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Production Reflection
Grace Gilbert
Process
I started with the menu screen to introduce the game,
I chose to do a ‘space’ background to match up with
the theme. This is a simple design as I didn't want it
looking too overcrowded, so it only gave one option
which is ‘new game’ to show there is no previous game
saved. I used the font Myrlad Pro for all the text used
in this game, because I liked the way it looked and it
was clear enough to read when in a smaller size
I drew a spaceship to move across the screen
because this would make more sense than just
starting under the ground. At first I copied a
design for the spaceship off of the internet
however I changed it due to the fact that the
other spaceship wasn’t the right size in
comparison to the alien
The audio for the intro and I used BeepBox
online to create it, it was simple because I
randomly placed the different notes and
changed the type of sound they were
making and exported it, I think making the
sound was easy because my game is space
themed and therefore the sound doesn't
need to make too much sense
The next setting was on Earth and similar to the last I
had it where the spaceship was moving around before
crashing and flashing red. To make it red I created
another layer on Photoshop and went over the
spaceship then turned the layer on and off to show
that it was getting damaged. I used the ’Sharpen’ tool
on Photoshop to add texture to the Grass. I also used it
to create the darker area when the Spaceship landed to
suggest that the grass had been damaged.
Using another layer I created the alien and the
injured version on another layer and similar to the
spaceship I turned the red layer on and off and
when the red layer was on the lives bar would
appear and disappear etc.
When creating the alien
I wanted to base it off
the aliens from toy Story
however I didn't want to
copy the exact design so
I put my own spin on it.
On the left is the original version of
the alien that I copied from the Toy
Story designs and on the right is
the design I came up with basing it
off of the other version. I decided
to do my own design because it
was more original however I did
take some inspiration from the
previous design
When I first designed the enemies I imagined something like a
robot so I researched some ideas and drew the one on the
left. I do like this idea because I think it looks cool however
due to having a limited time I would have to draw them a few
times and it took a while so I came up with the idea on the
right, that was simple and easy to re-draw. I came up with this
idea with no inspiration, I changed the color of some of them
so they aren't all the same
On the left is the first design of the spaceship that I
copied from the internet, I like this design because it is
simple and easy to draw however after putting it next to
the alien I decided that it was too small in comparison
so I drew the design on the right and this worked well
because it was the right size in comparison with the
alien. I also think it looks more like a spaceship than the
other one
I then focused on the 2nd level, I wanted this game
to be underground, so I colored the background a
brown color (382904) and added another layer for
the base platform. And chose a grey color (3e3e3e)
I created many other layers to have loads of
different platforms to make this level easier than
future ones. I chose to make ‘cracks’ in the
platforms to make them appear more like stones so
I chose a darker color (191919) and drew them in
on each different layer. I put in the lives bar in the
same place as the previous clip so it is continuous
I wanted to add some texture to the background so I
used the sharpening tool and went over the background
so it added some darker and lighter colors so it wasn’t
all the same and I like this because it adds dimension
and makes it look not so flat. I also added ‘vines’ in the
background to highlight how it is underground and
again I think it adds dimension to the game. I then
added the alien and I designed these myself without
looking at previous designs, they were easy to create as
they look like the stereotype of an alien from a pixel
game. I added a cage that would later trap a diamond in
and you had to kill one of the aliens to get a ‘key’ to
unlock it.
This is the final look of the 2nd level and I like the way it
looks because it is simple but not boring. I added coins later
on after realising that there needed to be something other
than just killing the enemies. The audio for this was done on
BeepBox level is pretty simple I did it so there was a
constant noise throughout the whole thing. I then added
other sounds on top of it for example when you collected a
coin it would make a positive sound. There were also
individual sounds for when the alien was jumping and
landing and when you attacked there would be a negative
sound to show that it has been injured, so there are multiple
different sound effects for this level.
Additionally the audio for certain
sounds I used again in the other
levels and this is because I wanted it
to all link up and it also avoids there
being too many different sounds. I
also added some audio effects for
example I used the exponential fade
to fade in and out previous sounds, I
used it at the beginning of this level
because it allowed the music to be
quiet then get louder which worked
well with what was happening on the
screen when ’Level 2’ appeared
In Premier Pro I speeded up some of
the clips so that it didn't look to slow
and when I speeded it up I think it
worked well, and it made it seem
more game like rather than it being
very slow
Process
Further on in the level when the alien attacks
the enemy I did it so the enemy would slowly
fall of the screen I did this because in may
videos that I watched this is what they did
and I liked that idea. There is also a black
cross across the eye and this was to
represent that they died, I did this by creating
another layer and every now and then I
moved it along with the alien
When the diamond drops the ‘wall’ would
fall down and allow you to go through the
door. When the door opened I used a
different sound to separate it from the rest
of the music
Process
For the 3rd level I wanted it to
appear as if the alien is going
further and further underground
so to do this I created steps that
are entering the level and then
going further down I did in a red
color (9a080b)
Similar to the last level I used
the sharpening tool to make the
background look more textured.
