
developers that create over 324,000 projects: coding for an organization.
55. GitHub: coding for the social networks
Source: https://github.com/
The most popular platform for code development, and especially open
source: a personal open source place + social network.
56. GitHub as a platform: Gittip
Source: https://www.gittip.com/
A web service built on top of GitHub, it enables users to
thank / give money to their favourite developers / projects.
58. Upverter: design hardware, with GitHub
Source: http://upverter.com
Upverter is a design and collaboration platform for students, engineers,
designers, makers and hackers for making hardware online.
60. And designers can be entrepreneurs
New platforms for crowdsourcing allow you to fund your projects, and digital
fabrication and FabLabs could be useful for manufacturing them.
Source: http://www.kickstarter.com/projects/danprovost/glif-iphone-4-tripod-mount-and-stand
61. And designers can be entrepreneurs
New platforms for crowdsourcing allow you to fund your projects, and digital
fabrication and FabLabs could be useful for manufacturing them.
Source: http://www.kickstarter.com/projects/1104350651/tiktok-lunatik-multi-touch-watch-kits
62. But โOpenโ alone is not enough
Open Source is a good strategy, but your project needs
to be meaningful for enough people!
Source: http://www.kickstarter.com/projects/1833785894/100k-stray-toasthed-pull-toys
63. You need to interact with the market
โฆ and this is exactly what new services and
platforms enable!
Source: http://www.threadless.com/
64. Open Hardware: a rising market
Arduino Liquidware Chumby Adafruit BugLabs Sparkfun Makerbot MakerShed DIY DronesSeeed Studios
$0
$1,000,000
$2,000,000
$3,000,000
$4,000,000
$5,000,000
$6,000,000
$7,000,000
$8,000,000
$9,000,000
$10,000,000
$11,000,000
Revenues
2009: 13 companies above $ 1 m. (totale: $
50 m.). $ 1 billion by 2015.
Source: http://blog.makezine.com/archive/2010/05/million-dollar-baby-businesses-de.html
65. SparkFun
โIn 2010, SparkFun had revenues of about $18.4MM. As of April of 2011, we
have around 120 employees, up from 87 a year ago.โ
โWe hope to grow by 50% this year (2011) to around $28MM in sales. We
expect to be in the 30-50MM range in the next 3-5.โ
Source: http://www.sparkfun.com/news/599
66. A long tail of users / projects...
Source: http://en.wikipedia.org/wiki/Power_law
Number of projects
Numberofitemssold
Long tail
Top hits
67. 2005 2006 2007 2008 2009 2010 2011 (March)
$0
$50,000,000
$100,000,000
$150,000,000
$200,000,000
$250,000,000
$300,000,000
$350,000,000
Total$sold(GrossMerchandiseSales)
Etsy: exploiting the long tail
Users: +8 milioni / Active shops: +800,000
Products: 8.5 milions.
Source: http://www.etsy.com/press/kit/
68. Makers can create a startup: Makerbot
Started from an hackerspace (and from RepRap,
even financially).
Source: http://www.flickr.com/photos/kellycdb/6168020183/
http://commons.wikimedia.org/wiki/Category:Wood
69. The market of 3D printing
Sustainable business
--> $10 Milions from VC
--> $400 Milions acquisition
Not yet sustainable
--> $5 Milions from VC
--> $30 Milions from VC
3D printing market has grown by 24.1% in 2011.
Forecasts: $3.1 billions (2016) $5.2 billions (2020).
(Wohlers Associates, 2011)
Source: http://wohlersassociates.com/press54.htm
70. Big corporations: 3D Systems
Not only hackers or startups are in this field,
but even big and old companies.
Source: http://www.3dsystems.com/
71. Digital Fabrication: not just machines
28%
31%
41%
3D Printers
Materials
Services
There are many ways for making money with
digital fabrication...
Source: http://investor.3dsystems.com/
72. A typical closed innovation system
This is the typical evolution of a closed
company...
Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
73. And newer pictures are too big for a
slide :-)
Source: http://futurist.se/gldt/
An open innovation system
74. Open Innovation vs. Closed Innovation
Source: http://en.wikipedia.org/wiki/Open_innovation http://shar.es/HN3Ua
Firms can and should use external ideas as well as internal ideas, and internal and
external paths to market, as the firms look to advance their technology.
75. Open Innovation vs. Open Source
โOpen innovation is sometimes conflated with open source
methodologies for software development. There are some concepts
that are shared between the two, such as the idea of greater
external sources of information to create value . However, open
innovation explicitly incorporates the business model as the source
of both value creation and value capture. This latter role of the
business model enables the organization to sustain its position in
the industry value chain over time. While open source shares the
focus on value creation throughout an industry value chain, its
proponents usually deny or downplay the importance of value
capture.โ
Source: Chesbrough, H., 2011. Open Services Innovation: Rethinking Your Business to Grow and Compete in
a New Era 1st ed., Jossey-Bass.
