The document provides an evaluation of Luke Ross's FMP project. It summarizes the strengths and weaknesses of the research, planning, and time management phases. For the research, strengths included analyzing different game designs and focusing on specific audiences. However, some audience demographics were repetitive. For planning, mind maps were helpful for exploring ideas, but the mood board was less so. Managing time well allowed tasks to be completed on time, but rushing the final product and reflection lowered quality. More time would have allowed improvements to graphics, features, and animation.