This document outlines the diary entries for a student's adventure project. It describes the process of selecting a film to analyze, developing initial ideas for new film concepts, researching existing related products, planning various elements of the project like color schemes and layouts, creating a demo level for a video game including character and building designs, additional screens for the game like the menu and cut scene, integrating all the game elements, and writing a synopsis for the new film idea. The student worked through each section systematically, researching, brainstorming, designing, testing, and refining their ideas.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
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Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
1.4 modern child centered education - mahatma gandhi-2.pptx
Diary For Adventure Topic
1. Diary For Adventure Project
An Existing Product – to begin with I had to pick a film(I picked Moana) and fill in theequilibriumcyclefor the
story line. I found the problems Moana faced in the movie and started the cyclefrom there to fill therest in. I
found this easy as Moana is a simpler story linewith many Equilibriums.I then had to say which characters are
which character types in Moana. To do this I picked a character and decided what character type they are
instead of going through the character types as itmade this task simpler.The final partof this task was to fill in
WWWWWH. This was a simpletask as I know Moana well and can remember the story line.
Initial Ideas – for this section I had to come up with 3 filmideas and fill in WWWWWH.I started off by thinking
of a simplestory lineand then addingtoo each section instead of trying to think of itall atonce. I came up
with 3 ideas and then had to choosethe one I wanted to use. After choosingthe one I wanted to use, I created
a mind map for the story linewhich helped me think about all the smaller detailswhich I could link into my
products.Thinkingabout my products I am goingto make; I made a mind map on each one to come up with
possibleideas and howthey will all link together. The final step of this section is to create a mood board for
inspiration of the filmidea and the products.
Research – for this section I had to research some existingproducts and evaluate them to help me with my
products.I found 1 magazinecover, 1 game and soundtrack,and 2 movies with 3 filmposter each. I thought
about how they have been made and why each aspect has been added. This helped me to come up with more
ideas and aspects to use in my products and smaller things to link my products together to make a higher
quality package.
Planning – the next stage was planningwhich is themost helpful section as you can see how your ideas work.
The firsttask was to make a stylesheet which helped me to see how all my ideas aregoing to work. I added
colours and pictures thatI want my work to look likewhich helped me to see what aspects to use. To support
the colour schemes, I created the trail idea in all thecolours so I could see how the colour combinations will
work. Doingthis helped as I could make any combination of 3 colours which areeasier to s ee and imagine. The
next partto the planningwas to create layouts for a magazine cover, different advertisements and a video
game. I started with the magazine cover and different advertisements as they will havesimilarthemes and
aspects.I decided to drawthe layouts which made this easier as I could do whatever I want instead of finding
pictures.To supportthe layouts,I made another slideaboutclothes,locations and fonts which I needed to
think about as they are the smaller details thatcould be left out. Next, I drew my video game layoutwhich
helped me a lot as I could see my idea in front of me instead of trying to pictureit, which meant I could see
what to change when I designed it on the Photoshop. Next, I had to plan a scriptfor my cut scene which
helped me to see which section of my plan for the cut scene can be used and how it can link to the rest of the
game. The next part was planningwhatmusic and sound effects are need for my video game. Doing this meant
I had thought about how the soundtrack can complement the game, how my game will function and what
aspects of the game needs a certain sound made. The next thing I had to plan was the actors and locations
which was easy for me as I have made my products simpler so I am the only actor,and I can take the pictures
at home. The final partto the planningsection was the contingency plan and the risk assessments which
helped me to know what could go wrong and how I can prevent it.
Video Game Demo Level – to begin with I had to think about what was going to happen in my demo level so I
could plan the rest. I had a few options which were to create small sectionsof each street, to have the
character run for 20 seconds or for the character to fall down a hole and the game is over. I decided to go for
the ‘game over’ idea so I could showhow it restarts the game as it is an endless runner game so there arenot
separatelevels.Once I had decided this,I knew I had to create 3 streets where the character died on the 3rd
street, so I only needed to design 2.1 streets. I worked out how many frames and then pixels where needed for
1 second of animation then how many for 20 seconds of animation and worked out how many pixels areneed
for each street compared to the time. Doing this helped as I know that the page is longenough for what I am
wanting to do without stretchingthe whole pictureand I can work out how many pixels will beused for each
street. Overall,I will havearound 300 frames for the background as the lastsection will bethe game over
screen. Once I had my page, I decided on a gradient background and then had to think about the scalefor the
2. character compared to the buildings to make it look as realistic aspossible.I decided to use 10-20 pixels for my
character as I am not sure how many I will need to create it. Next, I create 2 separatelayers for the front
buildings and for the back buildings which helped so I could draw over the front buildings,butitwould not
show up as the layer is behind makingless problems with creating the look with buildings behind and in front.
