Nature is an under-recognised healer, a recent report from the European environmental policy (IEEP) concluded. And indeed, academic studies have shown that nature heals and improves mental functioning and, as such, is one of the most important determinants of wellbeing. At the same time, there is a lack of insights into which specific elements of nature are important. As a result, few nature-based design interventions are evidence-based. The goal of this session is to show how to develop an evidence-based design approach to human flourishing.
Organisers: Karin Tanja-Dijkstra, Thomas van Rompay, Geke Ludden
Moderator: Karin Tanja-Dijkstra
Nature and human flourishing
Exposure to nature is fundamental for inspiring mental states conducive to mental health and psychological wellbeing including creativity, inspiration, and wonder. We are now just beginning to understand why and what it is in nature that is so beneficial. In this session, Thomas will review these findings and highlight their design implications.
Speaker: Thomas van Rompay
Nature in the healthcare environment
Based on the knowledge of the health benefits of nature in clinical environments, Karin will discuss several research challenges, introduce novel research ideas, and share results of recent projects where she demonstrates how nature-based interventions can provide further evidence of the benefits of nature in healthcare.
Speaker: Karin Tanja-Dijkstra
Designing nature-based interventions
Geke explores how insights from nature research can be applied in design for health and wellbeing. She reviews projects ranging from design interventions aimed at providing a restorative experience during work, to the design of nature-based content aimed at improving patient experience in the ICU.
Speaker: Geke Ludden, Dana Weidemann
9. Theory pt. 1
Soft fascination and restoration
§ Soft fascination and attention
restoration (ART; Kaplan &
Kaplan 1989).
§ Idea: nature is healer because
it allows for rebooting of
attention mechanism.
§ Soft fascination principle:
nature is fascinating (rich,
complex) but at the same time
soft on attention mechanism.
10. Design challenge
§ How to make nature accessible to people who have no access to nature? (people in hospitals,
frail elderly at home, or office workers).
§ UT’s Tech4People program: Design of evidence-based virtual nature environment.
- Follow-up in ZonMW project focusing on lonely elderly at home (ZonMW – CREATE HEALTH).
- VR environment: ‘research tool’ allowing for systematic variations of nature features.
§ But which nature features?
- Pretests with VR environment: importance of spaciousness and subtle displays of motion/
movement that allow for sustained attention to scene.
12. From last year @DDW
Virtual Nature at care center for people with dementia
§ Design goals:
- Design for relaxation and social
engagement.
§ Two layers:
- Still layer presenting spacious scene.
- Animated layer presenting subtle
movement (birds or clouds rolling by).
- Still enthusiastically used today at
Zorggroep Sint Maarten.
13. § Central element in theorizing:
importance of prospect, vastness,
extent, spaciousness.
§ Research: interactions where
people feel ‘small’ in relation to
vast, spacious scenes inspire
awe and increase pro-social
behavior (e.g., Piff et al., 2015).
§ Underlying principle: sense of
collective self emerges and small
self diminishes.
§ Related measures of interest:
sense of time; ‘time slows down’.
Theory pt. 2
Spaciousness, awe and the small self
14. Next Steps
§ Fine-tuning of virtual nature environment and usage as research tool.
§ Design-research challenges:
- How to design for soft fascination?
- How to design spacious scenery? (might also be boring/desolate).
§ Valorization:
- Seek partners to make bridge from science to design practice (e.g., stay tuned for presentation
of Dana’s work at Philips).
15. NATURE IN THE HEALTHCARE
ENVIRONMENT
Karin Tanja-Dijkstra
NEXT STOP
19. 0
0.5
1
1.5
2
2.5
3
Pain
Standard care
Urban VR
nature VR
Tanja-Dijkstra, K., Pahl, S., White, M. P., Auvray, M., Stone, R. J., Andrade, J., ... & Moles, D. R. (2017).
The Soothing Sea: A Virtual Coastal Walk Can Reduce Experienced and Recollected Pain. Environment and Behavior
39. Target group
• Cri>cally ill pa>ents
• Life support
• Con>nuous
monitoring
• Surgery
• Emergency room
Focus on func>onality •
Hec>c •
Sounds •
Medical equipment •
Pa>ent Intensive Care Unit