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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Grand Theft Auto 5
Provide detailed descriptions from chosen examples that establish…

Setting

Mood
Game genre

Narrative

The setting is clearly in a city. This is because there are clear ambient sounds
of city traffic and police sirens. The sirens also hint to the game being a crime
game. The game also sounds like it is going to be related to gang violence by
the use of the words ‘homie’ and the n-word. 0:48.
The mood is to be intimidating. This is because of how one of the characters
is very aggressive at points of the cut scene.
The game genre is clearly a violent genre. This is because of how one
character is extremely aggressive and there is a talk about how a character
has been ‘pinched’ by Chinese gangsters. Finally, one of the characters
attacks a completely random stranger unprovoked, (3:30). Also, in the
background ambient sound you can constantly hear police sirens.
Ambient sounds and narration are used throughout the cut scene. The setting
is defined through ambient sounds and narration. The mood is defined
through narration. The game genre is defined through narration and ambient
sounds.

http://www.youtube.com/watch?v=mye8Sw3gsdQ
The review begins at 0:30

Clearly state what production technique(s)
you think have been used to create specific
soundtrack elements
In studio recordings would have been used for
the narration and field work would have been
used for the ambient sounds.
In studio recordings would have been used for
the narration.
In studio recordings would have been used for
the narration and field work would have been
used for the ambient sounds.

In studio recordings would have been used for
the narration and field work would have been
used for the ambient sounds.

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Gta 5

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Grand Theft Auto 5 Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Narrative The setting is clearly in a city. This is because there are clear ambient sounds of city traffic and police sirens. The sirens also hint to the game being a crime game. The game also sounds like it is going to be related to gang violence by the use of the words ‘homie’ and the n-word. 0:48. The mood is to be intimidating. This is because of how one of the characters is very aggressive at points of the cut scene. The game genre is clearly a violent genre. This is because of how one character is extremely aggressive and there is a talk about how a character has been ‘pinched’ by Chinese gangsters. Finally, one of the characters attacks a completely random stranger unprovoked, (3:30). Also, in the background ambient sound you can constantly hear police sirens. Ambient sounds and narration are used throughout the cut scene. The setting is defined through ambient sounds and narration. The mood is defined through narration. The game genre is defined through narration and ambient sounds. http://www.youtube.com/watch?v=mye8Sw3gsdQ The review begins at 0:30 Clearly state what production technique(s) you think have been used to create specific soundtrack elements In studio recordings would have been used for the narration and field work would have been used for the ambient sounds. In studio recordings would have been used for the narration. In studio recordings would have been used for the narration and field work would have been used for the ambient sounds. In studio recordings would have been used for the narration and field work would have been used for the ambient sounds.