Initial Plans
Gemma Nicholls
Initial reaction
My emotions toward the FMP are excitement and nervousness because I am fully in control of
something that I want to create. I’m nervous about not adding in enough detail/ not going it to enough
detail when describing and talking about some thing. But i'm happy that I can use other projects I have
completed throughout my first year on this course such as my print, videogame and audio project to
help me as a reference. I can also use the grades I got from those projects as a stepping stone for
knowing what I can and what isn’t necessary. This will help me if I get stuck on what to talk about or
what parts need to be discuses in more detail. I can also ask others for their opinion on what I could
also put so I add as much detail as possible if there is nothing more I can think of to add.
For my FMP I had a few ideas at what I wanted to do/create but the only solid thing that I wanted to
make sure I included into the project was animation as I enjoyed it a lot during previous projects. With
that in mind I looked over my pervious works and grades and decided to create another videogame
with better animations and more detail in the designs as I achieved the highest grades in that project
compared to the others. This was good as I new what path I would generally go down when completing
the project. I want to surpass the quality of work I created in my videogame project as with more time I
feel I can do more/better work.
To make sure I stay on schedule I am going to complete work at home in my free time as well as at
school. This helps me go into more detail, as well as keeps my stress lower as I know that if I cant
complete something during the school day as I want to add more detail to it I know I can complete it at
home.
Pre-proposal
• Tell me in no more than 30 words your initial thoughts about your FMP? E.g. what would you like to do, etc…
My thoughts towards the project were I wanted it on a topic that I enjoyed over the first year. What came to mind where the
videogame project and the Advergame project.
• Why have you chosen this as your potential project?
I chose to do a videogame project containing animations as I enjoyed animating the separate pieces (characters, backgrounds,
expressions, props) and making them flow together. I also like how I can also use different skills like audio to make the animation
feel like gameplay.
• Who is the project for? Think about the intended audience…basically, what’s the point of it/what is it’s purpose?
My project target audience will be teenagers to young adults (15-24). This is because I am in this age range I also have many
people around me with in this range so it is easier to get feed back.
• What about your project makes it personal and important to you?
This project is personal to me because I have grown up with videogames in my family since a young age because of my older
siblings. I have always admired the different challenges the characters overcome (as it is things you can not do in real life) also the
various art /graphic styles where mostly beautiful and intriguing. Videogames are important to me because I have nice/ fun
memories of watching them, my mother also enjoyed playing games when I was younger and we'd celebrate after if the levels
were hard.
• Describe the tone/mood/style of your potential product[s] [which techniques/characteristics are you employing?]
I want to create a story-based adventure platformer videogame, with a top over view. I also want to use the general idea of dark
vs. light and turn it in to an in-depth game where the player/watcher gets invested into the story.
I want to also extra products like posters as games are usually advertised to promote them.
• Why have you decided to work in this style/genre?
I have decided to work in this genre as I completed something similar in my previous videogame project. I enjoyed making an
animating all the components and with my FMP I can improve and create more character and levels in a more in-depth game. I
decided to work in the style of an adventure game as the game style generally has a backstory for the characters and why you are
in the situation.
Skills Audit
Name Gemma Nicholls
Which is your
area of interest
for your FMP?
I am interested in basing my FMP around
animation. I am also interested in music/
audio and sound effects to give things
different emotions.
If you had to
choose right now,
what would you
make?
Provide some
basic details on
the project, style,
format, etc.
Right now I would choose to create an
animated section of a video game that
includes different levels and various
sound effects. Possibly also some print
advertisement.
I would make another platform type
game as in my current videogame project
I enjoy that I can animate more different
sections and the style I would go for I a
hand drawn. This is because I like to
sketch the characters and backgrounds
and this suits me better than an 8-bit
style because I can add more detail.
What production
techniques most
interest you?
Animation, film, still image
What are your
inspirations for
your project?
