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FMP Evaluation
Your name
Production Process Evaluation
Research
The good thing about gathering secondary research before making the product is that it allowed me
to look at already existing products and analyse techniques that they have used and that I could add
into my own project. It allowed me to use them for inspiration, for example with the merchandise I
could see how real merchandise is layered to make it look real. This helped me to make it look more
appealing and professional. It also showed me what modern day merchandise looks like. With
researching game covers I was able to also see real cover layouts so I knew how to make it look.
This is so that it looks good enough to advertise the game. This allowed me to see aspects of it and
how the creators put their ideas in so that it told the viewer what the game was about and
interested them in the game. This was my secondary research as I was using products already made
by other people. For my primary research I made a survey which allowed me to see what people
wanted about the product. This was questions that related specifically to the project and gave me
information of how the audience wanted me to portray the products I make. I also interviewed two
people. This was good in my opinion as I got to ask them a set of questions and they answer them
and give their opinion of the project. I also used this as some of my primary research. As there are
many good things about the research I did, there was also some weaknesses. The bad thing about
doing the research was that I was limited to the amount of space that I had so I couldn't expand
about a certain point and say how and why I might use that desired idea. If I made the research
again I could use a different website so that I had more room so I could write more about the
product and expand about how I will use it in my project. I also found that with my research that it
was a little hard to find already made products from the pre 1990s and products in general. This is
because I was trying to find products that are similar to mine and ones that I could talk about well.
It was easier for the game covers as they where all different and they easily showed what they as
about, although with the merchandising they didn’t have many game merchandise pre 1990 which
made it hard for me to do that. The other game and media merchandise are also quite similar which
makes them easy to find but it makes them difficult to talk about without repeating myself. I also
made an audience profile where I said who I was aiming to. This is good as I know they I need to
aim it to a certain age and gender and have to make it appealing to them. If I made the research
again I would try to add more detail onto the slides and analyse the products more, this would give
me more inspirations to add to my own product.
Planning
To plan my final products I first made 3 mind maps on bubbl.us for three different ideas that I could make.
I decided to use bubbl.us as it gave me room to expand on ideas and allowed me to arrange it so it wasn’t
messy. With these three mind maps I wanted to think about what the main product will be and what
three products I will be making to advertise that one product. For example making a trailer, poster and
podcast for a film. After I figured out what the products I would be making I then focused on audience
and who I was going to be aiming the product act. I did this second as then when I know who to aim it for,
then I could think about the genre, colour schemes and name possibilities that could be appealing to the
audience. After figuring out the detail of how I wanted the product items to be I then wrote about each
product and what they would include with them. For example with a tv show I could write about how I
would make a trailer appeal to the audience and what I would show in the trailer. After the three mind
maps and made one more about the final idea. For the last mind map I made it about a game and I wrote
about genre, audience and names like before and adding more detail so that It built up the product and so
I could also figure out details such as what I could use for primary and secondary research. I also wrote
about the software I might need to make the products. The next part of my planning was making some
mood boards. With these I looked as colour schemes I might use. I also looked at different futuristic
weapons and vehicles, game covers and merchandise as all of these are main parts for the projects. I used
these for planning as they give inspiration for what I wanted to make. Later on in the project I also did
some more planning as I started to look at fonts and colours schemes that fit well with the action game
and merchandise. I also started to gather some images that I was most likely going to use and I made
some layout plans for the merchandising so that I could make some mock ups of the design and so I could
start to see what my products might look like. I looked at where I could put the logo on the merch and any
patterns that could be involved. I found that my strengths in planning was finding images that relate
to my ideas and would match well with my final piece. I also found that I was good at planning the
layouts that I was going to follow when making my merch and gamer cover. If I did do the planning
again I would want to try get more images and sources in this stage so that I had them ready for
making the product so I didn’t waste time later or and so that I had more time to add details to the
project.
Time Management
I felt like I have managed my time well and I successfully finished my production work on
time. I think that I gave myself to many different projects to complete in the time that I was
given. For example I couldn’t add as much detail as I wanted to when colouring in the
characters and settings. I could of also saved time if I had collected the sources I would need
to create my final piece before I had started it. If I had been given more time I would of
added more detail to the tings I have already made, for example I would of added more
colours to my characters and settings The projects I had left till last didn’t get as much
attention as the ones I did first because I was running out of time.
