George created several experimental games using Photoshop to practice animation techniques. For his final product, he wants to include specific elements from each experiment. In the jungle game, he wants the jungle setting and explosion effect. In the space game, he wants the explosion getting larger over time and the idea of different levels like space. In the SAW-inspired trap game, he wants the character dodging dangers like closing walls and falling rocks. He also practiced adding sound effects and music in Premiere Pro to enhance his games.