My inspiration for this project is different
videogames; limbo, Gris, my videogame
project,
I am good
at this
I am OK at
this
I am not
confident
Joining in discussions /
Working in a group /
Influencing others /
Accepting the opinions of others /
Learning from others /
Knowing my roles and
responsibilities
/
Analysing facts /
Understanding why things go
wrong
/
Finding solutions /
Working to the requirements of a
brief
/
Meeting deadlines /
Getting to class on time /
Being responsible for my
coursework
/
Working productively in class /
Not using my mobile phone in
class
/
Asking questions /
Listening to others /
Being accurate with spelling,
punctuation and grammar
/
Speaking to a group /
Communicating my ideas and
concepts for production
/
Speaking formally and informally
in appropriate situations
/
Writing clearly /
Using computers to file and store
information
/
Using Adobe Premiere /
Using Adobe Photoshop /
Using basic computer packages
like Microsoft Word and Excel
/
Team Working
Problem Solving
Self- Management
Communication and
Literacy
Application of IT
Potential ideas: mind map
Vehicle simulation
videogames
Action
Platform games
Shooter games
Fighting games
Beat 'em up games
Stealth game
Survival games
Rhythm games
Action-adventure
Survival horror
Adventure
Text adventures Graphic adventures
Visual novels
Interactive movie
Real-time 3D adventures
Role-playingAction RPG
MMORPG
Tactical RPG
Sandbox RPG
First-person
party-based RPG
Fantasy
Simulation
Construction and
management
simulation
Life simulation
Strategy
Artillery game
Real-time
strategy (RTS)
Real-time
tactics (RTT)Multiplayer online
battle arena (MOBA)
Tower defense
Turn-based
strategy (TBS)
Turn-based
tactics (TBT)
Wargame
Grand strategy
wargame
Sports
Racing
Sports game
Competitive
Sports-based fighting
Other notable genres
Party game
MMO
Programming game
Trivia game
Board game
or card gameLogic game
Video game genres
Advergame
Art game
Casual game
religious game
Educational game
Esports
Exergame
Personalized game
Serious game
Casual games
Pros:
• Strategy- With strategy games I like how you get to plan and you have to think strategically
ahead of your opponent. With crating the game you can keep the different
background(maps) to a minimum or have a lot depending on how many matches I would
want to animate.
• Role-play- I enjoy with role play being able to move at your own pace with a story in your
own time. A pro of role playing is that nothing has to make complete sense. Roleplaying is
based of story telling. I like this because you can chose one or multiple genres such as
fantasy or medieval and make a story that other would have to follow.
• Adventure- I like the idea of an adventure because there is always one set goal the player is
trying to reach. An adventure would be okay to create from one set angle for the player to
view the game.
• Action- The emotions of suspense and adrenaline you can get from playing a good action
game you are invested in is something I like the idea of. A pro is that these can be create
with cleverly placed details such as added music.
• Sports- Pros of sports are they generally have a set number of players (e.g. table tennis is
two player). This I good because depending how you want to create the character there is a
set amount to complete.
Potential ideas: Pros and Cons
Cons:
• Strategy- Common strategy games are battles between multiple teams or as individual with
no Massive focus on story and with multiple moving components. These are cons because I
don’t think I have enough time to create a large amount of moving objects for a large group
or a few players.
• Role-play- Cons of roleplaying is the player generally has more freedom and games that are
open world/ online with multiple players are hard to animate because you encounter many
different people and you don’t have to follow the games story. This is a problem because I
want my player to be invested in the story.
• Adventure- Adventure games is generally driven by interaction and exploration but I would
like to add some senses of action into my animation as I did in my previous videogame
project.
• Action- A lot of fighting would mean a lot of different sprits and with human figures or thing
that actually exist making sure the features look and flow correctly would be very important
to make it look right.
• Sports- I personally am not a big fan of sports as they can be slow and tedious depending on
the game but it would be hard to create a fast pace game. A con for sport games for me is it is
a battle between individuals and teams with out really any story and I would like to create a
game that has a focus on a story. Creating the game the view the player sees is important
depending on the game the view of the character would change.
Potential ideas: Pros and Cons
Initial ideas: mind map
Platformer game
Why I chose
Types of Platformer games I like
I chose to create a Platformer
because I they one of the games I
have the fondest memories of
playing. This is a personal choice
but I also have experience playing
these types of games.
