Designing And Making: What Could Change In Design Schools. A First Systemic Overview Of Makers In Italy And Their Educational Contexts @ Cumulus Milan 2015
The document discusses the evolution of designers and makers in relation to emerging digital manufacturing technologies. It conducted a national survey of 245 Italian makers, designers, and makerspace managers. The survey found that most participants engage in personal fabrication projects and value collaboration. However, there are still few formal connections between makerspaces and design schools. The document concludes that design education and facilities may need to change to better integrate with makerspaces and reflect the shift to more open, collaborative, and multidisciplinary making practices.
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Presentation for the project OSIRIS about the topic on Open Data and the impact in jobs and related skills.
Fundao, Portugal 14. December 2016
http://www.interregeurope.eu/osiris/
(note: this is a mashup of different presentations)
This lecture deals with the impact of digitalization on culture in a wider sense. How does the fourth industrial revolution shape our society and how do we relate to each other as human beings?
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
As a professor in “Revolution in the Manufacturing Industry”, Peter examines the impact of new, direct digital manufacturing technologies and methods ( such as Fab Labs and 3D printing) for design and manufacturing.
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
DSI4EU: Shaping the Future of Digital Social Innovation in EuropeMAKE-IT
Presented by David Langley at:
DSI4EU: Shaping the Future of Digital Social Innovation in Europe
29 June 2016
Headquarters of DG Connect
Brussels, Belgium
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Presentation for the project OSIRIS about the topic on Open Data and the impact in jobs and related skills.
Fundao, Portugal 14. December 2016
http://www.interregeurope.eu/osiris/
(note: this is a mashup of different presentations)
This lecture deals with the impact of digitalization on culture in a wider sense. How does the fourth industrial revolution shape our society and how do we relate to each other as human beings?
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
As a professor in “Revolution in the Manufacturing Industry”, Peter examines the impact of new, direct digital manufacturing technologies and methods ( such as Fab Labs and 3D printing) for design and manufacturing.
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
DSI4EU: Shaping the Future of Digital Social Innovation in EuropeMAKE-IT
Presented by David Langley at:
DSI4EU: Shaping the Future of Digital Social Innovation in Europe
29 June 2016
Headquarters of DG Connect
Brussels, Belgium
My startup (Moveable Feast Mobile Media) tried to continue bootstrapping, fueled by Kickstarter. The campaign ended two weeks ago. We set an ambitious funding goal (for Kickstarter) - and didn't meet it. But we learned a lot along the way; lessons and information that will inform our future and our decision-making. This presentation shares some of that at a high level. (For more of the details, please feel free to reach out to me.)
Presentazione di Daniela Selloni, ricercatrice del Politecnico di Milano, sul design dei servizi collaborativi e sulla sharing economy.
Taranto, giugno 2014.
The emergence of Open Design @ Maker Faire Rome 2013
Similar to Designing And Making: What Could Change In Design Schools. A First Systemic Overview Of Makers In Italy And Their Educational Contexts @ Cumulus Milan 2015
On the role of Openness and Platforms in the Age of MakersSimone Cicero
This is the presentation I gave at the second edition of the Shenzhen China International Design Fair.
I spoke about the role of Open and Shared Innovation in the age of manufacturing transformation.
This presentation deals with the impact of digital transformation in the manufacturing industry and depicts the most interesting - the available - roles in the manufacturing ecosystem of the future.
An informative context for this presentation can be accessed here: http://wp.me/plmpp-xn
Webinar: Learning Informatics Lab, University of Minnesota
Replay the talk: https://youtu.be/dcJZeDIMr2I
Learning Informatics
AI • Analytics • Accountability • Agency
Simon Buckingham Shum
Professor of Learning Informatics
Director, Connected Intelligence Centre
University of Technology Sydney
Abstract:
“Health Informatics”. “Urban Informatics”. “Social Informatics”. Informatics offers systemic ways of analyzing and designing the interaction of natural and artificial information processing systems. In the context of education, I will describe some Learning Informatics lenses and practices which we have developed for co-designing analytics and AI with educators and students. We have a particular focus on closing the feedback loop to equip learners with competencies to navigate a complex, uncertain future, such as critical thinking, professional reflection and teamwork. En route, we will touch on how we build educators’ trust in novel tools, our design philosophy of “embracing imperfection” in machine intelligence, and the ways that these infrastructures embody values. Speaking from the perspective of leading an institutional innovation centre in learning analytics, I hope that our experiences spark productive reflection around as the UMN Learning Informatics Lab builds its program.