76. Look for what is becoming a commodity
A commodity is a good for which there is demand, but which is
supplied without qualitative differentiation across a market. [...]
the market treats it as equivalent or nearly so no matter who
produces it.
Source: http://en.wikipedia.org/wiki/Commodity
Commoditization (also called commodification) occurs as a goods
or services market loses differentiation across its supply base,
often by the diffusion of the intellectual capital necessary to
acquire or produce it efficiently. [โฆ] a unique, branded product
into a market based on undifferentiated products.
Source: http://en.wikipedia.org/wiki/Commoditization
77. Hardware and Software, becoming
commodities
* ('50s-'70s) Hardware is the product, software is for free:
mainframes
--> Hacker ethic of sharing information
* ('80s-'90s) Hardware is commodity, software is the product and
it's proprietary: personal computers
--> Microsoft emerges
* ('00s-...) Even software is a commodity, so let's sell services and
get data from users: open source, web 2.0, services around
software, software as service, the cloud
--> web 2.0 emerges
78. Manufacturing and Design, becoming
commodities
* ('90s-'00s) Manufacturing becomes a commodity and slowly
disappears in the West (thanks to China)
* ('10s-...) Now it's even more a commodity
(thanks to Fabbing)
--> Where is value now, in Design and Manufacturing?
79. Fabbing + designers = $$$ + Open Design
Big corporations love shopping Design companies
for selling their content with 3D printers.
Source: http://www.freedomofcreation.com/home/3d-systems-acquires-freedom-of-creation
80. But even makers may be giving content
away...
The same strategy of giving content to the users of
the 3D printers has been adopted by Makerbot.
Source: http://www.thingiverse.com/
81. But even anybody could become a user, so let's
buy a design software and offer it to them.
Source: http://blog.3dsystems.com/2011/05/3d-systems-partners-with-alibre.html
http://www.alibre.com/
Fabbing + designers = $$$ + Open Design
82. And users innovate (even in non open way)
Not developed by a company...
Source: http://en.wikipedia.org/wiki/Skateboard
83. Users innovate โ a lot!
โWe find this previously unmeasured type of household sector
innovation to be quite large: 6.2% of UK consumers - 2.9 million
individuals - have engaged in consumer product innovation during
the prior 3 years. In aggregate, consumersโ annual product
development expenditures are 2.3 times larger than the annual
consumer product R&D expenditures of all firms in the UK
combined. โ
Eric A. Von Hippel, Jeroen De Jong, Steven Flowers
Comparing Business and Household Sector Innovation in Consumer
Products: Findings from a Representative Study in the UK
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503
92. Business models of Open Source (software)
Non-monetary incentives:
* problem solving
* ethical questions
* education + learning
* reputation --> social interactions + jobs
--> it's not just about money! Also a gift economy
93. A gift economy
A mode of exchange where valuable goods and services are regularly given
without any explicit agreement for immediate or future rewards.
Source: http://en.wikipedia.org/wiki/Gift_economy
94. A gift economy: focus on social networks
Flows of good and services are important only for mantaining and
improving social networks in the community.
Source: http://en.wikipedia.org/wiki/Gift_economy
95. Business models of Open Source (software)
Monetary incentives:
* selling software (as open or even with dual licensing)
* offering services (customisation, support, ...)
* paid developer work
* donation
* software as service (freemium, ...)
* embedding software into hardware
--> โฆ it's not just only volunteer work! Also a market economy
96. A market economy
Decisions regarding investment, production and distribution are based on supply
and demand and the prices are determined in a free price system.
Source: http://en.wikipedia.org/wiki/Market_economy http://en.wikipedia.org/wiki/Market_economy
97. A market economy: barter
A method of exchange by which goods or services are directly exchanged for
other goods or services without using a medium of exchange, such as money.
Source: http://en.wikipedia.org/wiki/Barter
98. A market economy: money as medium
The main functions of money are distinguished as: a medium of exchange; a unit
of account; a store of value.
Source: http://commons.wikimedia.org/wiki/Category:Coins
99. Business models of Open Source (software)
Red Hat
first open source company expected to break through the $1bn mark
in 2011.
Source: http://www.channelregister.co.uk/2011/03/24/redhat_q4_f2011_numbers/
Cost of developing Linux
The Linux Foundation (LF) (2008): $10.8 billion to build the Linux
community distribution Fedora 9 in todayโs dollars with todayโs
software development costs.
$1.4 billion to develop the Linux kernel alone.
Source: http://www.linuxfoundation.org/sites/main/files/publications/estimatinglinux.html
100. The levels of openness in Open Hardware
1. Closed: any hardware for which the creator of the hardware will
not release any information.
2. Open Interface: all the documentation on how to make a piece of
hardware perform the function for which it is designed is available
(minimum level of openness).
3. Open Design: in which enough detailed documentation is
provided that a functionally compatible device could be created by
a third party.
4. Open Implementation: the complete bill of materials necessary to
construct the device is available.
Source: http://www.osbr.ca/ojs/index.php/osbr/article/view/379/340
Patrick McNamara defined 4 possible levels of Openness in Open Hardware.