I enjoy platformers with a
story line element, so the
player can get invested
and convey the emotions
that were designed to be
felt by the developers
Unlike rage some inducing games that
have the player constantly attached to
the game, platfromers generally have
levels so you can stop and have a
break and feel accomplished by
completing a section
Little big planet
limbo Super Mario brothers
Binding of Isaac
Gris
darklings
Ratchet and clank
Bubble bobble Spyro
Crash bandicoot
Kirby
Platformers have a range
of different styles from
realistic to 8-bit. I want to
experiment and animate in
different types of art styles
that I enjoy playing in.
sonic
Character ideas: mind map
Characters
MonstersPlayers
Anatomy
Human
Hand drawn/ created
Shapes Consistent
Anatomy
Human
Zombies
Consistency
Slimes /blob creatures
Circles
Rectangles
Squares
Costumes
Created /hand drawn
Hidden
Colours Monochrome
Grey scale
Black and white
Warrior
Ninja
Plain
Knight
dark
bright
Colourful Water colour
Block colour
Pastel
harmonic
cold
warm
Textures/ features
Feathers
Smooth
Spiky Shapes
Square
Triangular
Fur
Mood Board: characters
Mood Board Analysis: character
How does your mood board inspire your project?
My character mood board inspires different appearances my game characters can take form as.
The mood board mainly consists of repetitive monochrome characters, with a few images that
use muted and pastel colours. 2-dimentional and 3-dimentional characters are both on the mood
board to explore the different dimensions. However with the time frame I have to create my
products 2- dimensional character are easier/faster to produce.
Some of the art style from the mood board are characters with various body types. Some looking
human-like while others use different shapes and others take irregular shapes. The style some of
the images/ screen shots they are created in is watercolour based, layered grey scale, block
colour black and contrasting black and white colours.
How will your mood board influence your final product?
This mood board will influence my main character(s) appearances. This meaning the shape, style,
mood and colour pallet I choose to make my main character around. Also this will inspire the
creation of monster(s) appearances. The tone, mood and style from the mood board will help me
decide the final monster(s) look.
Background ideas: mind map
backgrounds
textures props
terrain
colours
rubble
grass
trees
dirt
stone
leaves
trees
grass
jungle
cavernsOut of space
marshland
tundraheaven
hell
Different dimensions
animals
City streets
buildings
houses
Lamp posts
birds
Unidentifiable creatures
monochrome
pastel
Water colour
Block colours
dark
light
glass
bricks
rocks
colourfulharmonic
contrasting
mountains
Mood Board: backgrounds
Mood Board Analysis: background
How does your mood board inspire your project?
The mood board inspires the art style of the background for my videogame project. All of the
images and screen shots show art styles that contain lots of layers and depth with harmonious
colours. Some images use solid colours and shading while others use a watercolour art style that
has different colours and shades blending together. There is a repetition of black, greys, whites an
blues with reds and purples used less often.
Outside areas like Forests and mountains/hill areas are the most frequent terrains amongst the
images. Th mood board inspires different locations for my videogame to take place in and types
of obstacles and props that I can include to keep the appearance interesting. For example rubble
and stumps to jump over and birds and insects to look at and make the background more natural.
How will your mood board influence your final product?
The mood board will influence my games background by the visual appearance of the art style
and terrain. Along with what will appear, what will become an obstacle and how the audience
views the game. As all the images view the game from a side view.
Mood board: text/fonts
Mood Board Analysis
How does your mood board inspire your project?
The text/font on my mood board inspires different type of moods and emotions that I can
implement into my videogame. My favourite styles are the futuristic and cryptic fonts because
they inspire mystery and the unknown. They are noticeable as letters from the alphabet.
However, they don’t keep the standard form like either texts e.g. comic sans. Other fonts/texts
that are on my mood board have a hand written style. I chose these fonts because I like how they
feel more familiar and personal than block fonts.
Most of the fonts on the mood board are in cap lock from, this is because it is easier to read and
understand. This is especially the case with the non standard lettering. The majority of the fonts
are coloured in black And white with a few uncommon colourful texts. This inspires me to play
around with the text colours when creating my products.
How will your mood board influence your final product?
The text/fonts will influence my final product as it changes how people view and feel the
products. The mood board influences what style, spacing and is it in cap lock form. Also the
mood board influences me to play around with the colour(s) to create the emotions I want to
convey.
