This document provides an overview of the process for creating an animated game. It describes including an intro screen with a spacebar prompt, a company logo, a main menu with options like Play and Settings. It also describes creating character selection screens with 3 choices, designing game levels with obstacles, powerups, and enemies. Throughout the animation different tools were used including the pencil, brush, and eraser tools. Sound effects and background music were also included to enhance the gaming experience. The finished animation is over 2 minutes long, including multiple levels, character deaths, and checkpoints.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2. Process
• This is the introduction to my
animation/game. Instead of going straight
into the start of the game I wanted it to
make it look like an internet game as the
spacebar is on a keyboard. However, if I was
to make it on another console such as Xbox
or PS I would change to a button on the
controller for example Square for
PlayStation and A for Xbox.
• I used the text tool and changed the colour
to white so its easy to see. The animation
actually starts with the text flashing and
then slowly fading out after pressing the
space bar. The noise of hitting the space bar
will be included as a sound effect.
3. Process
• This is the company logo for my game as it’s a
video game. I went easy and simple with the
logo and name.
• I just used white for the colour so it looks
standard and professional and not to
complicated with loads of colours.
• This is at the start of the animation only 20
seconds in. I made this so it looks like a proper
game with a company logo and is obviously
made up.
• The tools that I used in this process were the
pencil tool and the brush tool. I used the brush
tool to colour the whole background in black
and used the pencil tool to make the company
logo with the colour white. When doing this
process throughout the animation I had the
pixel grid on at all times as it helped me get all
the specific parts of the game really accurate
when making them.
4. Process
• This is the main menu starter screen for my
game and has plenty of features to talk
about. I included a lock for unlockables in
the game and a sign for the first level. I’ve
also included the PLAY button so when the
animation plays through it clicks on it. This
first screenshot is partially finished.
• The second screenshot shows the finished
starter screen and honestly looks really
good. I then included the title of the game, a
made up character and a ‘options’ tab. This
didn’t take too long to make it’s just making
everything fit onto the layer.
• The tools that I used in this process were the
same tools from the previous slide. I used
the pencil, brush, eye drop and the eraser
tools throughout my product as they are the
most useful tools from the ones given to me
on the software. Out of majority of the tools
I could find these tools were the most useful
to me as they are good for pixelated
gameplay.
5. Process
• This part of the animation is the character
selection menu and has three made up
characters. These two screenshots are
before and after the making of the
characters.
• I decided to change the background colour
because it didn’t suit the pillars that were
designed for a castle and wanted a colour
that would recommend danger and power.
• The tools that I used in this part of the
animation are the same as the ones from
the previous slide. I changed the
background from brown to red as it didn’t
look right. I used the eye drop tool to
change colour and fill it in with both the
brush and pencil tool. In this process I had
to make the characters from scratch and
make them surrounded by a castle as I
couldn’t think of a decent scenery to
surround them by.
6. Process
• This is one of the character selection parts
of the animation and its basically the same
concept as the previous character. It’s just
the different looks and weapon and name.
• This was about 40 seconds into the
animation and was same as the previous
slide using the same tools and processes.
The main tools were the pencil tool and the
eye drop tool as I was changing the colours
quite a lot.
• The characters look big in this part of the
animation however they are narrows down
by a couple of pixels and are then made
smaller because of the level size.
7. Process
This part of the animation is the character selection where it selects the character for the first level with the mouse on the computer screen. I’ve
made it like this so it looks like somebody’s clicking on the ‘select’ button as it’s a PC and console game. It would be different if I made it for
another console such as PlayStation or Xbox. I made the background myself and then putting the character on top of the background. This part
of the animation is where you select the character, I made the process of moving the mouse towards the select button by using several layer and
moving the mouse slowly towards the button. I ended up copying the same layer over 10 times to move it fro the bottom right of the screen the
middle. After selecting the character the screen starts to fade out which means that I’ve decreased the brightness by 25% over 4 layers. This is
done in 5-10 frames per second which is quite fast and takes less than a second to fade out and move onto the next part of the animation.
8. Process
This screenshot is the start of the level. This is where the proper animation starts because it has a scoreboard that changes throughout the
animation. In this particular part of the animation, I have a lot of separated layers that are included in this bit and all play a part. All this is done
on a timeline which is used all the time/throughout the time making this. The took a bit of time because at this stage I made the whole level
before starting the animation and it was better to do that than making the level as I went along. The tools (when making the whole level before
the animation has even started) were the pencil tool, brush tool, eye drop tool and the eraser tool if mistakes were made. These again are the
same tools that I’ve used throughout the animation and it has worked out fine using them all.