I also feel that the products are up
to a good detail but if I improved
how I did my planning and got my
sources earlier on then I would
have had more time to make the
third product. I do feel like I
managed my time well but if I did
this again then I could to stick to
the time management plan that I
made a lot better as I wouldn’t
have been as rushed and I could
have made my products more
detailed and to a higher standard.
Technical Qualities- Merchandise
Similarities
• Both products show a logo that takes up around
80% of the back.
• They both clearly show the name of the product
e.g. Golden Gate or STARK.
• They use a simplistic black and white colour
scheme.
• They both use colour in the logo to make it stand
out more.
• Both products are advertising merchandise for
something in the media.
Differences
• My design uses flames on the side to make
it more appealing to the audience.
• The GOT jumper has white stripes around
the black edges to add more detail to it and
makes it look nicer.
• My jumper has the name on the front and
logo on the back whereas the GOT jumper
has the logo and name on the back and
small logo on the front.
• My jumper is advertising merch for a game
where as the other jumper is advertising for
a TV show.
Technical Qualities- Game cover
Similarities
• Both of the covers has the PS4 template around
the edge and has the games name at the top and
on the side of the cover.
• The two covers clearly show the age rating in the
corner of the front page.
• They both have a similar amount of images and
writing on the back of the case.
• Both covers are the covers for a game.
Differences
• My cover has the ‘Only for PlayStation’
logo to tell the audience that It is only sold
for PlayStation devices.
• I have also added the games logo on to the
side of the game case.
• With there game they have focused on the
main character and has a random
background whereas with mine you can see
a background of the ‘GOLDEN GATE’
bridge, the main character and a car.
Aesthetic Qualities- Merchandise
Strengths
• I made the products
with multiple colours so
that their was more
choices for people to
choose.
• When doing the flames
for the sleeves I made
sure that the flames was
fitted on and deleted the
access so that it looked
like It was curving
around the arm.
• The flames and writing
stand out well enough
that it looks good and is
still appealing.
• I have stuck to the
primary and secondary
research with the colour.
Weaknesses
• With the white jumper
the logo does stand a
lot and doesn’t look as
nice as the black
jumpers.
• The white jumper also
has a black side on the
pocket which looked
good when I first
designed it but now
doesn’t look as good it
doesn’t make sense.
Aesthetic Qualities- Game cover
Strengths
• I think that I have
successfully made a
realistic game cover. I like
that I have used the
background of the golden
gate to like to the name
title. I have also layered it
out well so that you can see
the main character, car and
golden gate bridge.
• I also think that it looks
realistic as I have added the
Pegi 16 logo and the
online/violence/strong
language mark.
• I think that the colour
scheme works well with
each other.
• I have also followed my
primary and secondary
research and had the main
character as the focus.
Weaknesses
• The back does look a
little messy due to
having lots of
information and some
images.
• I also think that the
colour of blue on the side
of the case is a little to
vibrant and stands out a
fair bit.
• If I made this again then
I would try to get rid of
the blue lights that are
on the characters
trousers as it doesn’t
look natural.
• I also could have edited
the money to make it
more aesthetically
pleasing for the
audience.
Audience Appeal- Merchandise
• I feel I have been successful appealing to my target audience in
multiple ways. Firstly via the colour. I stuck too my research
and saw that a lot of the audience wanted a jumper that was
black. To appeal it to them I made two jumpers that wear
black and all other products black, and I made one white
jumper for people that didn’t want black. I also saw that 40%
of the audience wanted more than one colour on the product.
To appeal to them I used multiple colours on the jumper, T-
Shirts and hat.
• Another way that I appealed the merchandise was via the
phone case and pop socket. I did this by adding the logo of the
game in the middle with money around so people can have
the case without the pop socket if wanted. But they can attach
the pop socket onto the logo of the phone case to add grip.
• I used my primary research of the questionnaire to see that
60% of the audience wanted a baseball cap. As so many
wanted a baseball cap I only made one design and made it a
baseball cap.
• With the logo on the merchandise I have lowered the opacity
so that it doesn’t stand out too much which I think will make it
more appealing.
• Finally I used my primary research to see that jumpers where
the most popular product, I used this information to make
more than one design for the jumper to be more appealing.
Audience Appeal- Game cover
• I also feel that I have used my primary research to successfully appeal the game cover to my
audience. I firstly think I did this by using my survey to see that 70% of the audience are drawn
to the character on the front cover. I used this information to make the main character of the
game the main focus of the cover by making him front centre and large. I have added details
on him such as the mask and the gun to make the audience more interested in the game.
