Daniel Thompson reflects on the process of creating an animation for a game. He began by selecting fonts from dafont.com to use in the main menu. He then gathered character and weapon templates to modify for his project. Finally, he created background art for the title screen and main game using Photoshop, adding elements like planets, stars, and a unique planet. He animated the characters using the templates and layers, and added sound effects and music in Premiere before rendering the finished mp4 file.