I then added a wall in the
middle and a pick-axe to collect
at the top to break it down.
When designing the enemies on
this level I based them off of the
ones from the previous level.
However I changed the color and
some of the design to make them
look different as the further you
get the enemies change. To make
the green alien appear red I
created another level and turned
it on and off until the alien was
dead. The audio for this level is
similar to the last one in terms of
using the same jumping sound
and attacking sound
When the green alien died it
dropped a pink platform that
would help you get across the
spikes. So to demonstrate the alien
throwing it I decided to create a
target and to do this is went on
shapes then custom shapes and
chose the one that looked closest
to a target and chose red so it
stood out from the background
Process
When at the top I used a different
sound effect that sounded like
something breaking and this was to
show the wall was being broken
down, and to make some of it
disappear I had to create a new
layer because if I erased some of
the previous layer it would affect all
of the timeline rather than at one
specific section. For this level I
wanted there to be a game over
section so I had the red alien kill
the character and created a game
over screen however I wanted
there to be an option to resume
but you had to use up your coins
from the previous level.
To create a laser I made
another layer and turned
the layer off when it
wasn’t needed and this is
because it made it easier
to turn it off and on when
I needed to
This is the second part of the level and I had
the alien appear and disappear to represent it
being revived. I then had the alien attack the
enemy and using another layer I used the cross
like I did in previous levels to show that it was
dead. When it died it dropped a ’bridge’ to
help get across the fire and using the ’target’ to
show that the alien was throwing it
This is the last level and I drew the background with a
little inspiration from the internet however I couldn't find
exactly what I was after so I took a few designs and
combined them. After finishing the whole design I
decided that it looked to flat and there wasn’t enough
texture so I used the sharpen and blur tool to blur some
of the fire together and sharpen some of the corners.
With the enemies on this one I wanted something
different so I had a thought of them flying and this was
the most difficult to do because I had many different
layers with enemies on to represent when they were and
weren't flying. I had to alternate the different layers on
and off and this was difficult to keep track of however I
think it turned out well
It finishes with it saying
‘Stage 1 Complete’ And
every 0.2 seconds a new
total turns up and if you
have enough you can
unlock the next stage. I
drew the padlocks
myself and changed the
layers when they
needed changing and I
think this was effective

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6. production reflection(1)

  • 2. Process I started with the menu screen to introduce the game, I chose to do a ‘space’ background to match up with the theme. This is a simple design as I didn't want it looking too overcrowded, so it only gave one option which is ‘new game’ to show there is no previous game saved. I used the font Myrlad Pro for all the text used in this game, because I liked the way it looked and it was clear enough to read when in a smaller size I drew a spaceship to move across the screen because this would make more sense than just starting under the ground. At first I copied a design for the spaceship off of the internet however I changed it due to the fact that the other spaceship wasn’t the right size in comparison to the alien The audio for the intro and I used BeepBox online to create it, it was simple because I randomly placed the different notes and changed the type of sound they were making and exported it, I think making the sound was easy because my game is space themed and therefore the sound doesn't need to make too much sense
  • 3. The next setting was on Earth and similar to the last I had it where the spaceship was moving around before crashing and flashing red. To make it red I created another layer on Photoshop and went over the spaceship then turned the layer on and off to show that it was getting damaged. I used the ’Sharpen’ tool on Photoshop to add texture to the Grass. I also used it to create the darker area when the Spaceship landed to suggest that the grass had been damaged. Using another layer I created the alien and the injured version on another layer and similar to the spaceship I turned the red layer on and off and when the red layer was on the lives bar would appear and disappear etc. When creating the alien I wanted to base it off the aliens from toy Story however I didn't want to copy the exact design so I put my own spin on it.