Biography:
Simon Buckingham Shum is Professor of Learning Informatics at the University of Technology Sydney, where he serves as inaugural director of the Connected Intelligence Centre. CIC is a transdisciplinary innovation centre, using analytics to provide new insights for university teams, with particular expertise in educational data science. Simon’s career-long fascination with software’s ability to make thinking visible has seen him active in communities including Computer-Supported Cooperative Work, Hypertext, Design Rationale, Scholarly Publishing, Semantic Web, Computational Argumentation, Educational Technology and Learning Analytics. The challenge of visualizing contested knowledge has produced several books: Visualizing Argumentation, Knowledge Cartography, and Constructing Knowledge Art. He has been active over the last decade in shaping the field of Learning Analytics, co-founding the Society for Learning Analytics Research, and catalyzing several strands: Social Learning Analytics, Discourse Analytics, Dispositional Analytics and Writing Analytics. http://Simon.BuckinghamShum.net
Discourse Centered Collective Intelligence Platforms for Social InnovationAnna De Liddo
PPT presentation of the "URBAN LIVING LABS AS SOCIO-DIGITAL SPHERES FOR EXPERIMENTING GOVERNANCE"
International Workshop
Cities are more and more witnessing the emergence of innovation initiatives,
indifferently originated by top-down or bottom-up intentionality, that are being
observed and analysed as Urban Living Labs, i.e. socio-digital innovation ecosystems
made up of creative communities of people producing innovation at urban
level with the support of a number of methods and tools helping to co-create value
out of the experience of interaction between the citizen/customer and
private/public actors.
These Urban living Labs are activators of experiments of governance innovation
which include people, institutions, private actors, relationships, values, processes,
tools and physical or financial infrastructures, that could trigger, generate, facilitate
and catalyse innovation in the city. These are spheres for knowledge creation
within the city and differ for dimensions, scale of action, nature (top-down or
bottom-up), organizational structure, and also for the way in which the participants
acts and are represented. They are also heterogeneous for the space of action in
which they emerge and can be interrelated and connected by topics, contexts,
interests, practices, and level of maturity in many different ways.
In Urban Living Labs new governance modes and models are experimented,
where participants acts in several and not pre-defined ways, creating complex
organizations able to integrate hierarchical and horizontal structures and creating
specific spheres of action stimulating collective testing and learning. In these
environments, governance is experimented between formal and informal publicprivate-
people partnerships able to shape innovative dialogues between citizens
and city institutions.
In this perspective the workshop aims at investigating some questions:
1.What kind of organizations is shaped in Urban Living Labs?
2.How is governance modelled in Urban living labs?
3.How is governance experimented?
4.What level of institutionalization is opportune for the emerging governance?
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...Rikke Toft Noergaard
Slides from the workshop at the FabLearn.eu conference on Children as Global Fabricators - FabLab thinking and tinkering in experimenting networks around the world
Sandra Schön presented the DOIT project and first resutls at the "Social Innovation Seminar" co-organised by ERCEA and REA in Brussels, 23rd January 2020.
This is the large version. A very cut down version was presented at my Inaugural Lecture on 5 March 2014, Bristol, UK which is now on YouTube: make some coffee and take a peek? https://www.youtube.com/watch?v=HWnyfqOxR6E
Presentation of the VinCo research project results
Similar to Designing And Making: What Could Change In Design Schools. A First Systemic Overview Of Makers In Italy And Their Educational Contexts @ Cumulus Milan 2015 (20)
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Designing And Making: What Could Change In Design Schools. A First Systemic Overview Of Makers In Italy And Their Educational Contexts @ Cumulus Milan 2015
1. DESIGNING AND MAKING: WHAT COULD CHANGE
IN DESIGN SCHOOLS. A FIRST SYSTEMIC
OVERVIEW OF MAKERS IN ITALY AND THEIR
EDUCATIONAL CONTEXTS
CUMULUS Conference | Politecnico di Milano | Bovisa Campus | 4th June 2015
MASSIMO MENICHINELLI
MASSIMO BIANCHINI
ALESSANDRA CAROSI
STEFANO MAFFEI
3. CONTEXT
3203/
An emerging socio-technical paradigm
characterized by new forms of advanced, open and
distributed manufacturing. Democratization of
fabrication devices linked to an increasing
abundance of low cost (free) design resources, the
appearance of indie online marketplaces and new
social forms of micro-financing innovative projects
(crowdfunding) show the rise of new ways of
learning by doing (e.g. making, tinkering, hacking,
fabbing).
