The document analyzes the sound elements in a game trailer for Watchdogs. It identifies the setting as the lobby of a public building like a restaurant or hotel based on narrative dialogue. Criminal activity like hacking is also identified from dialogue. No mood is conveyed since there is no sound or narrative. The game genre is identified as underground crime/action based on dialogue about hacking and taking out a rival gang member. The narrative solely relies on dialogue recorded in a studio, as other sounds don't help explain the setting, mood, or genre.