The document provides an overview and outcomes report for the Learning Innovation Network (LIN) project from 2007-2012. It summarizes the two phases of the project, outlining the main outcomes which included establishing an academic professional development framework, validating a PG Diploma program, hosting successful national conferences, and enthusiasm to continue the work. It then details the specific outcomes and activities under each section - structure/management, brand, academic professional development, conferences, collaboration, publications, and impact. The conclusion discusses potential future activity to build upon what was achieved through LIN.
This document discusses how different factors affect the properties of sound. The width and size of an object can change the pitch of the sound it produces, while the quality or processing power of a device can alter the quality of the sound. Pre-delay does not impact sounds that are already very quiet.
Equal opportunity for people with visual imapirmentsMaria Goranova
The document proposes training 40-50 blind or visually impaired people in digital, numeracy, and literacy skills, as well as basic and advanced ICT skills. It would purchase 17 desktop computers, 9 digital magnifying mice, 9 portable magnifiers, and 9 portable screen readers for the training. This equipment would also be used to provide eyesight rehabilitation for 30 children and donated to libraries to provide accessible study spaces. The project aims to improve employment opportunities for visually impaired people and access to education.
The document outlines the steps for establishing a mentoring program for employers, including recruiting mentees and mentors through application forms and interviews, matching pairs, training mentors and mentees, implementing an action plan, monitoring and evaluating the program through forms, and finalizing with certificates and an event. The goal is to provide support and encouragement through the mentoring relationship.
The document discusses 10 different containers - a vase, jug, cookie jar, money box, pence case, water bottle, bin, DVD box, tray, and weird cup. For each container, the authors note what material it is made from and something they like about its design, shape, or other features. Overall, the containers are made from materials like wood, clay, plastic, rubber, and metal, and the authors appreciate unique designs, shapes, and artistic details.
The document describes ways in which a media product uses, develops or challenges conventions of real media. It discusses how conventions like multiple storylines, characters and camera techniques like close-ups are used to engage audiences. Natural lighting and costumes help create realism while shots over shoulders and low angles involve the audience. Phones are used to reflect everyday life and create mystery. Overall it examines how the media product adheres to or innovates soap opera conventions and techniques to appeal to audiences.
The document provides an overview and outcomes report for the Learning Innovation Network (LIN) project from 2007-2012. It summarizes the two phases of the project, outlining the main outcomes which included establishing an academic professional development framework, validating a PG Diploma program, hosting successful national conferences, and enthusiasm to continue the work. It then details the specific outcomes and activities under each section - structure/management, brand, academic professional development, conferences, collaboration, publications, and impact. The conclusion discusses potential future activity to build upon what was achieved through LIN.
This document discusses how different factors affect the properties of sound. The width and size of an object can change the pitch of the sound it produces, while the quality or processing power of a device can alter the quality of the sound. Pre-delay does not impact sounds that are already very quiet.
Equal opportunity for people with visual imapirmentsMaria Goranova
The document proposes training 40-50 blind or visually impaired people in digital, numeracy, and literacy skills, as well as basic and advanced ICT skills. It would purchase 17 desktop computers, 9 digital magnifying mice, 9 portable magnifiers, and 9 portable screen readers for the training. This equipment would also be used to provide eyesight rehabilitation for 30 children and donated to libraries to provide accessible study spaces. The project aims to improve employment opportunities for visually impaired people and access to education.
The document outlines the steps for establishing a mentoring program for employers, including recruiting mentees and mentors through application forms and interviews, matching pairs, training mentors and mentees, implementing an action plan, monitoring and evaluating the program through forms, and finalizing with certificates and an event. The goal is to provide support and encouragement through the mentoring relationship.
The document discusses 10 different containers - a vase, jug, cookie jar, money box, pence case, water bottle, bin, DVD box, tray, and weird cup. For each container, the authors note what material it is made from and something they like about its design, shape, or other features. Overall, the containers are made from materials like wood, clay, plastic, rubber, and metal, and the authors appreciate unique designs, shapes, and artistic details.
The document describes ways in which a media product uses, develops or challenges conventions of real media. It discusses how conventions like multiple storylines, characters and camera techniques like close-ups are used to engage audiences. Natural lighting and costumes help create realism while shots over shoulders and low angles involve the audience. Phones are used to reflect everyday life and create mystery. Overall it examines how the media product adheres to or innovates soap opera conventions and techniques to appeal to audiences.