• I also used my survey to see that 30% of the audience wanted the main character to have a
vintage car, I decided to use the Audi R8 as the game is set in the future and at this point the
car will be old and vintage.
• Next, I think that the back ground of
golden gate bridge will be appealing
to the audience as it tells them that
it is set there and that it links with
the game title.
• Finally I used the survey to see that
70% of the audience prefer online
free roam and challenges, I used this
information to write about
challenges and activities you can do
online. This information is located on
the back so the audience can see it.
Which makes it appealing and real.
Peer
Feedback
Feedback 1
• What did you like about the product?
– Merchandise: I liked that the merchandise followed his primary research
(survey) and that he tried to make it as appealing to the audience that he
could. I also think that the colour combinations for the merchandise work
really well together and don’t clash.
– Game Cover: I think that the game cover looks really real and professional. I
also like that he used the golden gate bridge as the back ground as it is a
subtle bit of information but links to the name and that the main characters
base Is set underneath the bridge.
• What improvements could have been made to the product?
– Merchandise: I do think that the logo is a little to big for the back of the
jumper and T-Shirt. If he did the product again then he could reduce the size
so that it doesn’t cover nearly the whole back.
– Game cover: on the front cover the main character has two blue lines across
his trousers which he could have fixed if he had a little more time. They aren’t
too noticeable but it takes away some naturality of it.
Feedback 2
• What did you like about the product?
– Merchandise: I really liked that he added the flames onto the side of the
jumper. This adds more detail onto the merchandise and makes it look a lot
more appealing to the audience. It could also symbolises destruction that you
can happen in the game.
– Game Cover: I like that he has followed his primary research and had made
the main character be the main focus of the front cover. This makes it more
appealing for both myself and the rest of the audience and by adding a
weapon and mask makes him more interesting.
• What improvements could have been made to the product?
– Merchandise: on the white jumper with the round logo on the back, the logo
stands out a lot and makes it look a bit less natural. This also makes this design
for the white jumper less appealing.
– Game cover: The cover does look a little messy on the back as there is a lot of
information about the game and is liking to the images next to them. If he
made them again he could try add less information
Feedback 3
• What did you like about the product?
– Merchandise: I enjoy that he made more than one design for the jumpers.
This is because jumpers where the most popular choice of merchandise. I also
like that he has added more then one colour on the products as that follows
his primary research to make it more appealing.
– Game Cover: I like that he added the PlayStation boarder, this makes it look
like a real game cover. It also shows to the audience that it is only for
PlayStation as that was his aim that its only for PlayStation users.
• What improvements could have been made to the product?
– Merchandise: he could have added more than one design for other products
as an alternative. This would have increased the audiences interest as there
are more choices for them to choose from.
– Game cover: I think that the cover is good but the money next to the car
could have been edited to look more real and so that they are all different as it
looks like he copied and pasted them next to each other.
Peer Feedback Summary
• What do you agree with from your peer feedback?
– Merchandise: I agree that the logo on the white jumper does stand out a lot
and that it does make it a less realistic. I also agree that I have stuck to my
primary research to make the products as appealing as I can to the target
audience. I agree that the colour combination did work well and that it
doesn’t clash. I also agree that the logo on the t-Shirt and jumper are too big
and could have been smaller.
– Game Cover: I agree with the feed back that I could have gotten rid of the
blue lines on the characters trouser. Making it look less real and less
appealing. I also agree that the back looks messy as there is lots of
information and images.
• What do you disagree with from your peer feedback?
– Merchandise: I disagree that I could have had more designs for the products
as I didn’t have time to make them. I also disagree with that because I only
wanted to make a extra design for the jumper as that was the most popular
product.
– Game Cover: I disagree that the money could have been made better as from
a distance it looks appealing and you cant tell too much that they money was
copied and pasted.
Peer Feedback Summary
With the feedback I have been given, I would make a few
changes to my work.
– Merchandise: firstly I would decrease the size of the logo
on the back of the jumper, this will make it stand out less
and make it more appealing. I would also lower the opacity
of the logo on the white jumper and darken it so that it
doesn’t stand out as much. I would also try to add a few
more designs for the products if I had time to add more
choices that the audience can choose from to buy.
