The document provides an analysis of sound elements in the video game Assassin's Creed. It describes the setting of an interrogation room based on sounds of locks and handcuffs. It states the mood seems stressful or urgent based on voice actors. The genre is identified as a war shooter due to references to military operations. The narrative appears to be of a player being interrogated for a past mission that was done wrong. Production techniques are said to include recording voice actors and locks/cuffs in a sound booth.
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1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Assassins Creed
Provide detailed descriptions from chosen examples that establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
From the sounds off cuffs being unlocked and doors opening I get the feeling we are
in an interrogation room
They could have recorded a lock being unlocked
or real hand cuffs being unlocked using a
directional mice in a sound booth.
Mood
The mood I get from the voice actors is stressful/urgent
Recorded voice actors in a sound booth.
Game genre
I would say from this cut scene that the game is either some sort of war shooter as
the voice actors are refusing to military operations.
Recorded voice actors in a sound booth.
Narrative
The narrative is that the player is being interacted for a mission he has done in the
past and that he has done something wrong.
Recorded voice actors in a sound booth.
URL
https://www.youtube.com/watch?v=Fdz1XE8Xun8