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Production Reflection
Daniel Thompson
Process
First off, I needed to find the fonts I wanted to use in my animation. To do this,
I went to dafont.com. I had to use the computer’s run mode to enter the font
so I could select it in apps such as Photoshop or word. This font would later be
used in my project as the main menu's font. I feel as if this font helped the
game show off it's space/alternate/unfamiliar theme that it was striving to
achieve.
Process
Next, I gathered the templates that I felt would be of use to me in my project.
This would include both character and weapon templates. I would be allowed
to use them as long as I changed them in some shape or form. The mounted
unit's horse, many of the in game menu's icons and the bomb character were
all used. I feel as if the templates that were used have been satisfyingly
changed and now have their own look be it new parts added to them or parts
of the original being taken out.
Process
Finally, I could begin creating my background
for my title screen. I used Photoshop for this
and started off by using the pencil tool at
varying sizes to represent the planets and
stars in the background. I also used my
downloaded font to give the game it’s own
unique look. I tried sticking to my game’s
alternate universe vibe and made the planet
that the game took place on look as if it was a
different planet in a totally different part of
space. I used a couple of the templates I
gathered in this part of the animation of the
menu such as a cursor to show the viewer
where the supposed 'player' is thinking of
clicking. I also added a sword to whichever
button that the cursor hovered over to give it
more of an interactive feel and comparable to
other popular and well made flash gams such
as 'Age of War'.
Process
The background on my main game was made in
Photoshop too and was created entirely from the
pencil tool and made more detailed as production
went on. Once the background had been created, I
began creating the in game menu and money/exp area
at the top of the screen. The box was created with the
pencil tool and the money/exp amounts were set to a
standard that would disappear as a new unit got
created or an enemy was killed. I needed to create
different layers showing different amounts so that I
could appropriately hide and show the correct amount
for what the ‘player’ was choosing. Each character was
created using the templates that I collected and my
own work using the rectangle shape and pencil tools.
They each had their own two stances: ‘Peaceful’ and
‘attacking’. This meant that I had to play around with
the layers and merge some while also deleting others
to create a clear difference to the templates and a clear
differentiation between unit types.
Process
Now I had finished making the animations, I had to render them at 20 fps and
put each frame to 0.2 seconds each. The next program I would use would be
called Premiere. I added the now rendered video to it and I went back to
YouTube and searched for appropriate sound effects and music. Once found, I
converted them to mp3s and then added them to my project. The program
allowed me to efficiently and accurately move the mp3s to the correct places
to bring the experience together. Once I’d finished moving the files into
places, I rendered it into an mp4 as a finished file.

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6. production reflection

  • 2. Process First off, I needed to find the fonts I wanted to use in my animation. To do this, I went to dafont.com. I had to use the computer’s run mode to enter the font so I could select it in apps such as Photoshop or word. This font would later be used in my project as the main menu's font. I feel as if this font helped the game show off it's space/alternate/unfamiliar theme that it was striving to achieve.
  • 3. Process Next, I gathered the templates that I felt would be of use to me in my project. This would include both character and weapon templates. I would be allowed to use them as long as I changed them in some shape or form. The mounted unit's horse, many of the in game menu's icons and the bomb character were all used. I feel as if the templates that were used have been satisfyingly changed and now have their own look be it new parts added to them or parts of the original being taken out.
  • 4. Process Finally, I could begin creating my background for my title screen. I used Photoshop for this and started off by using the pencil tool at varying sizes to represent the planets and stars in the background. I also used my downloaded font to give the game it’s own unique look. I tried sticking to my game’s alternate universe vibe and made the planet that the game took place on look as if it was a different planet in a totally different part of space. I used a couple of the templates I gathered in this part of the animation of the menu such as a cursor to show the viewer where the supposed 'player' is thinking of clicking. I also added a sword to whichever button that the cursor hovered over to give it more of an interactive feel and comparable to other popular and well made flash gams such as 'Age of War'.
  • 5. Process The background on my main game was made in Photoshop too and was created entirely from the pencil tool and made more detailed as production went on. Once the background had been created, I began creating the in game menu and money/exp area at the top of the screen. The box was created with the pencil tool and the money/exp amounts were set to a standard that would disappear as a new unit got created or an enemy was killed. I needed to create different layers showing different amounts so that I could appropriately hide and show the correct amount for what the ‘player’ was choosing. Each character was created using the templates that I collected and my own work using the rectangle shape and pencil tools. They each had their own two stances: ‘Peaceful’ and ‘attacking’. This meant that I had to play around with the layers and merge some while also deleting others to create a clear difference to the templates and a clear differentiation between unit types.
  • 6. Process Now I had finished making the animations, I had to render them at 20 fps and put each frame to 0.2 seconds each. The next program I would use would be called Premiere. I added the now rendered video to it and I went back to YouTube and searched for appropriate sound effects and music. Once found, I converted them to mp3s and then added them to my project. The program allowed me to efficiently and accurately move the mp3s to the correct places to bring the experience together. Once I’d finished moving the files into places, I rendered it into an mp4 as a finished file.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.