Initial ideas: side product
• Different ideas for side products to go with an animated videogame:
• Trailer
• Poster
• Pamphlet
• Magazine page(s)
Side products are usually created to advertise and inform audiences about products
that are about to hit the market. It also lets the company who created the product
become more known if the product becomes really popular, so the product is
advertised as the best and needed. This allows the product to become known and
wanted to the demographic their targeting .
Initial ideas: side product poster
poster
backgrounds
colours
Emotions to convey
Characters
View
monochrome
dark
light
colourful
Monsters
Main character(s)
Side character Above(sky view)
below
Side view
Over the shoulder
From the
character(s) eyes
Outside perspective
boss minions
Happiness
depressed
angry
sad
tired
confused
desperate
contrasting
harmonicwarm
cold
mpc
desert
terrain
jungle
cavernsOut of space
marshland
tundra
heaven
hell
Different dimensions
City streets
buildings
mountains
block
Final ideas
• Video game
My final videogame idea is a single/multiplayer action-adventure platfromer, with a storyline that
the game follows. The style of the background and characters will be hand drawn and organic.
The colour pallet will consist of dark colours mainly black with a contrasting lighter colours
(whites).Mood and emotions of the videogame will follow the storyline of the game by a small
cut scene to introduce the characters.
• Poster
I chose to create a poster as a side product because they are very common in gaming magazines
when company's release a new game. I also like the idea of creating some of the poster art in
Photoshop.
My final poster idea is a portrait A4 size that would fit inside a magazine but is also sizable to fit in
different sizes like A2. The colour pallet is going to stay the same as the videogame. Which would
be of dark colours mainly black with a contrasting lighter colours (whites). The emotions and
mood I want the poster to convey is mystery, unknown and cryptic. This is because I want people
to want to play the game out of curiosity and not think is a common platfromer.
Key Influences
• Playdead games
Are a independent game development company. They have only created 2 games so
far but have high quality animation/visuals and sound effects. They are good at pulling
out the audiences emotions.
The games limbo and inside influence me as they know how to get the players
absorbed in both attention and emotions. That is something I want to try and create
quality over quantity. The sound effects and music match the setting and the tone
perfectly to create a amazing atmosphere. I also want to make sure my games sound
effects and music suits/creates an atmosphere I want.
https://pl
aydead.c
om/
Key Influences
• Nomada studio/ Conrad Roset
Nomada studio is a new videogame development company. Filled with experienced
developers and amazing artists/ illustrators. Conrad Roset featured some of his art
works in their debut game Gris.
The art created by Conrad for the videogame Gris influences me to be more
experimental with where and how I put colour down on the page. I think the art style
is really pretty and I love the mixed medias he uses to create the striking pictures. The
Gris game especially influences me as I am creating a videogame animation and I was
to make my animation look visually appealing to get audiences to want to play the
game.
https://www.conr
adroset.com/portf
olio
Key Influences
• Mildmania
Mildmania is a game development studio that mainly focuses on mobile apps. They
have created different types of games from a puzzle games to and adventure games.
The games created by this development studio use many different styles. The game
darkling is the most influential towards my videogame as the colour pallet is like
something I want to create for my game. Also the character and creatures give me a
lot of inspiration for creating my own sprites.
http://mildmania.com/home
schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Initial Plans and Proposal • Mood boards, mind maps and analysis, key influences.
• Plan for my own game, audience , concept, rational and evaluation.
2 Research • Existing products and analysis
• Secondary and primary research
3 • Research • Subject research
• Experiments
• bibliography
4 • Pre-Production • Style sheet/visual planning
• Sound effect/music list, budget
• Storyboard/scene plan, action plan
• Health and safety, Contingency plan
5 Production  Create all the characters, character text/ movements, monsters/ minions.
 Product reflection
6 Production  Create all the backgrounds and different levels that the character will appear on
 Create any needed props
7 Production  Create anything else needing
 Start to animate to make a coherent videogame.
 Product reflection
8 Production • Secondary product creation (poster)
• Text selection, photo creation
9 Evaluation • Research, planning, time management
• Technical Qualities, Aesthetic Qualities, Audience Appeal
• Peer Feedback, Peer Feedback Summary

1. initial plans mfp updated

  • 1.
  • 2.
