The assignment brief asks the student to complete two tasks: 1) Produce a glossary of terms related to sound design and production, including definitions from research connected to their own production work. 2) Create original sound samples and short musical compositions for different game genres to add to a sample library, combining computer-generated and recorded audio with effects plugins. The assignment aims to support learning outcomes about sound design methods and principles and creating game sound assets following industry practices. The student must submit their glossary and samples to blogs for assessment against criteria related to communication skills and sound design.