Unit 73 ig2 assignment creating a sample library 2013_y2eduriez
This assignment brief requires the student to complete two tasks:
1. Produce a glossary of terms related to sound design and production methodology, formats, recording systems and sampling. Definitions must be referenced and connected to the student's own production practice.
2. Produce original sound samples and musical compositions for five game genres using computer plugins and manipulated recordings. Samples must be uploaded to SoundCloud and embedded in a blog post.
The purpose is for the student to demonstrate understanding of sound design principles and industry practice by creating a sample library. The assignment aims to assess the student's ability to create sound assets for games and apply them following conventions, with grading criteria mapping their work to industry standards.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1thomasmcd6
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use audio editing software to create sound effects and a 2-minute cut sequence for a Grand Theft Auto 5 mission expansion pack. The assignment aims to teach portable and studio audio recording, audio post-production techniques, and the creation of technically proficient sound assets for computer games.
This document analyzes the soundtrack elements in a cutscene from the game Killzone Shadow Fall. It examines the setting, mood, game genre, and narrative established by the cutscene. For most elements, such as the narration, in-studio recording was used. However, for the gunfire sound effect, field recordings were likely used and edited with specialist software to achieve the final sound. The cutscene establishes a sci-fi setting involving a war between alien races and the destruction of a planet, creating feelings of sadness, anger, and a sense that justice has been served.
изготвил Пламена Господинова
Арнолдо Дзоки – флорентинецът, който кара сърцето на всеки русенец да тупти
Красотата ще спаси света. Какво е красота? Красотата е да почувстваме духа на човека до нас. Тя, красотата, е навред около нас. В трескаво забързаното си ежедневие пропускаме най-хубавото около нас - красотата. Велики скулптори, вдъхновени от нея, създават най - прочутите си творби. Арнолдо Дзоки е един от най-великите скулптори на всички времена. Той е автор на творби със смайваща красота, включително и на паметника на Свободата в Русе. Той е флорентинецът, който кара сърцето на русенеца да тупти, превръщайки материята в дух.
Как един италианец, без да има нищо общо с Русе, е успял да усети духа му и да го предаде с длетото върху бронза, гранита или мрамора. Талант и труд, много труд, е отговорът.
Статуята на Свободата в Русе е изключително творение. Статуята на върха представлява фигура на жена, държаща в едната си ръка меч, а с другата, сочеща на север посоката, от която идват освободителите. Единият, от двата бронзови лъва, при основата разкъсва с уста робските вериги, а другият пази Меча и Щита на Свободата. На пиедестала има релефни изображения на опълченски сцени. Текстът на главния надпис гласи: “На поборниците и опълченците, които са взели участие за Освобождението на България през 1876 – 1877 година”. В задната част на основата са поставени две оръдия. С течение на времето монументът е придобил значение като един от символите на града.
Когато човек твори, той отваря сърцето си, където нахлува целият Свят. Именно за Света творецът създава своето изкуство. Насладата, която носи творчеството, не може да бъде заменена с нищо друго. Да се прави изкуство е сложен и бавен процес, който, понякога, носи много по-голямо удовлетворение от резултата, друг път резултатът оправдава времето, средствата и притесненията, съпътстващи сътворяването. Дори когато творецът има проблеми, изкуството, с което се занимава, си остава един от малкото източници, от които черпи утеха, спокойствие и кураж.
Хубавото на изкуството е, че може да се практикува навсякъде и по всяко време, дори и на открито, дори и през нощта. За липсата на желание и вдъхновение няма оправдание. В материалния
The document outlines the guiding principles of a flat organizational structure called Adhesive. It states that there are no managers or titles, and everyone is responsible for managing themselves by making and keeping commitments. Key aspects of the structure include having no individual able to fire or change compensation of others, and leaders being determined by peer recognition rather than titles. It acknowledges challenges like accountability and career progression, and emphasizes the importance of processes, commitments, and mediation in resolving issues.
The document outlines the process taken by a student to design a 2D character for their project over several weeks. They began by organizing their time, making inspiration boards with character references, and mind maps. They then generated sketch ideas and a final design. Next, they created a character profile in PowerPoint and presented it to the class. Following this, the student drew the character in Illustrator, added color and shading. They edited the character to be animated in Flash and built out a presentation with buttons, colors, and character information. Sound effects and music were added, along with an interactive graphic. Finally, the student created a logo and proofread their work.
