This document summarizes the research, planning, and production process for a video game project. It discusses researching similar games to serve as inspiration and learn from their similarities and differences. Audience interviews found a preference for games with storylines, so the author designed their game around a storyline. The planning process included a case study, initial game ideas, and a mood board. Production involved designing characters, terrain, houses, and trees for the game world. Feedback is provided on the game's aesthetics and how it meets the wants expressed in audience interviews.