The document describes experiments conducted for a game character and weapon design. In the first experiment, the author used basic tools like the pencil and eyedropper tools to design a character matching a suggested weapon from a survey. For the second experiment, the author designed a stronger character wielding a flamethrower, which took longer. The author reflects that they will include weapon designs and bright colors in their final pixelated game, with single-layer character animations, incorporating feedback from their surveys and interviews.
2. Process
The tools that I mainly used in this experiment were the simplest of tools such as the pencil and brush tool to fill in the gaps
and the eyedropper tool. The eyedropper tool is to select which colour you want to use each time and that’s the tool I used
majority of the time especially when it came to using different shades of grey. The weapon was suggested in the
questionnaire and turned out well matching with the shoes. The idea of different colours of the arms was to look like
armour so I used the pencil and eyedropper tool to change the colours. I took this character idea from a mate who looks
similar, but I've added my own features to him and has turned out pretty well. However this is only an experiment and not
the proper thing so I think I did well for my experiment. The overall process was to create a character that looked like a
friend and had aspects that would be good for an adventure game.
3. Process
The tools that I used in this experiment are the same as the previous experiment. I used all the same tools including the
eyedropper tool, pencil and brush tool, as well as colour changing throughout the process. The colours are quite similar to
the other design, however this was harder and took longer to process because of what weapon was chosen. I used the
eyedropper tool to select the correct colour and use that colour with the pencil tool. I went for a character that was strong
and had a flamethrower as a weapon, which was also a suggestion from the questionnaire. This won’t be a character in my
game because it’s an experiment and looks good as there’s a lot of effort into it. My game will be a pixel game so characters
will be smaller and have less features. This is a bigger version of the character(s) that I’m going to make in my game. This
will be good for my audience to see as well so thy know the kind of characters that are going to be added into the game.
4. Reflection
• What elements of your experiments will you
include in your final product?
• I would include the weapons I made on the characters into the game.
• I will include bright colours to show off the characters as well as the dark colours for weapons and
enemies.
• I will make the characters pixelated and the game pixelated. This is because it would be harder to make,
what would look like, a real-life game. I chose pixel because it would be easier for me as I’m not as good as
others designing real-life characters and designing a level made realistic.
• When I made the characters I only used one layer because I didn’t need more than one. This is what I’ll do
in my final production with the character within the animation. I would only use more than one layer if the
character threw their weapon or did something during the animation that isn’t walking or doing
summersaults.
• The quantitative and qualitative results from the survey and the interviews were good. I took some of the
answers from the questionnaire and thinking of adding them to my game. I got some good advice from the
interviews and helped me put some ideas together, such as the weapon choices and the character power-
ups. One of the questions from the questionnaire was about ‘other side products to make?’ and people
chose poster joint with a magazine. I chose a poster from my audience’s answers then I chose my own.
Editor's Notes
Discuss the tools and processes used in your experiments
Discuss the tools and processes used in your experiments