The document discusses film distribution and the role of institutions in distributing films. It notes that established organizations, usually based in Hollywood, control most aspects of distributing films from advertising to ensuring the film reaches its intended audience. These institutions aim to maximize profits by effectively marketing and promoting films. The summary discusses how independent productions may struggle to partner with major distributors and that emphasizing qualities like a film's thriller genre could appeal to reputable companies that produce similar successful films.
This skills audit document lists various soft skills relevant to the computer games industry such as problem solving, communication, creativity, teamwork, self-presentation, confidence, and public speaking. It asks the reader to identify which skills they possess or need to develop and how in order to understand their strengths and weaknesses for a career in games design.
The document is a production log for a student named Graham Wall detailing his work over several weeks on a digital graphics project for a games design course. It describes Graham's pre-production research on visuals and story elements. It then details his work creating digital images in Adobe Illustrator and Photoshop, including futuristic buildings, characters, and weapons. Graham took photos of poses for the main character and finished compositing all the images into a completed artwork depicting characters in a futuristic cityscape.
The document provides details from Graham Wall's production log for a 3D modeling assignment creating a robot sidekick character. Over multiple dates, Graham documents progress modeling different parts of the robot including the head, neck, body, arms, and legs. He describes techniques used like halving and mirroring shapes as well as challenges encountered in shaping certain areas like the eyes and backpack. The log concludes with Graham adding facial features, a shield, and color to complete the 3D robot model.
This document contains a schedule for a February/March subject period. It details the tasks to be completed each day, including constructing a lightbot program, creating a project charter and moodboard, drawing sketches of a sidekick character, building a physical sidekick model, and taking photos and writing evaluations. The schedule spans 6 weeks from February 18th to March 21st, with tasks assigned for Monday through Friday and notation of possible spare hours on certain days.
The document is a survey asking for feedback on poster design concepts for video games by Tale of Tales from the 1970s style. It explains that simple sketches have been generated for ideas and is seeking assistance in deciding on final designs to be redrawn and digitally rendered. The survey then asks questions about demographics, experience with Tale of Tales games, preferences between poster concepts, and font choice to gather market research for the project.
A SNES console and games were set up with a CRT TV and power supply on March 18th. On the same day an Xbox 360 was connected to a PC with a scart lead. A photo was taken where a student's foot can be seen but another pupil is partially blocking their body.
The document analyzes the sound elements in a game trailer for Watchdogs. It identifies the setting as the lobby of a public building like a restaurant or hotel based on narrative dialogue. Criminal activity like hacking is also identified from dialogue. No mood is conveyed since there is no sound or narrative. The game genre is identified as underground crime/action based on dialogue about hacking and taking out a rival gang member. The narrative solely relies on dialogue recorded in a studio, as other sounds don't help explain the setting, mood, or genre.
The document analyzes the sound design of a cutscene from the game South Park: Stick of Truth.
It describes the setting as an ancient fantasy battlefield based on sounds of sword fighting and crowds. However, the name "Kupa Keep" and a line about the wizard king being cool create confusion about whether it is meant for children.
The mood is described as confusing due to the clash between the bloody battle sounds and childish elements.
The game genre is assessed as medieval fantasy based on the battle sounds and references to armies and wizardry, though it may also have childish elements.
Throughout, the narrative is conveyed through ambient recordings, directional recordings, and narration. Field recordings
Unit 73 ig2 assignment creating a sample library 2013_y2eduriez
This assignment brief requires the student to complete two tasks:
1. Produce a glossary of terms related to sound design and production methodology, formats, recording systems and sampling. Definitions must be referenced and connected to the student's own production practice.
2. Produce original sound samples and musical compositions for five game genres using computer plugins and manipulated recordings. Samples must be uploaded to SoundCloud and embedded in a blog post.
The purpose is for the student to demonstrate understanding of sound design principles and industry practice by creating a sample library. The assignment aims to assess the student's ability to create sound assets for games and apply them following conventions, with grading criteria mapping their work to industry standards.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1thomasmcd6
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use audio editing software to create sound effects and a 2-minute cut sequence for a Grand Theft Auto 5 mission expansion pack. The assignment aims to teach portable and studio audio recording, audio post-production techniques, and the creation of technically proficient sound assets for computer games.
This document analyzes the soundtrack elements in a cutscene from the game Killzone Shadow Fall. It examines the setting, mood, game genre, and narrative established by the cutscene. For most elements, such as the narration, in-studio recording was used. However, for the gunfire sound effect, field recordings were likely used and edited with specialist software to achieve the final sound. The cutscene establishes a sci-fi setting involving a war between alien races and the destruction of a planet, creating feelings of sadness, anger, and a sense that justice has been served.
