The document provides details from Graham Wall's production log for a 3D modeling assignment creating a robot sidekick character. Over multiple dates, Graham documents progress modeling different parts of the robot including the head, neck, body, arms, and legs. He describes techniques used like halving and mirroring shapes as well as challenges encountered in shaping certain areas like the eyes and backpack. The log concludes with Graham adding facial features, a shield, and color to complete the 3D robot model.
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This is the second episode of #VDT presented in Sofia in 2014.
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
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a. Want this video editing tool? http://www.wondershare.com/video-editor/ to download at free.
b. Want to watch this user manual online? http://www.wondershare.com/video-editor/guide.html
c. Want to watch video tutorial? Go https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
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https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
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User Manuel for Wondershare Video Editor Windows V. 4.8+Liza Brown
This user manual includes the following topics:
01. Introduction
02. Get Started - Download/Install/Register/Update/Uninstall
03. Create Projects
04. Import and Organize Media File
05. Basic Editing - Split/Rotate/Crop/Merge
06. Advanced Editing - Power Tools
07. Work with Audio -Add/Edit Audio File
08. Insert Transitions
09. Use Texts and Intro/Credit
10. Apply Special Effects
11. Add Overlay Clips (PIP)
12. Save and Share
a. Want this video editing tool? http://www.wondershare.com/video-editor/ to download at free.
b. Want to watch this user manual online? http://www.wondershare.com/video-editor/guide.html
c. Want to watch video tutorial? Go https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
OS: This is the complete user manual of Wondershare Video Editor (Windows Version 4.8+), which spent almost one week for me to finish all details. But there is still some new features didn't include like Split Screen, Green Screen and so on. But you can find all missing video tutorials in my YouTube Channel:
https://www.youtube.com/channel/UC8567DmojT8Ca3oZQlKip9w
and
https://www.youtube.com/user/Wondershare
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Production Log
1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Unit 66 – 3D Modelling
HA5 – Sidekick Task 6 – Production
Name Graham Wall
Date: 17.03.14 – 21.03.14
On the 18th
of March I started to model my robot. I started this by placing a cylinder over the head of the robot and halving it. This was because it could produce
a perfect surface for the top of the skull for my robot. This very quickly became a problem because it was hard to model into anything else. After about an hour
of struggling I changed the sphere into a box, which is easier to model, but doesn’t look as bad.
2. I used the multi shift tool to craete a neck and face for my robot. The multishift tool works similar to the bevel tool, the difference is that the multishift tool
allows you to bevel several polygons at one time. Also if the group polygons box had been ticked in the multishift edit menu, then several polygons can be edited
at once, can maintain thier boarders ther share with each other.
3. Date: 24.03.14 – 28.03.14
This week I started to work on my main body of the robot. I did this the same way I did my neck and face of the robot, using multishift. This was more difficult
than my neck because to make the upper chest of my robot I needed to make a lot of small ajustments in a small area.
I also started to model the arm and leg of one side of the body. This was because I know through of experience modelling my bat, that it is easier to model only
one half of the body and then mirror it later on, when it is complete. I will not be mirroring my model for a while because I have to make the chest details, the
face and the sholders.
On the next day I did work of the back pack of my robot and the face of my robot. The problems I am encountering is that the eye socket is hard to shape into
the shape I want it to be, and the corners of the back pack are too curvd for what I want out of it.
4. On a new day I started off by trying to do some editting to the face to try and remove the bump above the eyes and somehow I ended up with these
things.
How I got them I have no idea and I stopped for the head because I had no idea what I had done and what to do. I decided to make my legs look more like the
legs of the design, I did this by deleting the lower half of the body and placing a capsula there instead. However I ran out of time for the day and stpeed work.
5. Date: 31.03.14 – 04.04.14
The next day tried to fix my neck first, which doesn’t form correctly when I subhatch the model. To fix this I deleted the entire face and neck from shoulder
upwards and re-construct it entrirely. Eventually I decided that this wasn’t what I wanted out of my model and I went back to an earlyer model. I fixed the face
by completely reconstucting the polygonal structur of the nose, this still left the neck to fix. I fixed the neck be beleting the highlighted polygons and
reconstucting them and the problem was fixed.
The next day I remodeled my army, so I would apear more like the arm of my robot, and I modeled the leg of my robot too. After that I cut the robot in half and I
prepared to mirror it. When I cut the robot in half the shape deformed but it will do back to its normal form when I mirror it.
6. I realised I had forgot to edit the chest so I undid the cut using Ctrl+Z and I edited in the chest area. Now I cut the robot in half again and mirrored it. Now I have
to edit the sheild onto the robot and and the facial features.
7. Date: 21.04.14 – 25.04.14
I continued my project today by creating the facial features. This was made by beveling a 3 hole on the left side of the face, the cutting the face in half and
mirroring it. After this I deleted the end of the right arm and I made it into a sheild that my robot can use. After this added colour to my robot. The sheild has a
glass colour to it, but this isn’t displayed in modeller, only in layout.