– Game Cover: I would make sure to get rid of the blue lines
on the trousers of the main character to make it look real
and natural. I would also try to minimise the amount of
information on the back of the cover to make it look less
messy. Finally I would try to make the money look more
real and make them different so that it doesn’t look like
they are fit .

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7. fmp evaluation done

  • 3. Research The good thing about gathering secondary research before making the product is that it allowed me to look at already existing products and analyse techniques that they have used and that I could add into my own project. It allowed me to use them for inspiration, for example with the merchandise I could see how real merchandise is layered to make it look real. This helped me to make it look more appealing and professional. It also showed me what modern day merchandise looks like. With researching game covers I was able to also see real cover layouts so I knew how to make it look. This is so that it looks good enough to advertise the game. This allowed me to see aspects of it and how the creators put their ideas in so that it told the viewer what the game was about and interested them in the game. This was my secondary research as I was using products already made by other people. For my primary research I made a survey which allowed me to see what people wanted about the product. This was questions that related specifically to the project and gave me information of how the audience wanted me to portray the products I make. I also interviewed two people. This was good in my opinion as I got to ask them a set of questions and they answer them and give their opinion of the project. I also used this as some of my primary research. As there are many good things about the research I did, there was also some weaknesses. The bad thing about doing the research was that I was limited to the amount of space that I had so I couldn't expand about a certain point and say how and why I might use that desired idea. If I made the research again I could use a different website so that I had more room so I could write more about the product and expand about how I will use it in my project. I also found that with my research that it was a little hard to find already made products from the pre 1990s and products in general. This is because I was trying to find products that are similar to mine and ones that I could talk about well. It was easier for the game covers as they where all different and they easily showed what they as about, although with the merchandising they didn’t have many game merchandise pre 1990 which made it hard for me to do that. The other game and media merchandise are also quite similar which makes them easy to find but it makes them difficult to talk about without repeating myself. I also made an audience profile where I said who I was aiming to. This is good as I know they I need to aim it to a certain age and gender and have to make it appealing to them. If I made the research again I would try to add more detail onto the slides and analyse the products more, this would give me more inspirations to add to my own product.
  • 4. Planning To plan my final products I first made 3 mind maps on bubbl.us for three different ideas that I could make. I decided to use bubbl.us as it gave me room to expand on ideas and allowed me to arrange it so it wasn’t messy. With these three mind maps I wanted to think about what the main product will be and what three products I will be making to advertise that one product. For example making a trailer, poster and podcast for a film. After I figured out what the products I would be making I then focused on audience and who I was going to be aiming the product act. I did this second as then when I know who to aim it for, then I could think about the genre, colour schemes and name possibilities that could be appealing to the audience. After figuring out the detail of how I wanted the product items to be I then wrote about each product and what they would include with them. For example with a tv show I could write about how I would make a trailer appeal to the audience and what I would show in the trailer. After the three mind maps and made one more about the final idea. For the last mind map I made it about a game and I wrote about genre, audience and names like before and adding more detail so that It built up the product and so I could also figure out details such as what I could use for primary and secondary research. I also wrote about the software I might need to make the products. The next part of my planning was making some mood boards. With these I looked as colour schemes I might use. I also looked at different futuristic weapons and vehicles, game covers and merchandise as all of these are main parts for the projects. I used these for planning as they give inspiration for what I wanted to make. Later on in the project I also did some more planning as I started to look at fonts and colours schemes that fit well with the action game and merchandise. I also started to gather some images that I was most likely going to use and I made some layout plans for the merchandising so that I could make some mock ups of the design and so I could start to see what my products might look like. I looked at where I could put the logo on the merch and any patterns that could be involved. I found that my strengths in planning was finding images that relate to my ideas and would match well with my final piece. I also found that I was good at planning the layouts that I was going to follow when making my merch and gamer cover. If I did do the planning again I would want to try get more images and sources in this stage so that I had them ready for making the product so I didn’t waste time later or and so that I had more time to add details to the project.
