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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Assassin’sCreedII –(16:21 – 17:34)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Nighttime,Darkplace.
You can hear the soundof people talkingandpeopleatthe backgroundmaking
conversationwhilstyouheara musicbackgroundplayingwithaviolininthe cut
scene.
Scriptfor the people talkingandmusical
instrumentswere usedforthe backgroundmusic.
Mood Calm,Intense,Fear.
You can see the moodon howit iscalm at the beginningonhowthe people are
talkingandmakingconversationtoeachotheras a musical instrumentbackground
isplaying,alsoyoucan see howintense itisbecause onhowyouhear thatthey
needtogo home and itshowsthe fear of themgettingintrouble.
Againtheyusedscriptfor the talkinginthe cut
scene andthe musical instrumenttoshowhow
calm the atmosphere is,inthattype of scene.
Game genre Action-Adventure.Stealthgame.
You can tell howthe game is adventure whenyoucanhearthemclimbingwith
themgruntingandmakingnoisesas you hearthembreathlessandtiredfrom
climbing.
As theyclimbhousesfromroof topsto roof tops
theyaddeda fastedpacedmusical instrumentto
showhowit isa race andhow youhave to getto
the objective quickly.
Narrative Script.Dialogue.Story
You can hear more talkinginthe backgroundas well asthe musical backgroundwith
the voicesandinstruments used.Andalsothe climbingnoisesthattheymake with
the soundeffectsof the rocksin the rooftops.
Theyusedscriptagain forthisas the twopeople
are speakingbycommunicatingtoeachotherand
alsomusical instrumentsforthe violinwasplayed
inthe backgroundthenalsousedstudiorecording
for the voicesthatadds inthe musical background
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
thenfinallytheyusedsoundeffectsforthe
objectsthatmakesthe noise whentheyare
climbing.

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  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Assassin’sCreedII –(16:21 – 17:34) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Nighttime,Darkplace. You can hear the soundof people talkingandpeopleatthe backgroundmaking conversationwhilstyouheara musicbackgroundplayingwithaviolininthe cut scene. Scriptfor the people talkingandmusical instrumentswere usedforthe backgroundmusic. Mood Calm,Intense,Fear. You can see the moodon howit iscalm at the beginningonhowthe people are talkingandmakingconversationtoeachotheras a musical instrumentbackground isplaying,alsoyoucan see howintense itisbecause onhowyouhear thatthey needtogo home and itshowsthe fear of themgettingintrouble. Againtheyusedscriptfor the talkinginthe cut scene andthe musical instrumenttoshowhow calm the atmosphere is,inthattype of scene. Game genre Action-Adventure.Stealthgame. You can tell howthe game is adventure whenyoucanhearthemclimbingwith themgruntingandmakingnoisesas you hearthembreathlessandtiredfrom climbing. As theyclimbhousesfromroof topsto roof tops theyaddeda fastedpacedmusical instrumentto showhowit isa race andhow youhave to getto the objective quickly. Narrative Script.Dialogue.Story You can hear more talkinginthe backgroundas well asthe musical backgroundwith the voicesandinstruments used.Andalsothe climbingnoisesthattheymake with the soundeffectsof the rocksin the rooftops. Theyusedscriptagain forthisas the twopeople are speakingbycommunicatingtoeachotherand alsomusical instrumentsforthe violinwasplayed inthe backgroundthenalsousedstudiorecording for the voicesthatadds inthe musical background
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games thenfinallytheyusedsoundeffectsforthe objectsthatmakesthe noise whentheyare climbing.