изготвил Пламена Господинова
Арнолдо Дзоки – флорентинецът, който кара сърцето на всеки русенец да тупти
Красотата ще спаси света. Какво е красота? Красотата е да почувстваме духа на човека до нас. Тя, красотата, е навред около нас. В трескаво забързаното си ежедневие пропускаме най-хубавото около нас - красотата. Велики скулптори, вдъхновени от нея, създават най - прочутите си творби. Арнолдо Дзоки е един от най-великите скулптори на всички времена. Той е автор на творби със смайваща красота, включително и на паметника на Свободата в Русе. Той е флорентинецът, който кара сърцето на русенеца да тупти, превръщайки материята в дух.
Как един италианец, без да има нищо общо с Русе, е успял да усети духа му и да го предаде с длетото върху бронза, гранита или мрамора. Талант и труд, много труд, е отговорът.
Статуята на Свободата в Русе е изключително творение. Статуята на върха представлява фигура на жена, държаща в едната си ръка меч, а с другата, сочеща на север посоката, от която идват освободителите. Единият, от двата бронзови лъва, при основата разкъсва с уста робските вериги, а другият пази Меча и Щита на Свободата. На пиедестала има релефни изображения на опълченски сцени. Текстът на главния надпис гласи: “На поборниците и опълченците, които са взели участие за Освобождението на България през 1876 – 1877 година”. В задната част на основата са поставени две оръдия. С течение на времето монументът е придобил значение като един от символите на града.
Когато човек твори, той отваря сърцето си, където нахлува целият Свят. Именно за Света творецът създава своето изкуство. Насладата, която носи творчеството, не може да бъде заменена с нищо друго. Да се прави изкуство е сложен и бавен процес, който, понякога, носи много по-голямо удовлетворение от резултата, друг път резултатът оправдава времето, средствата и притесненията, съпътстващи сътворяването. Дори когато творецът има проблеми, изкуството, с което се занимава, си остава един от малкото източници, от които черпи утеха, спокойствие и кураж.
Хубавото на изкуството е, че може да се практикува навсякъде и по всяко време, дори и на открито, дори и през нощта. За липсата на желание и вдъхновение няма оправдание. В материалния
The document outlines the guiding principles of a flat organizational structure called Adhesive. It states that there are no managers or titles, and everyone is responsible for managing themselves by making and keeping commitments. Key aspects of the structure include having no individual able to fire or change compensation of others, and leaders being determined by peer recognition rather than titles. It acknowledges challenges like accountability and career progression, and emphasizes the importance of processes, commitments, and mediation in resolving issues.
The document outlines the process taken by a student to design a 2D character for their project over several weeks. They began by organizing their time, making inspiration boards with character references, and mind maps. They then generated sketch ideas and a final design. Next, they created a character profile in PowerPoint and presented it to the class. Following this, the student drew the character in Illustrator, added color and shading. They edited the character to be animated in Flash and built out a presentation with buttons, colors, and character information. Sound effects and music were added, along with an interactive graphic. Finally, the student created a logo and proofread their work.
The document discusses film distribution and the role of institutions in distributing films. It notes that established organizations, usually based in Hollywood, control most aspects of distributing films from advertising to ensuring the film reaches its intended audience. These institutions aim to maximize profits by effectively marketing and promoting films. The summary discusses how independent productions may struggle to partner with major distributors and that emphasizing qualities like a film's thriller genre could appeal to reputable companies that produce similar successful films.
This skills audit document lists various soft skills relevant to the computer games industry such as problem solving, communication, creativity, teamwork, self-presentation, confidence, and public speaking. It asks the reader to identify which skills they possess or need to develop and how in order to understand their strengths and weaknesses for a career in games design.
The document is a production log for a student named Graham Wall detailing his work over several weeks on a digital graphics project for a games design course. It describes Graham's pre-production research on visuals and story elements. It then details his work creating digital images in Adobe Illustrator and Photoshop, including futuristic buildings, characters, and weapons. Graham took photos of poses for the main character and finished compositing all the images into a completed artwork depicting characters in a futuristic cityscape.
The document provides details from Graham Wall's production log for a 3D modeling assignment creating a robot sidekick character. Over multiple dates, Graham documents progress modeling different parts of the robot including the head, neck, body, arms, and legs. He describes techniques used like halving and mirroring shapes as well as challenges encountered in shaping certain areas like the eyes and backpack. The log concludes with Graham adding facial features, a shield, and color to complete the 3D robot model.