After the layers were sorted, I used dark grey for the front buildingsand lightgrey for the back buildings for
the 1st street to be able to see the comparison which also makes itmore realisticas thelightwould be
different further away from the focus point. I have also thought for each street I can change the colours of the
buildings and theaccent colours to create a strong contrastbetween the streets. As shown further in my
production log, you can see that I have used a simpledesign for a more minimal look as I did not want to over
complicateitand for me to run out of time. I can then control the colours easier and add the accentcolours
which stand out more for each street. Carryingon from the firststreet, I created the second street which is 200
pixels longer than the firststreet, so the streets gets longer the further you are into the game. I also created
the first350 pixels for the third street as that is when the character will fall and the game wi ll end, so I can
show the game over page. To help keep a uniform look in the buildings,I used guides to keep the floors and
doors at the same height so when the background is moving, there is not any big movements to distractthe
player.After finishingthe buildings,I changed the colour of the background usingthe gradienttool and
isolatingthe layers,I then changed the colours of the buildingsusingthebucket tool, to go with the new
background and to create a late-nightlook I added stars in the sky. The final section of my background is
addingthe signs on top the buildings which I used a pairingof colours in an analogouscolour scheme.Once I
had added the colours to the signs,I was ableto translateEnglish words into Japaneseand copy them for my
signs which helps make the streets more realisticfor beingin Tokyo. I then designed some trophies but
thought I should add these to the animation so they can disappear which worked out better for the game and
the final look.I then merged all thelayers together and transferred it to the small documentand usingthe
tween tool, I was ableto add 300 frames between the startof the background and the end of the background.
The next stage was designingthe character and makingall the sequences for the walking,jumpingand falling
process of the game which was done by makinglots of layers and hidingthe layers I did not want on for that
frame. For my firsttry, the character looked likethey were walking,so I changed that to make the character
run. I also had to add to the background to make the ending flowbetter as the character fallsinto the hole. To
pull the game together, I added animation - a countdown atthe startand collectingthe trophies at the end of
the streets. The final partto my video game was to make the game over screen which appears when the player
dies.I have shown in my production log the development of the design as I changed littlebits so the final
design fits with the game. To help keep the theme in the game, I used the neon colours and went for a minimal
design inspired by Jumanji.
Video Game Menu Screen – for this section I need to find some inspiration for the design as I have not created
one before. I then decided on the colours and fonts etc. I then designed my menu screen and thought itwas a
bit empty, so I added the walkinganimationsto the sidewhich links to a print idea I have as the characters are
laid outthe same way.
Video Game Cut Scene – to begin this section I had to thingabout how this will work with the rest of my game.
I wanted this section to link the menu screen to the beginningof the game. I decided to show what the
objective of the game is,what the controls areand then slidethe game on to the screen for the play
subheading.This then links all thesections together.
Video Game Sequence – To put all the pieces together, I used Premiere Pro to edit them in the order I wanted.
I will then add music,sound effects and a narrator to the cut scene.
Video Game Soundtrack and effects – to start with I have recorded the narrator and added a voiceeffect to go
with the retro deign of the game. I have then cut and arranged the correctaudio to go with the correct section
of the sequence. The next step was usingBeepbox for the theme tune, soundtrack and the sound effects. I
then exported them and arranged them in Premiere Pro with a bit of editing.
What I Have Changed for My Video Game Sequence – to break up the game I have added two power ups
which reduce the game by 15 seconds.I have also added more frames for the subheadingsections makingit
easier for the player to read.
3. Synopsis – for this section I found the websites given for learninghowto write a synopsisas itwas my first
time. These really helped as I could pick the best information from them all and they also had examples and
videos.I created a basic synopsisand then asked for feedback which I was told I needed to add to the story to
create a full film.To do this I added another thing that went wrong in the game to create tension. Overall,I am
very happy with my synopsisas I haveused small details to showit is a synopsisfor a filme.g., all caps for
names.