The document provides initial reactions and plans for creating a video game. It discusses preferring to use 3D graphics over 2D as 3D allows for more detail. It also notes appreciation for having an open topic rather than being constrained to a specific theme. A mind map then combines ideas of an escape the tower game set during a zombie apocalypse where the player must escape and stop the virus from spreading. A mood board analysis reflects repetition of zombie themes to influence the final product and allow comparisons to other similar games. A schedule outlines plans to research the audience, create proposals, develop the 2D game over 4 weeks, and allow the final week for evaluation.