    Initial reaction My emotionstoward the FMP are excitement and nervousness because I am fully in control of something that I want to create. I’m nervous about not adding in enough detail/ not going it to enough detail when describing and talking about some thing. But i'm happy that I can use other projects I have completed throughout my first year on this course such as my print, videogame and audio project to help me as a reference. I can also use the grades I got from those projects as a stepping stone for knowing what I can and what isn’t necessary. This will help me if I get stuck on what to talk about or what parts need to be discuses in more detail. I can also ask others for their opinion on what I could also put so I add as much detail as possible if there is nothing more I can think of to add. For my FMP I had a few ideas at what I wanted to do/create but the only solid thing that I wanted to make sure I included into the project was animation as I enjoyed it a lot during previous projects. With that in mind I looked over my pervious works and grades and decided to create another videogame with better animations and more detail in the designs as I achieved the highest grades in that project compared to the others. This was good as I new what path I would generally go down when completing the project. I want to surpass the quality of work I created in my videogame project as with more time I feel I can do more/better work. To make sure I stay on schedule I am going to complete work at home in my free time as well as at school. This helps me go into more detail, as well as keeps my stress lower as I know that if I cant complete something during the school day as I want to add more detail to it I know I can complete it at home.
  • 3.
    Pre-proposal • Tell mein no more than 30 words your initial thoughts about your FMP? E.g. what would you like to do, etc… My thoughts towards the project were I wanted it on a topic that I enjoyed over the first year. What came to mind where the videogame project and the Advergame project. • Why have you chosen this as your potential project? I chose to do a videogame project containing animations as I enjoyed animating the separate pieces (characters, backgrounds, expressions, props) and making them flow together. I also like how I can also use different skills like audio to make the animation feel like gameplay. • Who is the project for? Think about the intended audience…basically, what’s the point of it/what is it’s purpose? My project target audience will be teenagers to young adults (15-24). This is because I am in this age range I also have many people around me with in this range so it is easier to get feed back. • What about your project makes it personal and important to you? This project is personal to me because I have grown up with videogames in my family since a young age because of my older siblings. I have always admired the different challenges the characters overcome (as it is things you can not do in real life) also the various art /graphic styles where mostly beautiful and intriguing. Videogames are important to me because I have nice/ fun memories of watching them, my mother also enjoyed playing games when I was younger and we'd celebrate after if the levels were hard. • Describe the tone/mood/style of your potential product[s] [which techniques/characteristics are you employing?] I want to create a story-based adventure platformer videogame, with a top over view. I also want to use the general idea of dark vs. light and turn it in to an in-depth game where the player/watcher gets invested into the story. I want to also extra products like posters as games are usually advertised to promote them. • Why have you decided to work in this style/genre? I have decided to work in this genre as I completed something similar in my previous videogame project. I enjoyed making an animating all the components and with my FMP I can improve and create more character and levels in a more in-depth game. I decided to work in the style of an adventure game as the game style generally has a backstory for the characters and why you are in the situation.
  • 4.
    Skills Audit Name GemmaNicholls Which is your area of interest for your FMP? I am interested in basing my FMP around animation. I am also interested in music/ audio and sound effects to give things different emotions. If you had to choose right now, what would you make? Provide some basic details on the project, style, format, etc. Right now I would choose to create an animated section of a video game that includes different levels and various sound effects. Possibly also some print advertisement. I would make another platform type game as in my current videogame project I enjoy that I can animate more different sections and the style I would go for I a hand drawn. This is because I like to sketch the characters and backgrounds and this suits me better than an 8-bit style because I can add more detail. What production techniques most interest you? Animation, film, still image What are your inspirations for your project? My inspiration for this project is different videogames; limbo, Gris, my videogame project, I am good at this I am OK at this I am not confident Joining in discussions / Working in a group / Influencing others / Accepting the opinions of others / Learning from others / Knowing my roles and responsibilities / Analysing facts / Understanding why things go wrong / Finding solutions / Working to the requirements of a brief / Meeting deadlines / Getting to class on time / Being responsible for my coursework / Working productively in class / Not using my mobile phone in class / Asking questions / Listening to others / Being accurate with spelling, punctuation and grammar / Speaking to a group / Communicating my ideas and concepts for production / Speaking formally and informally in appropriate situations / Writing clearly / Using computers to file and store information / Using Adobe Premiere / Using Adobe Photoshop / Using basic computer packages like Microsoft Word and Excel / Team Working Problem Solving Self- Management Communication and Literacy Application of IT
  • 5.
