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Assignment brief
Qualification

QCF Level 3: BTEC National

Unit number and title

Unit 20: Computer Game Platforms and Technologies

Start date

Assessor name

27/1/14
10/3/14
Simon Ellershaw

Assignment title

GameDen – Console Design

Deadline

The purpose of this assignment is to:

The aim of this assignment is to assess learners understanding of LO 2 and LO3, Games
platform hardware and games platform software. It will cover criteria P2, M2, D2; P3, M3, D3
Scenario
You work for The GameDen – an online magazine aimed at computer game enthusiasts and
aficionados. Through the dedicated fan forums on GameDen a group of enthusiastic computer game
fans have banned together to try and raise funds to develop their own open source games console to
rival the big 3 consoles that are currently out there. You have been asked by your manager at
GameDen to work with thisgroup of fans to help come up with a design idea for an open source
computer game console.
Task 1 – Research existing consoles and mobile gaming technologies and produce two
comparison tables that will look at the features listed below for consoles and mobile
technologies.
Task 2 – Produce a design spec, including concept art/images for the console, software
interface and example controllers.
Task 3 – Produce a glossary of terms covering key hardware and software terminology to
support your design.
P2 describe hardware technologies for game platforms with some appropriate use of subject terminology
M2 explain hardware technologies for game platforms with reference to detailed illustrative examples and
with generally correct use of subject terminology
D2 comprehensively explain hardware technologies for game platforms with elucidated examples and
consistently using subject terminology correctly
P3 describe software technologies for game platforms with some appropriate use of subject terminology
M3 explain software technologies for game platforms with reference to detailed illustrative examples and
with generally correct use of subject terminology
D3 comprehensively explain software technologies for game platforms with elucidated examples and
consistently using subject terminology correctly

Task 1- Research existing consoles and mobile gaming technologies and produce two comparison
tables that will look at the features listed below for consoles and mobile technologies
Comparison table 1 – Games consoles – Compare PS4, Xbox One and WiiU for the following features
CPU, RAM, Graphics Processor, Video Display, Audio output, Software kernel (operating system), Power
Supply, Storage media
Comparison table 2 – Mobile technology – Compare PSP, Nintendo DS and NVidia Shield for the
following featuresCPU, RAM, Graphics Processor, Video Display, Audio output, Software kernel (operating
system), Power Supply, Storage media
Task 2 – Produce a design spec, including concept art/images for and open source games console
and example controllers.
Design spec needs to include
Artwork/images for the main console (front and rear view)
Art work for at least one main controller
Spec breakdown and justification for the following components
o RAM ((purpose; capacity; type, e.g. Rambus Dynamic (RDRAM), static (SRAM), dynamic
(DRAM), unified
o CPU (type; speed)
o Graphics Processor (Type, speed, capacity)
o Video Display/Output (Type of display)
o Sound/Audio (type; eg mono/stereo/3D/surround)
o Internal Storage (type eg flash memory; Hard Drive and capacity and speed
o Portable Storage media – type egdigital versatile disc (DVD); optical disc; universal media
disc (UMD); magnetic tape;
o Power Supply
o Controller (type eg paddle, joystick, keyboard, keypad, mouse, wheel, pedals, eye toy,
motion sensor and design eg ergonomic; button configurations; user centered; portability)
o Connectivity (stand-alone; controller ports; internet; broadband; wifi; Bluetooth
o Software Kernel (operating system)
Task 3 – Produce a glossary of terms covering key hardware and software terminology to support
your design. Include the following terms with a description and at least one example how it is used in
games technology
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

o

RAM
CPU
Graphics Processor
Video Display/Output ( LCD, Monochrome, Colour)
Sound/Audio
Storage Media
Power Supply
Software Kernel (operating system)
HCI
LAN
GPRS
WAP
Cache
MCP (Media Communications Processor)
2D v 3D graphics processing
Subscription TV
ETV (Enhanced Television)
API (Graphical and Sound)
Interpreted programming languages for games
Compiled programming languages for games
Object-oriented programming
Scripting languages for games

Sources of information
www.howstuffworks.com
– learning support with good clear illustrations and simple language to explaintopics, useful for research
www.gamasutra.com
– the website for game developers, has many interesting articles on technical topics and excellent for research (may need user
registration)
www.geek.com
www.techterms.com

