Caleb Henry Wilcox proposes creating an animation game called "Monster Miner" for his FMP project. He plans to develop different levels with varying enemies and obstacles inspired by games like Mario. Wilcox believes his game will appeal to casual players by not requiring a storyline or rush to complete levels. He will evaluate his project by reviewing it himself, gathering peer feedback, and comparing it to other games.
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
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Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. Proposal
1
Centre Name and Number:
York College 48357
Student Name and Number:
Caleb Henry Wilcox 343955
Project proposal title and date:
Animation game
Monster Miner
Main area of activity:
Main area of activity is more going to be based around video game aspect of things, particularly
more in the area of a more animation style.
Rationale:
In the past two years of this course I feel that I have come along quite well and have managed to
learn many new skills of which I would not have seen myself to be able to do until now. Such skills
that I have acquired have mainly been acquired from tutorial videos that I have found on websites
such as YouTube /tutorials in lessons, I feel that with this being my FMP I am ready to include all
of the skills I found in tutorials into this production so I get try to get the best grade/outcome
possible. I feel that I need to work much harder with this production as my previous
production/brief ‘client project’ I didn’t really know what I was doing for it and when it came to the
production I found myself to be in a rush to get something done but didn’t really know what I was
making so this time I will be making sure I know exactly what I’m creating and how to get it done.
Project Concept:
The main concept for my production with this brief is more the idea to create a video game but
more in the aspect of an animation game based around the style of ‘Mario’ so I will be following
some of the concepts ideas that are featured in the much loved animation games such as ‘Mario’,
besides this I will obviously be looking at some other already existing examples that I could take
into consideration as I feel it will help to broaden my ideas and improve my production. In my game
I plan to include the idea of having various different levels throughout my game each set in
different locations as you progress through the game. I thought this to be a good idea as It helps to
create a much more in-depth detailed game, that and it will keep the player interested.
To help keep things changed up and not same old throughout the levels in my game, it will be
different in each level. For example, when you first open up my game and start ‘level 1’ it will be
based on just walking through a country side until you come across a lift/shaft. Obviously along the
way of this level I plan on including some form of objects of which you’ll need to jump over to get
past. As you get past this level however, this is when things change. When you reach the next
levels, I plan to use the idea of having enemies of which you have to kill/avoid to get past. (but they
will be unable to throw anything/attack back. As the levels continue from here there will be more
enemies/ the enemies will start fighting back i.e. shooting/throwing objects. I feel that my game on
a whole doesn’t have a storyline/place to end up, I feel that it is more a game based for people to
enjoy themselves/have a bit of fun without getting to stressed out by it all/needing to be in a rush to
get to a place (a more chilled out approach a bit like the Mario games). For me the
player/character doesn’t really have anything to achieve apart from making it to the end, jumping
over objects and avoiding/killing enemies, for some this might be seen as boring, but I think it will
be perfect especially considering the age audience of which I am planning on aiming my game at.
How will the project be evaluated and reviewed:
When it comes to the time of evaluating my production I feel that I will try to use various different
ideas when it comes to the evaluation, the main thing for my evaluation will obviously be giving my
own personal opinion on the production and once done that I will be asking people on their
opinions so it’s not just based over my own opinion as if it was just my own it’d be seen to be unfair
in some people’s eyes and obviously my opinion would mostly be just favourable. Finally, I will look
at comparing my production to already existing examples and compare the differences and
similarities and finally I will look at what I could work on improving with my production, once done
that I’ll give my final overview and opinion.
3. Proposal
3
Bibliography:
1. Caleb, Wilcox. (2019) Target Audience Research Survey (conducted on 06/02/19)
2. Nesh, Ronaldo. (2019) Target Audience Interviews (conducted on 06/02/19)
3. SuperMario Bros. (2019) Existinggame research(conductedon6/02/19)
4. Mario Kart. (2019) Existinggame research(conductedon7/02/19)
5. https://www.devtodev.com.(2019) Website research(conductedon7/02/19)
6. hhtps://www.Dailygames.com.(2019) Website research(conducted7/02/19)
7. Nintendo.(2019) console research(conductedon9/02/19)
8. Sega.(2019) console research(conductedon 9/02/19)
9. Ubisoft.(2019) console research(conductedon9/02/19)
10. http://www.mario.nintendo.com.(Conducted.on(9/02/19)
Week Tasks to be Completed: Specific Tasks
1 Pre-production Proposal and background research
2 Pre-production Research- primary and secondary. Look more at
the primary audience- be looking more at what
they are interested in/enjoy doing.
3 Pre-production Research- primary and secondary. Aim more at
looking at the secondary audience. What are
their interests ext. How they compare primary
audience (similarities)
4 Pre-production Experiments. Look at already existing production
to get an idea of what I could look at creating.
This could include the idea of me looking at some
videos of techniques being used.
5 Pre-production Experiments. - Based from the videos I have
watched look at carrying out some experiments
of my own that I might like to use in my actual
production.
6 Pre-production Pre-Production and planning. – Look at final
details/planning that I might want to include in
production. i.e. finalising idea ex text/back-up
plan.
7 Pre-production Pre-Production and planning – Look at creating
some mock-ups of what I want my potential
production to look like- take some time to look at
potential problems that might occur.
8 Production Production and reflections- be starting first day of
production, be looking at the immediate
background for first area of my game. End of day
fill out first reflection of production (how the day
went ext)
9 Production Production and reflection- Carry on where I left of
the previous day looking at continuing work on
my background details of the first area of my
game. Try to make some form of good progress.
10 Production Production and reflection- Be looking at moving
onto creating the next area of background for my
game. Be checking over to make sure I am
happy with what I have produced so far. Spend a
4. Proposal
4
longer amount of time on my reflection, to read
through it and make sure I am happy with what I
have already done so far. Once done that, fill out
todays reflection.
11 Production Production and reflection- At this point I should
be a good way through my production, and this
week I should be looking at adding in more
details to my production rather than background.
(build things up production wise).
12 Production Production and reflection – Make start on the
background details of the lower levels of my
game. (darker levels) look at using darker
colours. Make sure to keep on top of reflections.
13 Production Production- Look at adding in details to game
where I have created the background (but still be
looking at finalising background and making sure
I am happy with it).
14 Production Production and reflection – with being at my last
week of production I need to be looking at
coming to the final stages of creating my game.
Main focus should be getting in last details and
making sure I am happy with what I have
created. Finishing of last few pieces of reflection
and checking over it to make sure it makes
sense.
15 Evaluation Evaluation- At the start of this week I need to be
looking at making a start on my evaluation.
Looking at talking about my production and my
overall opinion on it (pros and cons) along with
the improvements of which I would/could make.
16 Evaluation Evaluation- Look at comparing my production to
already existing products, more focusing on the
similarities and differences (which is better and
why).
17 Evaluation In the stages of getting my evaluation completed
I will be looking at showing my work to various
different people and getting them to give their
opinions on It (pros and cons) (what I could have
done better ext ext). this feedback is important as
it is feedback of which would influence any
changes I made to my production.
18 Moderation Mostly based around tutor looking at work (based
around it being marked
19 Show Preparation In this week I will be looking at getting all my
work together into one place so that I am ready to
show to people. This mainly means getting all my
production and documents onto my website.
20 Show Showing my work to others and looking at
multiple other people’s work(more focused on
being able to compare your work to others).