    Potential ideas: mindmap Vehicle simulation videogames Action Platform games Shooter games Fighting games Beat 'em up games Stealth game Survival games Rhythm games Action-adventure Survival horror Adventure Text adventures Graphic adventures Visual novels Interactive movie Real-time 3D adventures Role-playingAction RPG MMORPG Tactical RPG Sandbox RPG First-person party-based RPG Fantasy Simulation Construction and management simulation Life simulation Strategy Artillery game Real-time strategy (RTS) Real-time tactics (RTT)Multiplayer online battle arena (MOBA) Tower defense Turn-based strategy (TBS) Turn-based tactics (TBT) Wargame Grand strategy wargame Sports Racing Sports game Competitive Sports-based fighting Other notable genres Party game MMO Programming game Trivia game Board game or card gameLogic game Video game genres Advergame Art game Casual game religious game Educational game Esports Exergame Personalized game Serious game Casual games
  • 6.
    Pros: • Strategy- Withstrategy games I like how you get to plan and you have to think strategically ahead of your opponent. With crating the game you can keep the different background(maps) to a minimum or have a lot depending on how many matches I would want to animate. • Role-play- I enjoy with role play being able to move at your own pace with a story in your own time. A pro of role playing is that nothing has to make complete sense. Roleplaying is based of story telling. I like this because you can chose one or multiple genres such as fantasy or medieval and make a story that other would have to follow. • Adventure- I like the idea of an adventure because there is always one set goal the player is trying to reach. An adventure would be okay to create from one set angle for the player to view the game. • Action- The emotions of suspense and adrenaline you can get from playing a good action game you are invested in is something I like the idea of. A pro is that these can be create with cleverly placed details such as added music. • Sports- Pros of sports are they generally have a set number of players (e.g. table tennis is two player). This I good because depending how you want to create the character there is a set amount to complete. Potential ideas: Pros and Cons
  • 7.
    Cons: • Strategy- Commonstrategy games are battles between multiple teams or as individual with no Massive focus on story and with multiple moving components. These are cons because I don’t think I have enough time to create a large amount of moving objects for a large group or a few players. • Role-play- Cons of roleplaying is the player generally has more freedom and games that are open world/ online with multiple players are hard to animate because you encounter many different people and you don’t have to follow the games story. This is a problem because I want my player to be invested in the story. • Adventure- Adventure games is generally driven by interaction and exploration but I would like to add some senses of action into my animation as I did in my previous videogame project. • Action- A lot of fighting would mean a lot of different sprits and with human figures or thing that actually exist making sure the features look and flow correctly would be very important to make it look right. • Sports- I personally am not a big fan of sports as they can be slow and tedious depending on the game but it would be hard to create a fast pace game. A con for sport games for me is it is a battle between individuals and teams with out really any story and I would like to create a game that has a focus on a story. Creating the game the view the player sees is important depending on the game the view of the character would change. Potential ideas: Pros and Cons
  • 8.
    Initial ideas: mindmap Platformer game Why I chose Types of Platformer games I like I chose to create a Platformer because I they one of the games I have the fondest memories of playing. This is a personal choice but I also have experience playing these types of games. I enjoy platformers with a story line element, so the player can get invested and convey the emotions that were designed to be felt by the developers Unlike rage some inducing games that have the player constantly attached to the game, platfromers generally have levels so you can stop and have a break and feel accomplished by completing a section Little big planet limbo Super Mario brothers Binding of Isaac Gris darklings Ratchet and clank Bubble bobble Spyro Crash bandicoot Kirby Platformers have a range of different styles from realistic to 8-bit. I want to experiment and animate in different types of art styles that I enjoy playing in. sonic
  • 9.
    Character ideas: mindmap Characters MonstersPlayers Anatomy Human Hand drawn/ created Shapes Consistent Anatomy Human Zombies Consistency Slimes /blob creatures Circles Rectangles Squares Costumes Created /hand drawn Hidden Colours Monochrome Grey scale Black and white Warrior Ninja Plain Knight dark bright Colourful Water colour Block colour Pastel harmonic cold warm Textures/ features Feathers Smooth Spiky Shapes Square Triangular Fur
  • 10.
