Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Rainbow Six: Siege https://www.youtube.com/watch?v=lsMGmdavlJU
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting It appears to start the trailer off with the sounds of engines of some sort of vehicle,
possibly a car or a helicopter. Then throughout the scene it seems like there are in a
house/mansion with a large amount of people inside of it. A person seems to be tied
up and is trying to escape; you can hear signs of struggle. You can hear knocking on
walls and multiple footsteps of people rushing across corridors and hallways.
All the sounds and effects created in this trailer
are mostly created in some sort of game engines
sound editor. Also many of these sounds could
have been created from scratch with people going
outdoors to capture interesting sounds that they
could use and manipulate to make the sounds
effects of their choosing.
Mood
The trailers makes the mood seems like an action/panic situation where there is
multiple things going on at once. There are people running around, screaming,
shooting, etc. This indicates a serious situation.
All the sounds and effects created in this trailer
are mostly created in some sort of game engines
sound editor. Also many of these sounds could
have been created from scratch with people going
outdoors to capture interesting sounds that they
could use and manipulate to make the sounds
effects of their choosing.
Game genre
FPS,Action,
The sounds etc indicate that perhaps this video game is indeed a shooter of some
kind. Perhaps a 3rd
person shooter or a first person shooter.
The sounds could have been manipulated in some
sort of audio manipulation software.
Narrative There is narrative of 4 team-mates cooperating together to save the hostage that
has been held up in her house by criminals.
The narrative voices were captured in a recording
studio with high quality microphones to capture
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
an HD file of her voice. Then imported into their
game engine to be placed into the right places.

Rainbow six seige

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Rainbow Six: Siege https://www.youtube.com/watch?v=lsMGmdavlJU Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting It appears to start the trailer off with the sounds of engines of some sort of vehicle, possibly a car or a helicopter. Then throughout the scene it seems like there are in a house/mansion with a large amount of people inside of it. A person seems to be tied up and is trying to escape; you can hear signs of struggle. You can hear knocking on walls and multiple footsteps of people rushing across corridors and hallways. All the sounds and effects created in this trailer are mostly created in some sort of game engines sound editor. Also many of these sounds could have been created from scratch with people going outdoors to capture interesting sounds that they could use and manipulate to make the sounds effects of their choosing. Mood The trailers makes the mood seems like an action/panic situation where there is multiple things going on at once. There are people running around, screaming, shooting, etc. This indicates a serious situation. All the sounds and effects created in this trailer are mostly created in some sort of game engines sound editor. Also many of these sounds could have been created from scratch with people going outdoors to capture interesting sounds that they could use and manipulate to make the sounds effects of their choosing. Game genre FPS,Action, The sounds etc indicate that perhaps this video game is indeed a shooter of some kind. Perhaps a 3rd person shooter or a first person shooter. The sounds could have been manipulated in some sort of audio manipulation software. Narrative There is narrative of 4 team-mates cooperating together to save the hostage that has been held up in her house by criminals. The narrative voices were captured in a recording studio with high quality microphones to capture
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games an HD file of her voice. Then imported into their game engine to be placed into the right places.