「構造化IRFモデル」の改良版です。
The English version is here.
https://www.slideshare.net/satoshiido9/diagramming-fun-of-games-agential-structure-model-classifying-fun-exhausitively
Games have been a core driving force for the revolution of AI which, in turn, has reframed our culture, and reshaped our society at large. While games have been assisting AI since its birth, it is only very recently that we experience a strong inverse relationship: AI nowadays designs exciting games for us to play and experience, and for AI to advance further. While games are arguably one of the last frontiers for AI, AI is also the next great leap forward for games. The talk will take us through a number of AI and Games projects currently running at the Institute of Digital Games, University of Malta, and modl.ai.
「構造化IRFモデル」の改良版です。
The English version is here.
https://www.slideshare.net/satoshiido9/diagramming-fun-of-games-agential-structure-model-classifying-fun-exhausitively
Games have been a core driving force for the revolution of AI which, in turn, has reframed our culture, and reshaped our society at large. While games have been assisting AI since its birth, it is only very recently that we experience a strong inverse relationship: AI nowadays designs exciting games for us to play and experience, and for AI to advance further. While games are arguably one of the last frontiers for AI, AI is also the next great leap forward for games. The talk will take us through a number of AI and Games projects currently running at the Institute of Digital Games, University of Malta, and modl.ai.
第1回シリアス&アプライドゲームサミット@オランダ王国大使館での講演資料
“教員養成学部授業における学習ゲーム開発および小学校での実践の試み -千葉大学教育学部・グリー株式会社のコラボレーション授業-”,阿部学 敬愛大学
“Development and Practice of Education Games for Elementary Schools and Lessons Learned, – Classrooms by Collaboration of Chiba University and GREE Inc.-”, Manabu Abe, Keiai University
ゲーム学習分野の研究動向と今後の研究課題 / A Survey on the Status of Game-‐Based Learning ResearchToru Fujimoto
2017年3月11日に開催された日本デジタルゲーム学会年次大会@星城大学の発表資料です。
概要:ゲーム学習研究はデジタルゲーム研究の中でも主要な研究分野として認識され、世界中で多くの研究が行われているが、国内でその知見が共有される機会は多くない。よって本研究は、近年の教育分野におけるゲーム学習、ならびにシリアスゲーム、ゲーミフィケーションについての研究動向を調査し、既に示されている研究成果を概観したうえで、今後この分野で取り組むべき研究課題を検討した。/ This present study investigated the current status of game-based learning research. We have conducted a survey to understand the current status of game-based learning field. This report introduces the preliminary survey results.