This brief has been verified as being fit for purpose
Paul Morgan
Date

Date

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Assignment instructions

  • 1. Assignment brief Qualification QCF Level 3: BTEC National Unit number and title Unit 20: Computer Game Platforms and Technologies Start date Assessor name 27/1/14 10/3/14 Simon Ellershaw Assignment title GameDen – Console Design Deadline The purpose of this assignment is to: The aim of this assignment is to assess learners understanding of LO 2 and LO3, Games platform hardware and games platform software. It will cover criteria P2, M2, D2; P3, M3, D3 Scenario You work for The GameDen – an online magazine aimed at computer game enthusiasts and aficionados. Through the dedicated fan forums on GameDen a group of enthusiastic computer game fans have banned together to try and raise funds to develop their own open source games console to rival the big 3 consoles that are currently out there. You have been asked by your manager at GameDen to work with thisgroup of fans to help come up with a design idea for an open source computer game console. Task 1 – Research existing consoles and mobile gaming technologies and produce two comparison tables that will look at the features listed below for consoles and mobile technologies. Task 2 – Produce a design spec, including concept art/images for the console, software interface and example controllers. Task 3 – Produce a glossary of terms covering key hardware and software terminology to support your design. P2 describe hardware technologies for game platforms with some appropriate use of subject terminology M2 explain hardware technologies for game platforms with reference to detailed illustrative examples and with generally correct use of subject terminology D2 comprehensively explain hardware technologies for game platforms with elucidated examples and consistently using subject terminology correctly P3 describe software technologies for game platforms with some appropriate use of subject terminology M3 explain software technologies for game platforms with reference to detailed illustrative examples and with generally correct use of subject terminology D3 comprehensively explain software technologies for game platforms with elucidated examples and consistently using subject terminology correctly Task 1- Research existing consoles and mobile gaming technologies and produce two comparison tables that will look at the features listed below for consoles and mobile technologies Comparison table 1 – Games consoles – Compare PS4, Xbox One and WiiU for the following features CPU, RAM, Graphics Processor, Video Display, Audio output, Software kernel (operating system), Power Supply, Storage media Comparison table 2 – Mobile technology – Compare PSP, Nintendo DS and NVidia Shield for the following featuresCPU, RAM, Graphics Processor, Video Display, Audio output, Software kernel (operating system), Power Supply, Storage media
  • 2. Task 2 – Produce a design spec, including concept art/images for and open source games console and example controllers. Design spec needs to include Artwork/images for the main console (front and rear view) Art work for at least one main controller Spec breakdown and justification for the following components o RAM ((purpose; capacity; type, e.g. Rambus Dynamic (RDRAM), static (SRAM), dynamic (DRAM), unified o CPU (type; speed) o Graphics Processor (Type, speed, capacity) o Video Display/Output (Type of display) o Sound/Audio (type; eg mono/stereo/3D/surround) o Internal Storage (type eg flash memory; Hard Drive and capacity and speed o Portable Storage media – type egdigital versatile disc (DVD); optical disc; universal media disc (UMD); magnetic tape; o Power Supply o Controller (type eg paddle, joystick, keyboard, keypad, mouse, wheel, pedals, eye toy, motion sensor and design eg ergonomic; button configurations; user centered; portability) o Connectivity (stand-alone; controller ports; internet; broadband; wifi; Bluetooth o Software Kernel (operating system) Task 3 – Produce a glossary of terms covering key hardware and software terminology to support your design. Include the following terms with a description and at least one example how it is used in games technology o o o o o o o o o o o o o o o o o o o o o o RAM CPU Graphics Processor Video Display/Output ( LCD, Monochrome, Colour) Sound/Audio Storage Media Power Supply Software Kernel (operating system) HCI LAN GPRS WAP Cache MCP (Media Communications Processor) 2D v 3D graphics processing Subscription TV ETV (Enhanced Television) API (Graphical and Sound) Interpreted programming languages for games Compiled programming languages for games Object-oriented programming Scripting languages for games Sources of information www.howstuffworks.com – learning support with good clear illustrations and simple language to explaintopics, useful for research www.gamasutra.com – the website for game developers, has many interesting articles on technical topics and excellent for research (may need user registration)
  • 3. www.geek.com www.techterms.com This brief has been verified as being fit for purpose Paul Morgan Date Date