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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Battlefield 3
Provide detailed descriptions from chosen examples that establish…

Setting

Mood

Game genre

Narrative

The cut scene sounds like it is taking place in a prison cell. This is because
the room has very few sounds coming from it. At the start there is a police
siren coming from a distance away. Also at (0:07) there are rattling noises
that sound like police coves, being taken off. After these first en seconds
there seems to be an interrogation between a marine and someone from the
police or CIA.
This scene gives me a confused feeling. This is because it is done in an
empty room with narration and the occasional ambient sound, not any
background music.
The game sounds like it is going to be a shooter. This is because the scene
leads onto how a US marine became arrested and how he knows of a
terrorist plot in New York.
The narrative for this section is defined through ambient sounds, directional
sounds and narration. The setting is defined through directional sounds and
narration. The mood is defined though ambient sounds and narration. The
game genre is defined though. The game genre is defined through narration.

http://www.youtube.com/watch?v=DeGEn7TAua4

Clearly state what production technique(s)
you think have been used to create specific
soundtrack elements
Field recoding would have been used for any
ambient sounds and in-studio recordings
would have been used for the narration.

Field recoding would have been used for any
ambient sounds and in-studio recordings
would have been used for the narration.
In-studio recordings would have been used
for the narration.
Field recoding would have been used for any
ambient sounds and in-studio recordings
would have been used for the narration.

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Battlefield

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Battlefield 3 Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Narrative The cut scene sounds like it is taking place in a prison cell. This is because the room has very few sounds coming from it. At the start there is a police siren coming from a distance away. Also at (0:07) there are rattling noises that sound like police coves, being taken off. After these first en seconds there seems to be an interrogation between a marine and someone from the police or CIA. This scene gives me a confused feeling. This is because it is done in an empty room with narration and the occasional ambient sound, not any background music. The game sounds like it is going to be a shooter. This is because the scene leads onto how a US marine became arrested and how he knows of a terrorist plot in New York. The narrative for this section is defined through ambient sounds, directional sounds and narration. The setting is defined through directional sounds and narration. The mood is defined though ambient sounds and narration. The game genre is defined though. The game genre is defined through narration. http://www.youtube.com/watch?v=DeGEn7TAua4 Clearly state what production technique(s) you think have been used to create specific soundtrack elements Field recoding would have been used for any ambient sounds and in-studio recordings would have been used for the narration. Field recoding would have been used for any ambient sounds and in-studio recordings would have been used for the narration. In-studio recordings would have been used for the narration. Field recoding would have been used for any ambient sounds and in-studio recordings would have been used for the narration.