101. Note: Open Business is not completely open
* identity (brand) is fixed and is a warranty certificate
* existing business ecosystems may not be open
* knowledge, expertise, tools, resources are not always โopenโ
Source: http://www.blender.org/blenderorg/blender-foundation/logo/ http://www.arduino.cc
102. The business models of Open Hardware
* Services and expertise (customization, consulting)
* Manufacturing of owned or third party Open Hardware
* Manufacturing of proprietary hardware based on Open Hardware
* Dual-licensing
* Proprietary hardware designs based on Open Hardware
* Proprietary software tools for developing Open Hardware
* ... and โฆ
Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/
103. The business models of Open Hardware
Source: http://kits.sparklelabs.com/
Proprietary hardware tools for learning how to develop Open Hardware.
104. The business models of Open Hardware
Source: http://www.adafruit.com/jobs/
Offering free services for building a greater user base.
105. The business models of Open Hardware
+ =
Source: http://www.ponoko.com/make-and-sell/electronics
Partnership between hardware and fabbing companies
106. The business models of Open Hardware
Source: http://bildr.org/
Funding Open Hardware projects in exchange for documentation
107. The business models of Open Hardware
Source: http://www.flickr.com/photos/ttstam/4177935719/
Piracy as a learning and market building strategy: Shanzai
108. The business models of Open Hardware
Source: http://vimeo.com/26980501
Piracy as a learning and market building strategy: Shanzai
109. The business models of Open Hardware
Source: http://www.makerbot.com/blog/2010/11/26/makerbot-botcave-store-opens-today/
Brick and mortar stores: Makerbot, the Botcave
110. The business models of Open Hardware
Source: http://hackerspaces.org/wiki/NYC_Resistor
Renting spaces for co-working / funding spaces by a community: hackerspaces.
111. The business models of Open Hardware
Source: http://www.oshwbank.org/
Microcredit / peer-to-peer lending / crowdfunding: Open Hardware Bank
112. Similar models for DIY Craft... Sewing Cafes
Source: http://sweatshopparis.blogspot.com/
Renting spaces for co-working: Sewing Cafes
113. Similar models for DIY Craft... Sewing Cafes
Source: http://sweatshopparis.blogspot.com/
Renting spaces for co-working: Sewing Cafes
114. Open Money: making digital a physical medium
Source: http://en.wikipedia.org/wiki/Bitcoin
http://www.wired.com/magazine/2011/11/mf_bitcoin/
Money is now being redesigned by many open source projects, where the
governance of the flows of digital money is designed by the software: Bitcoin.
115. Open Money: making digital a physical medium
Source: http://www.youtube.com/watch?v=Um63OQz3bjo
Money is now being redesigned by many open source projects, where the
governance of the flows of digital money is designed by the software: Bitcoin.
116. Open Money: it still needs business models
Source: http://en.wikipedia.org/wiki/Bitcoin
http://www.wired.com/magazine/2011/11/mf_bitcoin/
But redesigning money is only half of the solution: we need to understand its
dynamics, and the possible business models it generates.
117. Crowdsourcing, mass-collaboration and work
โIf crowdsourcing runs on peopleโs โspare cyclesโ โtheir downtime not
claimed by work or family obligationsโthat quantity is now in surplus. [โฆ]
Crowdsourcing is proving to be highly efficient at identifying and exploiting
those โspare cyclesโ.โ
Source: Howe, J., 2008. Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
1st ed., Crown Business.
โFirst the 'human resource' is not just inside the boundaries of your
company. The world is your resource. This is more than outsourcing.
Companies can now tap into vast pools of labour."
Source: Tapscott, D. & Williams, A.D., 2006. Wikinomics: How Mass Collaboration Changes Everything,
Portfolio Hardcover.
118. โฆ and a lesson from the past
Source: http://en.wikipedia.org/wiki/Henry_Ford
In 1914 Ford doubled the wages, enabling his workers to afford the cars they were
producing. Ford explained the policy as profit-sharing rather than wages.
119. When everything is peaking...
Source: http://ecoalfabeta.blogosfere.it/2011/03/il-picco-del-legno.html
Even renewable resources like wood are peaking.. What and how are we going to
manufacture when everybody will be able to do it?
120. โฆ reinventing an open wheel is not enough
Source: http://www.theoscarproject.org/
Will just making open an unstainable past be sustainable?
121. New language, business for the new media
Source: http://en.wikipedia.org/wiki/Car
Every new technology takes time to develop its own
uses, languages and business models.
122. New language, business for the new media
Source: http://en.wikipedia.org/wiki/Car
Every new technology takes time to develop its own
uses, languages and business models.
123. โฆ blocks of an Open, DIY and P2P Economy
* open business for design, energy, materials, tools
* open business that consider information as abundant but
materials and energy as scarce resources
* open money (but well designed and linked to energy and
materials)
* API and Open Data between open businesses
* Open processes + distributed testing of business models