4. o the change in the occupational field of design à design is
becoming a mass profession (Branzi, 2010);
o the transformation of production and distribution
activitiesà open&distributed digital manufacturing
technologies and personal fabrication services (Lipson and
Kurman, 2013);
o the change in the design approachàpro-amateur
phenomenon and the democratization of technologies lead
to the openness of the designer profile: everyone could
potentially act as a designer.
A NEW LANDSCAPE FOR EMERGING DESIGN AND
PRODUCTION PRACTICES
3204/
Branzi, A. (2010). Ritratti e autoritratti di design. Venezia: Marsilio.
Lipson, H., & Kurman, M. (2013). Fabricated: e New World of 3D Printing (1 ed). Indianapolis, Indiana:
Wiley
5. Explore the evolution of designers and makers and
their educational models in relation to:
o places (virtual/real)
o educational activities (virtual/real)
o technologies
o the modification of designers’ profile in terms of
skills and capabilities
OBJECTIVES
3205/
7. 1. Makers as advanced design users and design
innovators;
2. Designers-producers as self-producers, designer-
crasmen and designer-entrepreneurs;
3. Makerspace managers as product manager and
design facilitators.
A NATIONAL SURVEY ON MAKING AND MAKERS: THE
MAKERS’ INQUIRY (July-October 2014)
3207/
8. We collected 245 answers (134 answered to more than
30 questions over 60: this is the sample considered)
1. Makers 29,4%;
2. Designers-producers 48,5%;
3. Makerspace managers 21,6%.
THE MAKERS’ INQUIRY SAMPLE
3208/
24. e emergence of designers-producers opens two
main issues for design education:
1. change of design educational activities
2. change of design and making facilities where
these activities take place.
CONCLUSIONS
3224/
25. CONCLUSION#1: Change of design education #A
3225/
o Design schools could be considered as an
integrated part of an emerging production system
that combines new and traditional design and
production entities, different actors, skills and
capabilities
o e link between schools/universities and local/
global makers communities can enable new kind
of design educational activities ‘without
borders’ (e.g. Fab Academy).
26. CONCLUSION#1: Change of design education #B
3226/
o Strong interest in sharing, collaboration and
openness (to a lower level): most of activities
consist of personal fabrication (DIY), but with
important aspects of collaboration (DIWO).
o e issues of sharing, collaboration and openness
could be therefore still emerging and relevant in
order to better coordinate activities within
makerspaces and/or schools and universities.
27. e Design schools + makerspaces / Fab Labs
connection may also facilitate an evolutionary leap
from multidisciplinarity (currently guaranteed by
makerspaces) to multispecialization in terms of
combination among design, maker practice, technology
and science.
CONCLUSION#1: Change of design education #C
3227/
28. o Design schools and universities as ‘Factories of
the Future’ when connected to makerspaces and
Fab Labs.
o Becoming then enabling educational
environments for policy, organizational,
economic, cultural and political dimensions.
CONCLUSION#2: Change of design facilities #A
3228/
29. 3229/
Few connections at the moment: an analysis
conducted on the 185 Schools and Universities of
Cumulus Network shows a lack of presence of
makerspaces. Only 12 makerspaces over 185 schools
and universities were identified (Bianchini, Bolzan,
Maffei, 2014).
Bianchini, M., Bolzan, P., & Maffei, S. (2014). (re)Designing Design Labs. Processes and places for a new
generation of Designers=Enterprises. Presented at the Nord Design 2014, Espoo, Finland / Melbourne,
Australia. Retrieved from http://www.academia.edu/8629200/
_re_Designing_Design_Labs._Processes_and_places_for_a_new_generation_of_Designers_Enterprises
CONCLUSION#2: Change of design education #B
30. 1. Research the implementation of
connections among makerspaces / Fab Labs
with Design schools
2. Research the impact of this connection on
educational activities, organizations and
places
3. Replicate the survey periodically, as well as
in other countries
3230/
Further research
32. THANKS.
http://www.makersinquiry.org
MASSIMO MENICHINELLI | Aalto University / Fondazione Make in Italy CDB massimo.menichinelli@aalto.fi
MASSIMO BIANCHINI | Dipartimento di Design, Politecnico di Milano massimo.bianchini@polimi.it
ALESSANDRA CAROSI | Dipartimento di Design, Politecnico di Milano alessandra.carosi@mail.polimi.it
STEFANO MAFFEI | Dipartimento di Design, Politecnico di Milano stefano.maffei@polimi.it