This document contains a schedule for a February/March subject period. It details the tasks to be completed each day, including constructing a lightbot program, creating a project charter and moodboard, drawing sketches of a sidekick character, building a physical sidekick model, and taking photos and writing evaluations. The schedule spans 6 weeks from February 18th to March 21st, with tasks assigned for Monday through Friday and notation of possible spare hours on certain days.
The document is a survey asking for feedback on poster design concepts for video games by Tale of Tales from the 1970s style. It explains that simple sketches have been generated for ideas and is seeking assistance in deciding on final designs to be redrawn and digitally rendered. The survey then asks questions about demographics, experience with Tale of Tales games, preferences between poster concepts, and font choice to gather market research for the project.
A SNES console and games were set up with a CRT TV and power supply on March 18th. On the same day an Xbox 360 was connected to a PC with a scart lead. A photo was taken where a student's foot can be seen but another pupil is partially blocking their body.
The document analyzes the sound elements in a game trailer for Watchdogs. It identifies the setting as the lobby of a public building like a restaurant or hotel based on narrative dialogue. Criminal activity like hacking is also identified from dialogue. No mood is conveyed since there is no sound or narrative. The game genre is identified as underground crime/action based on dialogue about hacking and taking out a rival gang member. The narrative solely relies on dialogue recorded in a studio, as other sounds don't help explain the setting, mood, or genre.
The document analyzes the sound design of a cutscene from the game South Park: Stick of Truth.
It describes the setting as an ancient fantasy battlefield based on sounds of sword fighting and crowds. However, the name "Kupa Keep" and a line about the wizard king being cool create confusion about whether it is meant for children.
The mood is described as confusing due to the clash between the bloody battle sounds and childish elements.
The game genre is assessed as medieval fantasy based on the battle sounds and references to armies and wizardry, though it may also have childish elements.
Throughout, the narrative is conveyed through ambient recordings, directional recordings, and narration. Field recordings
The document summarizes a game cutscene from Tropico 5. It analyzes the setting, mood, game genre, and narrative based on quotes and music from the cutscene. For each element, it states that in-studio recording was used to record the narrative and music. The cutscene takes place in the Caribbean or Hawaii, has a mood of confidence and faith, suggests a city builder genre, and uses narration and music to set the scene and mood. In-studio recordings were used to capture both the narrative and background music.
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay with their soundtrack. They will be assessed on applying industry standard practices for sound design, programming, and presenting their work through blog posts, screenshots, and video according to the provided grading criteria. Completing the tasks successfully will help the student learn outcomes involving sound design and application for computer games.
The document provides instructions for inserting a sound into a game. It describes double clicking on a sound option which opens a menu. From there, the user clicks a file button to browse for a sound file, selects it, and then clicks "Ok" to insert it into the game. The instructions are repeated across multiple sections with minor variations in wording.
The applicant considers themselves committed and punctual based on their excellent school and college attendance record. They see themselves as honest and trustworthy since they learned at a young age that lying has serious consequences. The applicant takes pride in problem solving and never leaving tasks unfinished. They have a paper route that must be completed between 5-7pm daily. The applicant also takes pride in their self-presentation and does not want to be seen as dirty or untidy. They seek a job to develop their weakest skills of communication and public speaking, while also improving their stronger skills of creativity and innovation.
This skills audit document lists various soft skills relevant to the computer games industry such as problem solving, communication, creativity, teamwork, self-presentation, confidence, and public speaking. It asks the reader to identify which skills they possess or need to develop and how in order to understand their strengths and weaknesses for a career in games design.
The document describes several apprenticeship opportunities across different industries including games development, software development, hairdressing, construction, landscaping, plant maintenance, security installation, engineering technical support, and motor vehicle engineering. The vacancies provide on-the-job training, classroom instruction, and qualifications in areas such as programming, design, customer service, construction trades, horticulture, equipment repair, security systems, and automotive mechanics. Employers offer salaries, benefits, and support to develop skills over multi-year apprenticeship programs.
This document describes Graham Wall's plans for a new video game console called the 4Gear. It provides a list of the proposed components and their prices, totaling £218.45. It also shares results from market research conducted primarily with 16-18 year old boys. This research found that gameplay is the most important factor for games and that the target audience buys 1-2 games per month and spends £30-50 per game. Considering these findings, the 4Gear aims to be a low-cost console focused on indie games with an emphasis on multiplayer gameplay.