  • 4. On the left is the original version of the alien that I copied from the Toy Story designs and on the right is the design I came up with basing it off of the other version. I decided to do my own design because it was more original however I did take some inspiration from the previous design When I first designed the enemies I imagined something like a robot so I researched some ideas and drew the one on the left. I do like this idea because I think it looks cool however due to having a limited time I would have to draw them a few times and it took a while so I came up with the idea on the right, that was simple and easy to re-draw. I came up with this idea with no inspiration, I changed the color of some of them so they aren't all the same On the left is the first design of the spaceship that I copied from the internet, I like this design because it is simple and easy to draw however after putting it next to the alien I decided that it was too small in comparison so I drew the design on the right and this worked well because it was the right size in comparison with the alien. I also think it looks more like a spaceship than the other one
  • 5. I then focused on the 2nd level, I wanted this game to be underground, so I colored the background a brown color (382904) and added another layer for the base platform. And chose a grey color (3e3e3e) I created many other layers to have loads of different platforms to make this level easier than future ones. I chose to make ‘cracks’ in the platforms to make them appear more like stones so I chose a darker color (191919) and drew them in on each different layer. I put in the lives bar in the same place as the previous clip so it is continuous I wanted to add some texture to the background so I used the sharpening tool and went over the background so it added some darker and lighter colors so it wasn’t all the same and I like this because it adds dimension and makes it look not so flat. I also added ‘vines’ in the background to highlight how it is underground and again I think it adds dimension to the game. I then added the alien and I designed these myself without looking at previous designs, they were easy to create as they look like the stereotype of an alien from a pixel game. I added a cage that would later trap a diamond in and you had to kill one of the aliens to get a ‘key’ to unlock it.
  • 6. This is the final look of the 2nd level and I like the way it looks because it is simple but not boring. I added coins later on after realising that there needed to be something other than just killing the enemies. The audio for this was done on BeepBox level is pretty simple I did it so there was a constant noise throughout the whole thing. I then added other sounds on top of it for example when you collected a coin it would make a positive sound. There were also individual sounds for when the alien was jumping and landing and when you attacked there would be a negative sound to show that it has been injured, so there are multiple different sound effects for this level. Additionally the audio for certain sounds I used again in the other levels and this is because I wanted it to all link up and it also avoids there being too many different sounds. I also added some audio effects for example I used the exponential fade to fade in and out previous sounds, I used it at the beginning of this level because it allowed the music to be quiet then get louder which worked well with what was happening on the screen when ’Level 2’ appeared In Premier Pro I speeded up some of the clips so that it didn't look to slow and when I speeded it up I think it worked well, and it made it seem more game like rather than it being very slow
  • 7. Process Further on in the level when the alien attacks the enemy I did it so the enemy would slowly fall of the screen I did this because in may videos that I watched this is what they did and I liked that idea. There is also a black cross across the eye and this was to represent that they died, I did this by creating another layer and every now and then I moved it along with the alien When the diamond drops the ‘wall’ would fall down and allow you to go through the door. When the door opened I used a different sound to separate it from the rest of the music
  • 8. Process For the 3rd level I wanted it to appear as if the alien is going further and further underground so to do this I created steps that are entering the level and then going further down I did in a red color (9a080b) Similar to the last level I used the sharpening tool to make the background look more textured. I then added a wall in the middle and a pick-axe to collect at the top to break it down. When designing the enemies on this level I based them off of the ones from the previous level. However I changed the color and some of the design to make them look different as the further you get the enemies change. To make the green alien appear red I created another level and turned it on and off until the alien was dead. The audio for this level is similar to the last one in terms of using the same jumping sound and attacking sound When the green alien died it dropped a pink platform that would help you get across the spikes. So to demonstrate the alien throwing it I decided to create a target and to do this is went on shapes then custom shapes and chose the one that looked closest to a target and chose red so it stood out from the background
  • 9. Process When at the top I used a different sound effect that sounded like something breaking and this was to show the wall was being broken down, and to make some of it disappear I had to create a new layer because if I erased some of the previous layer it would affect all of the timeline rather than at one specific section. For this level I wanted there to be a game over section so I had the red alien kill the character and created a game over screen however I wanted there to be an option to resume but you had to use up your coins from the previous level. To create a laser I made another layer and turned the layer off when it wasn’t needed and this is because it made it easier to turn it off and on when I needed to
  • 10. This is the second part of the level and I had the alien appear and disappear to represent it being revived. I then had the alien attack the enemy and using another layer I used the cross like I did in previous levels to show that it was dead. When it died it dropped a ’bridge’ to help get across the fire and using the ’target’ to show that the alien was throwing it
  • 11. This is the last level and I drew the background with a little inspiration from the internet however I couldn't find exactly what I was after so I took a few designs and combined them. After finishing the whole design I decided that it looked to flat and there wasn’t enough texture so I used the sharpen and blur tool to blur some of the fire together and sharpen some of the corners. With the enemies on this one I wanted something different so I had a thought of them flying and this was the most difficult to do because I had many different layers with enemies on to represent when they were and weren't flying. I had to alternate the different layers on and off and this was difficult to keep track of however I think it turned out well
  • 12. It finishes with it saying ‘Stage 1 Complete’ And every 0.2 seconds a new total turns up and if you have enough you can unlock the next stage. I drew the padlocks myself and changed the layers when they needed changing and I think this was effective

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.