9. Process
This screenshot is just another part for the animation and the character moving slowly towards a coin to collect. I added the
coins because it adds something to the game whilst playing it. Collecting coins will get the score up which I haven’t had
chance to change yet, however without the coins the level would look standard and boring.
10. Process
This screenshot is about 2-3 seconds after the other one and looks different compared to the one with the coin. This
screenshot/part of the animation has spikes to avoid and little parts of grass. I did this to make it look better because
without the likes of spikes and little additions like grass it wouldn’t be a proper level and wouldn’t interest my audience
enough. The tools used in this process were the same as I’ve mentioned in previous slides. However I had to change the
colours for the spikes because otherwise it would blend in with the parts of the background.
11. Process
This screenshot is about 5 seconds after the other and is probably the one that is most complex. In this part of the
animation I had a lot to move about and do at the same time. This part of the animation is when the character Oscar brings
out his sledgehammer and throws it at the little enemy at the far side. This carries on into the next screenshot, but before
that the character moves towards the wooden box and smashes it with the sledgehammer and a coin comes out. I added
this so my audience find it fun to break up a wooden crate/box instead of not using the hammer throughout the animation.
12. Process
This screenshot is when the character throws the sledgehammer at the enemy and this part of the animation took the most
time because I had to make it look like the character threw it properly and it worked out pretty well. This was one of the
best parts of the animation to make as it looks pretty cool when playing it through. I used the pen tool not just for the part
but the whole animation as it’s a very important tool that I use.
13. Process
This screenshot is the halfway stage of my animation as there’s a checkpoint. The gameplay time is about 25 seconds in before the character reaches the checkpoint which means there’s about the same time for the
second half of the animation. However at this stage the character actually dies and respawns at the beginning of the level which means not starting at the checkpoint. He hits the spike, which in my game is an instant
death and has to start again. Throughout this process of making the gameplay part of the animation the background image of the hills always changes throughout so it’s not the same hill and goes up and down in the
process. The tools that I used in this process were the same I’ve been using all the way through the animation.
The timeline is the hardest part about making the game. There’s so many things to cover whilst designing the level and making the character move. For example when the character moves closer to the right side of the
screen I have to move the background/level design to the left and then move the character with it. It very complicated and a long process to do, however I got the hang of it when getting used to all the tools and
processes needed to make the game possible. I had to do this frame by frame because I prefer this way compared to the other, there are two kind of timeline processes you can choose from and I chose the more
advanced option because I’m used to the layers all being in one place and on top of each other so I know where everything is at a specific time. When it gets towards the checkpoint a sign comes down saying
‘Checkpoint reached’ and this has to be played over the character moving and moving the background all at the same time. My own opinion on my animation is positive, I really do like how I’ve made the animation
last more than 2 minutes, the additional features, weapons, character appearances and enemy creatures. Some of these ideas have come from the quantitative research / questionnaire which has helped massively
when it came to not having back up ideas. I took some of the answers from the questionnaire that sounded useful and important and added them to my game which my audience will enjoy. Adding something from
the questionnaire can make people feel happy and feel like there are being listened and not ignored. I also got answers from the interviews / qualitative research that helped me put ideas together.
The percentages of the layers throughout the animation are always 100%, however when it comes to the part when the character dies the opacity of everything on screen goes down to 25% over 4 layers so it ends up
at 0% in a short amount of time.
14. Process
These screenshots are from the end of the animation where the character finally gets the checkpoint and gets a power-up. (Instead of talking about every individual screenshot I thought it
would be easier to put them all on one slide and talk about them this way). I forgot to mention in the previous slides that the whole animation has sound effects and music. This is played
throughout the animation except from the start where the ‘Press Space Button’ part and the company logo part of the animation where there’s no sound. This then fades into the next part of
the animation that is the starter screen. The music is all royalty and copyright free. I got the music off YouTube and it decent. It’s fit for an adventure game which was perfect for my product.
The sound effects were off Sound Bible and were specifically used when the character jumps, a power-up is obtained and an enemy is defeated. There’s more parts of the animation which have
sound effects in them, they’re just for other features in the game. For example the ‘Checkpoint Reached’ stage has a sound effect to show that you have reached the half way stage of the level.
I think adding a little feature like that can make my audience feel good about the game and that there’s effort put into it. The tools in the second part of the animation are the same ones I have
been using throughout the process of making the game. The pencil tool, brush tool, eye drop tool and eraser tool were the main tools that I used throughout the process and helped massively. I
chose these tools because they were the most useful and were easiest to use from all of the tools available to me.
I think the length of the animation is also a positive because I’ve made it over 2:30 minutes near to 3 minutes long. I’ve got all the features I wanted in my animation and that’s a positive.
Normally I would change my mind on some ideas that I think wouldn’t work, however I’ve got everything in my game that I wanted.
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.