  • 11.
    Mood Board Analysis:character How does your mood board inspire your project? My character mood board inspires different appearances my game characters can take form as. The mood board mainly consists of repetitive monochrome characters, with a few images that use muted and pastel colours. 2-dimentional and 3-dimentional characters are both on the mood board to explore the different dimensions. However with the time frame I have to create my products 2- dimensional character are easier/faster to produce. Some of the art style from the mood board are characters with various body types. Some looking human-like while others use different shapes and others take irregular shapes. The style some of the images/ screen shots they are created in is watercolour based, layered grey scale, block colour black and contrasting black and white colours. How will your mood board influence your final product? This mood board will influence my main character(s) appearances. This meaning the shape, style, mood and colour pallet I choose to make my main character around. Also this will inspire the creation of monster(s) appearances. The tone, mood and style from the mood board will help me decide the final monster(s) look.
  • 12.
    Background ideas: mindmap backgrounds textures props terrain colours rubble grass trees dirt stone leaves trees grass jungle cavernsOut of space marshland tundraheaven hell Different dimensions animals City streets buildings houses Lamp posts birds Unidentifiable creatures monochrome pastel Water colour Block colours dark light glass bricks rocks colourfulharmonic contrasting mountains
  • 13.
  • 14.
    Mood Board Analysis:background How does your mood board inspire your project? The mood board inspires the art style of the background for my videogame project. All of the images and screen shots show art styles that contain lots of layers and depth with harmonious colours. Some images use solid colours and shading while others use a watercolour art style that has different colours and shades blending together. There is a repetition of black, greys, whites an blues with reds and purples used less often. Outside areas like Forests and mountains/hill areas are the most frequent terrains amongst the images. Th mood board inspires different locations for my videogame to take place in and types of obstacles and props that I can include to keep the appearance interesting. For example rubble and stumps to jump over and birds and insects to look at and make the background more natural. How will your mood board influence your final product? The mood board will influence my games background by the visual appearance of the art style and terrain. Along with what will appear, what will become an obstacle and how the audience views the game. As all the images view the game from a side view.
  • 15.
  • 16.
    Mood Board Analysis Howdoes your mood board inspire your project? The text/font on my mood board inspires different type of moods and emotions that I can implement into my videogame. My favourite styles are the futuristic and cryptic fonts because they inspire mystery and the unknown. They are noticeable as letters from the alphabet. However, they don’t keep the standard form like either texts e.g. comic sans. Other fonts/texts that are on my mood board have a hand written style. I chose these fonts because I like how they feel more familiar and personal than block fonts. Most of the fonts on the mood board are in cap lock from, this is because it is easier to read and understand. This is especially the case with the non standard lettering. The majority of the fonts are coloured in black And white with a few uncommon colourful texts. This inspires me to play around with the text colours when creating my products. How will your mood board influence your final product? The text/fonts will influence my final product as it changes how people view and feel the products. The mood board influences what style, spacing and is it in cap lock form. Also the mood board influences me to play around with the colour(s) to create the emotions I want to convey.
  • 17.
    Initial ideas: sideproduct • Different ideas for side products to go with an animated videogame: • Trailer • Poster • Pamphlet • Magazine page(s) Side products are usually created to advertise and inform audiences about products that are about to hit the market. It also lets the company who created the product become more known if the product becomes really popular, so the product is advertised as the best and needed. This allows the product to become known and wanted to the demographic their targeting .
  • 18.
    Initial ideas: sideproduct poster poster backgrounds colours Emotions to convey Characters View monochrome dark light colourful Monsters Main character(s) Side character Above(sky view) below Side view Over the shoulder From the character(s) eyes Outside perspective boss minions Happiness depressed angry sad tired confused desperate contrasting harmonicwarm cold mpc desert terrain jungle cavernsOut of space marshland tundra heaven hell Different dimensions City streets buildings mountains block
  • 19.