The document defines and describes various terms related to sound design for computer games. It provides short definitions for terms like Foley artistry, sound libraries, uncompressed and lossy file formats like WAV and MP3. It also discusses audio hardware components like sound processor units, digital signal processors and limitations like random access memory. Methods of audio playback and recording are covered, such as mono, stereo, surround sound, and analogue recording. The student explains the relevance of each term to their own production work for the games design course and unit.
This document provides information on several higher education programs related to video game development in the UK. The first program is a Progression course at Birmingham City University for games development with entry requirements including programming or art skills and abilities. The second is a 3D Games Modelling Masters program at Staffordshire University requiring a 2:2 degree and 3D modeling portfolio. The final three programs are Bachelor's degrees from UCLAN-Futureworks in Games Design, Game Art, and 3D Visual Effects all with similar entry requirements of A-level grades or diploma results and portfolio review along with a yearly cost of £6600.
Graham Wall is applying for the BTec Level 3 Extended Diploma in Creative Media Production Games Design program at Salford City College Eccles Sixth Form Centre. He provides his contact information, education history, qualifications including GCSEs and BTECs, 2 weeks of work experience at a local aquarium store, skills like reliability and enthusiasm, and interests like martial arts and sports. His referee is listed as his new media tutor Harry Arnold from the college.
The document provides information for a project charter for designing a sidekick robot character for a game using 3D modeling software. It includes:
1) A skills audit where the student summarizes their strengths in research, illustration, and 3D modeling software but weaknesses in time management and Photoshop skills.
2) Answers to assignment structure questions confirming their understanding of the project goals, scenarios, and skills being assessed regarding modeling a robot sidekick in Lightwave for a police officer character in the game Second Life.
3) Identification of the main technical constraint being designing a robot suitable for the game and staying within their modeling abilities.
This document provides an assignment brief for a 3D modelling and games design qualification. The assignment requires students to: 1) Devise and create a 3D model of a robotic sidekick following industry practice; 2) Use project management techniques to plan and execute the project; and 3) Evaluate the final model and process. Students will research sidekick designs, develop concepts, create a design pack and 3D model, and present the final prototype. They will apply skills in areas like 3D modelling, project planning, and self-evaluation. The assignment aims to develop technical skills while mirroring real-world industry workflows and standards.
The document provides an assignment brief for an article on the basics of 3D modeling. The student must write a blog post covering: 1) applications of 3D in different industries, 2) displaying 3D animations through APIs and graphics pipelines, 3) geometric principles of 3D space, 4) mesh construction techniques, 5) 3D software tools, and 6) constraints of 3D like polygon counts. The goal is to comprehensively explain 3D theory and applications using examples and terminology. The assignment aims to assess the student's skills in explaining, applying, and working with 3D concepts.
This document contains annotations for 4 different tracks. Each track uses different virtual instruments to create music or natural sounds. The first track uses eSLine String and MinimogueVa to create a fast-paced piano and drum composition. The second uses Cheapo Tone and Tromine GT to make a song with cheapo sounds and background noise. The third recreates nature with rain and bird noises from rain and oscine tract. The fourth is a composition of drums from EXD-80 and guitar-style music from Extractor.
The document provides definitions for various computing and gaming related terms. It defines RAM as temporary memory that is wiped when power is lost, making it suitable for game data. The CPU is described as the central component that performs arithmetic and logical operations. The GPU is specialized in graphics processing and improves processing speed. Interpreted programming languages like Java and C# execute instructions instantly, while compiled languages like C++ are translated to binary first.
The assignment brief asks the student to complete two tasks:
1) Produce a glossary of terms related to sound design and production, including definitions from research connected to their own production work.
2) Create original sound samples and short musical compositions for different game genres to add to a sample library, combining computer-generated and recorded audio with effects plugins.
The assignment aims to support learning outcomes about sound design methods and principles and creating game sound assets following industry practices. The student must submit their glossary and samples to blogs for assessment against criteria related to communication skills and sound design.
This assignment brief outlines three tasks for a Level 3 BTEC National qualification in computer game platforms and technologies. The purpose is to assess understanding of hardware and software technologies for game platforms. For task 1, students must research and compare features of existing game consoles and mobile technologies in two tables. Task 2 requires designing a specification, including concept artwork, for an open source game console. Task 3 involves producing a glossary of key hardware and software terms related to game technologies, with descriptions and examples. The deadline for submission is March 10th.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria