The document provides an analysis of the research, planning, time management, and technical and aesthetic qualities of products created for a final media project. Regarding research, secondary research on existing products provided inspiration, while primary research through surveys and interviews helped understand audience wants. Planning involved mind maps, mood boards, and layout plans. Time management was assessed, with acknowledgement that more planning and earlier sourcing could have allowed more detail. Technical similarities and differences between the created merchandise and game cover were outlined. Aesthetic strengths of the merchandise included varied colors and fitted design elements, while weaknesses included some logo visibility issues. Strengths of the game cover design included realistic elements and color scheme, while weaknesses included some messy elements and overly vibrant colors