  • 5. Time Management I felt like I have managed my time well and I successfully finished my production work on time. I think that I gave myself to many different projects to complete in the time that I was given. For example I couldn’t add as much detail as I wanted to when colouring in the characters and settings. I could of also saved time if I had collected the sources I would need to create my final piece before I had started it. If I had been given more time I would of added more detail to the tings I have already made, for example I would of added more colours to my characters and settings The projects I had left till last didn’t get as much attention as the ones I did first because I was running out of time. I also feel that the products are up to a good detail but if I improved how I did my planning and got my sources earlier on then I would have had more time to make the third product. I do feel like I managed my time well but if I did this again then I could to stick to the time management plan that I made a lot better as I wouldn’t have been as rushed and I could have made my products more detailed and to a higher standard.
  • 6. Technical Qualities- Merchandise Similarities • Both products show a logo that takes up around 80% of the back. • They both clearly show the name of the product e.g. Golden Gate or STARK. • They use a simplistic black and white colour scheme. • They both use colour in the logo to make it stand out more. • Both products are advertising merchandise for something in the media. Differences • My design uses flames on the side to make it more appealing to the audience. • The GOT jumper has white stripes around the black edges to add more detail to it and makes it look nicer. • My jumper has the name on the front and logo on the back whereas the GOT jumper has the logo and name on the back and small logo on the front. • My jumper is advertising merch for a game where as the other jumper is advertising for a TV show.
  • 7. Technical Qualities- Game cover Similarities • Both of the covers has the PS4 template around the edge and has the games name at the top and on the side of the cover. • The two covers clearly show the age rating in the corner of the front page. • They both have a similar amount of images and writing on the back of the case. • Both covers are the covers for a game. Differences • My cover has the ‘Only for PlayStation’ logo to tell the audience that It is only sold for PlayStation devices. • I have also added the games logo on to the side of the game case. • With there game they have focused on the main character and has a random background whereas with mine you can see a background of the ‘GOLDEN GATE’ bridge, the main character and a car.
  • 8. Aesthetic Qualities- Merchandise Strengths • I made the products with multiple colours so that their was more choices for people to choose. • When doing the flames for the sleeves I made sure that the flames was fitted on and deleted the access so that it looked like It was curving around the arm. • The flames and writing stand out well enough that it looks good and is still appealing. • I have stuck to the primary and secondary research with the colour. Weaknesses • With the white jumper the logo does stand a lot and doesn’t look as nice as the black jumpers. • The white jumper also has a black side on the pocket which looked good when I first designed it but now doesn’t look as good it doesn’t make sense.
  • 9. Aesthetic Qualities- Game cover Strengths • I think that I have successfully made a realistic game cover. I like that I have used the background of the golden gate to like to the name title. I have also layered it out well so that you can see the main character, car and golden gate bridge. • I also think that it looks realistic as I have added the Pegi 16 logo and the online/violence/strong language mark. • I think that the colour scheme works well with each other. • I have also followed my primary and secondary research and had the main character as the focus. Weaknesses • The back does look a little messy due to having lots of information and some images. • I also think that the colour of blue on the side of the case is a little to vibrant and stands out a fair bit. • If I made this again then I would try to get rid of the blue lights that are on the characters trousers as it doesn’t look natural. • I also could have edited the money to make it more aesthetically pleasing for the audience.
  • 10. Audience Appeal- Merchandise • I feel I have been successful appealing to my target audience in multiple ways. Firstly via the colour. I stuck too my research and saw that a lot of the audience wanted a jumper that was black. To appeal it to them I made two jumpers that wear black and all other products black, and I made one white jumper for people that didn’t want black. I also saw that 40% of the audience wanted more than one colour on the product. To appeal to them I used multiple colours on the jumper, T- Shirts and hat. • Another way that I appealed the merchandise was via the phone case and pop socket. I did this by adding the logo of the game in the middle with money around so people can have the case without the pop socket if wanted. But they can attach the pop socket onto the logo of the phone case to add grip. • I used my primary research of the questionnaire to see that 60% of the audience wanted a baseball cap. As so many wanted a baseball cap I only made one design and made it a baseball cap. • With the logo on the merchandise I have lowered the opacity so that it doesn’t stand out too much which I think will make it more appealing. • Finally I used my primary research to see that jumpers where the most popular product, I used this information to make more than one design for the jumper to be more appealing.
