10. GATHERING INSIGHTS AND DEEP
UNDERSTANDING OF THE AUDIENCE
1.
DISCOVER
2.
DESIGN
CO-DESIGNING A SOLUTION THAT
IS DESIRABLE AND USEFUL
3.
DELIVER
DEVELOP, PROTOTYPE,
VALIDATE AND RE-DESIGN
14. Insights:
• Data is perceived as cold and static. Youth care is
empathetic and intuitive.
• Youth workers DON’T want to work behind laptops,
computers and screens.
• Youth care professionals are looking for confirmation
when it comes to determining a treatment.
29. When thinking about diet:
Visit your dietician,
Record your food intake,
Change your grocery shopping,
Eat less,
Chew slower,
Cook healthier,
Measure your weight,
Change your behavior,
etc.
30. When thinking about diet:
At what times have you eaten something today?
Which ingredients were in the food that you ate?
What is the quantity of the consumed food?
Manually write it down or manually log it with an app
31. When thinking about diet food:
Visit your dietician,
Record your food intake,
Change your grocery shopping,
Eat less,
Chew slower,
Cook healthier,
Measure your weight,
Change your behavior,
etc.
Activity with friends,
Joyful experience,
Celebration,
Delicious,
Dining/Evening out,
Cooking clubs,
Discovering new tastes,
Connecting with family,
etc.
32. Visit your dietician,
Record your food intake,
Change your grocery shopping,
Eat less,
Chew slower,
Cook healthier,
Measure your weight,
Change your behavior,
etc.
Activity with friends,
Joyful experience,
Celebration,
Delicious,
Dining/Evening out,
Cooking clubs,
Discovering new tastes,
Connecting with family,
etc.
When thinking about diet food:
33. How can we support healthy eating on an
individual level while encouraging happy
eating activities on a social level?
34. BY JULIET HAARMAN AND ROELOF DE VRIES
Juliet Haarman, PhD
Human Media Interaction, UT
Education:
PhD Biomechanical Engineering
Expertise:
Human-computer interaction
Technology development
Biomedical sensing
Roelof de Vries, PhD
Biomedical Signals and Systems, UT
Education:
PhD Human Media Interaction
Expertise:
Human-computer interaction
Behavior change
Human-centered multimedia
An Interactive Dining Table
35. Interactive Dining Table
Possibilities:
What to study and measure?
How to intervene?
How to account for complex social
dynamics?
For example:
Amount of bites taken
Eating speed
Dynamics at/of the dinner table
Synchronicity of eating
and more …
Built and designed in cooperation with Emiel Harmsen: www.emielharmsen.com
36. Interactive Dining Table
Statistics:
• 199 hexagon-shaped modules
• 1 module = 1 load cell + 42 LEDs
• Speakers included
• Modular setup
• Built @ the Design Lab
• Co-sponsored by Personalized
eHealth Technology program
• Currently at the Dutch Design Week
(Klokgebouw)
Built and designed in cooperation with Emiel Harmsen: www.emielharmsen.com
39. Lloydstraat 21m
3024 EA Rotterdam
The Netherlands
+31 10 212 3101
info@ranj.com
ranj.com
Health & Healthcare:
Integrating Care into Everyday Life
DRIVE 19
Michael Bas
bas@ranj.nl
24 th of October
41. achieve positive behavioral change
through play
+400
games developed for educational,
corporate and healthcare purposes.
Both international and national
DRIVE41
our partner, maker of the
Persoonlijke
Gezondheidscheck
our partner for the business
market
48. DRIVE48
Our solution
source: CBS Statline AWZ
During working
hours, payed by
your boss...
based on the
results of your
personal
health check...
and based on
your motivation
profile...
work in teams
for a healthy
lifestyle.