    Final ideas • Videogame My final videogame idea is a single/multiplayer action-adventure platfromer, with a storyline that the game follows. The style of the background and characters will be hand drawn and organic. The colour pallet will consist of dark colours mainly black with a contrasting lighter colours (whites).Mood and emotions of the videogame will follow the storyline of the game by a small cut scene to introduce the characters. • Poster I chose to create a poster as a side product because they are very common in gaming magazines when company's release a new game. I also like the idea of creating some of the poster art in Photoshop. My final poster idea is a portrait A4 size that would fit inside a magazine but is also sizable to fit in different sizes like A2. The colour pallet is going to stay the same as the videogame. Which would be of dark colours mainly black with a contrasting lighter colours (whites). The emotions and mood I want the poster to convey is mystery, unknown and cryptic. This is because I want people to want to play the game out of curiosity and not think is a common platfromer.
  • 20.
    Key Influences • Playdeadgames Are a independent game development company. They have only created 2 games so far but have high quality animation/visuals and sound effects. They are good at pulling out the audiences emotions. The games limbo and inside influence me as they know how to get the players absorbed in both attention and emotions. That is something I want to try and create quality over quantity. The sound effects and music match the setting and the tone perfectly to create a amazing atmosphere. I also want to make sure my games sound effects and music suits/creates an atmosphere I want. https://pl aydead.c om/
  • 21.
    Key Influences • Nomadastudio/ Conrad Roset Nomada studio is a new videogame development company. Filled with experienced developers and amazing artists/ illustrators. Conrad Roset featured some of his art works in their debut game Gris. The art created by Conrad for the videogame Gris influences me to be more experimental with where and how I put colour down on the page. I think the art style is really pretty and I love the mixed medias he uses to create the striking pictures. The Gris game especially influences me as I am creating a videogame animation and I was to make my animation look visually appealing to get audiences to want to play the game. https://www.conr adroset.com/portf olio
  • 22.
    Key Influences • Mildmania Mildmaniais a game development studio that mainly focuses on mobile apps. They have created different types of games from a puzzle games to and adventure games. The games created by this development studio use many different styles. The game darkling is the most influential towards my videogame as the colour pallet is like something I want to create for my game. Also the character and creatures give me a lot of inspiration for creating my own sprites. http://mildmania.com/home
  • 23.
    schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Initial Plans and Proposal • Mood boards, mind maps and analysis, key influences. • Plan for my own game, audience , concept, rational and evaluation. 2 Research • Existing products and analysis • Secondary and primary research 3 • Research • Subject research • Experiments • bibliography 4 • Pre-Production • Style sheet/visual planning • Sound effect/music list, budget • Storyboard/scene plan, action plan • Health and safety, Contingency plan 5 Production  Create all the characters, character text/ movements, monsters/ minions.  Product reflection 6 Production  Create all the backgrounds and different levels that the character will appear on  Create any needed props 7 Production  Create anything else needing  Start to animate to make a coherent videogame.  Product reflection 8 Production • Secondary product creation (poster) • Text selection, photo creation 9 Evaluation • Research, planning, time management • Technical Qualities, Aesthetic Qualities, Audience Appeal • Peer Feedback, Peer Feedback Summary

Editor's Notes

  • #10 Collection of images related to your product/inspirational/visually interesting At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here. Make the theme obvious – make it clear what you’re trying to get across Use a combination of images sizes – or build around a larger central image Incorporate text Look beyond the internet – use books, your own photos, etc Be a curator – create links between the content, the ‘thread’ will make it easier to understand Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
  • #11 Collection of images related to your product/inspirational/visually interesting At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here. Make the theme obvious – make it clear what you’re trying to get across Use a combination of images sizes – or build around a larger central image Incorporate text Look beyond the internet – use books, your own photos, etc Be a curator – create links between the content, the ‘thread’ will make it easier to understand Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
  • #14 Collection of images related to your product/inspirational/visually interesting At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here. Make the theme obvious – make it clear what you’re trying to get across Use a combination of images sizes – or build around a larger central image Incorporate text Look beyond the internet – use books, your own photos, etc Be a curator – create links between the content, the ‘thread’ will make it easier to understand Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
  • #21 Identify at least 3 key influences and discuss how and why they will influence your project.
  • #22 Identify at least 3 key influences and discuss how and why they will influence your project.
  • #23 Identify at least 3 key influences and discuss how and why they will influence your project.