  • 11. Audience Appeal- Game cover • I also feel that I have used my primary research to successfully appeal the game cover to my audience. I firstly think I did this by using my survey to see that 70% of the audience are drawn to the character on the front cover. I used this information to make the main character of the game the main focus of the cover by making him front centre and large. I have added details on him such as the mask and the gun to make the audience more interested in the game. • I also used my survey to see that 30% of the audience wanted the main character to have a vintage car, I decided to use the Audi R8 as the game is set in the future and at this point the car will be old and vintage. • Next, I think that the back ground of golden gate bridge will be appealing to the audience as it tells them that it is set there and that it links with the game title. • Finally I used the survey to see that 70% of the audience prefer online free roam and challenges, I used this information to write about challenges and activities you can do online. This information is located on the back so the audience can see it. Which makes it appealing and real.
  • 13. Feedback 1 • What did you like about the product? – Merchandise: I liked that the merchandise followed his primary research (survey) and that he tried to make it as appealing to the audience that he could. I also think that the colour combinations for the merchandise work really well together and don’t clash. – Game Cover: I think that the game cover looks really real and professional. I also like that he used the golden gate bridge as the back ground as it is a subtle bit of information but links to the name and that the main characters base Is set underneath the bridge. • What improvements could have been made to the product? – Merchandise: I do think that the logo is a little to big for the back of the jumper and T-Shirt. If he did the product again then he could reduce the size so that it doesn’t cover nearly the whole back. – Game cover: on the front cover the main character has two blue lines across his trousers which he could have fixed if he had a little more time. They aren’t too noticeable but it takes away some naturality of it.
  • 14. Feedback 2 • What did you like about the product? – Merchandise: I really liked that he added the flames onto the side of the jumper. This adds more detail onto the merchandise and makes it look a lot more appealing to the audience. It could also symbolises destruction that you can happen in the game. – Game Cover: I like that he has followed his primary research and had made the main character be the main focus of the front cover. This makes it more appealing for both myself and the rest of the audience and by adding a weapon and mask makes him more interesting. • What improvements could have been made to the product? – Merchandise: on the white jumper with the round logo on the back, the logo stands out a lot and makes it look a bit less natural. This also makes this design for the white jumper less appealing. – Game cover: The cover does look a little messy on the back as there is a lot of information about the game and is liking to the images next to them. If he made them again he could try add less information
  • 15. Feedback 3 • What did you like about the product? – Merchandise: I enjoy that he made more than one design for the jumpers. This is because jumpers where the most popular choice of merchandise. I also like that he has added more then one colour on the products as that follows his primary research to make it more appealing. – Game Cover: I like that he added the PlayStation boarder, this makes it look like a real game cover. It also shows to the audience that it is only for PlayStation as that was his aim that its only for PlayStation users. • What improvements could have been made to the product? – Merchandise: he could have added more than one design for other products as an alternative. This would have increased the audiences interest as there are more choices for them to choose from. – Game cover: I think that the cover is good but the money next to the car could have been edited to look more real and so that they are all different as it looks like he copied and pasted them next to each other.
  • 16. Peer Feedback Summary • What do you agree with from your peer feedback? – Merchandise: I agree that the logo on the white jumper does stand out a lot and that it does make it a less realistic. I also agree that I have stuck to my primary research to make the products as appealing as I can to the target audience. I agree that the colour combination did work well and that it doesn’t clash. I also agree that the logo on the t-Shirt and jumper are too big and could have been smaller. – Game Cover: I agree with the feed back that I could have gotten rid of the blue lines on the characters trouser. Making it look less real and less appealing. I also agree that the back looks messy as there is lots of information and images. • What do you disagree with from your peer feedback? – Merchandise: I disagree that I could have had more designs for the products as I didn’t have time to make them. I also disagree with that because I only wanted to make a extra design for the jumper as that was the most popular product. – Game Cover: I disagree that the money could have been made better as from a distance it looks appealing and you cant tell too much that they money was copied and pasted.
  • 17. Peer Feedback Summary With the feedback I have been given, I would make a few changes to my work. – Merchandise: firstly I would decrease the size of the logo on the back of the jumper, this will make it stand out less and make it more appealing. I would also lower the opacity of the logo on the white jumper and darken it so that it doesn’t stand out as much. I would also try to add a few more designs for the products if I had time to add more choices that the audience can choose from to buy. – Game Cover: I would make sure to get rid of the blue lines on the trousers of the main character to make it look real and natural. I would also try to minimise the amount of information on the back of the cover to make it look less messy. Finally I would try to make the money look more real and make them different so that it doesn’t look like they are fit .

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse Use text boxes and arrows
  7. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  8. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  9. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  10. What changes would you make to your product based upon your peer feedback and why?