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Initial Plans
Alice Leeman
Initial Reaction
In this project I feel like creating video games isn’t my strong point, I enjoy more of the print project and
camera work. However, when I first used frame animation in my Iron Bru Advergame I did quite enjoy the
artistic and creative side of it when designing the different characters and backgrounds. I also enjoyed
moving around the different characters and objects on each frame to make it look like everything was
moving. It was always interesting to see the outcomes. For my Irn Bru Advergame I made a platform type
of video game where the player had to get through small challenges by following the instruction. I have
considered making a game like this for my video game project.
I do remember that I used to get quite confused when it came down to arranging the layers as I made so
many of them and sometimes layers overlapped, etc so things got complicated. Most of the time I did
manage to figure a way around it though. When doing my game production I will try and make sure my
layers are all set up correctly, and I will even name the layers if it helps me understand what each one
represents.
At first I didn’t really know what sort of game to choose for my project, whether it would be adventure,
platform, action, mind game, etc. I have played different video and mobile games in the past and the
type of ones I would usually play are platform games so therefor for my project my main focus would
probably be on a platform/adventure kind of game. I played games like super Mario Bros, Doodle Jump
and also never ending running games on mobile like Temple Run and Subway Surfers.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
The main theme when designing my mood board
is pictures of pixelated jungles/rainforests. I like
the idea that my video game will have the theme
of being in a jungle or a forest environment.
This image is an example of the type of
background I could design for my video game as
it wouldn’t be that complicated to create in my
animation.
For my video game I think I may
add scenarios or backgrounds
where the character has to cross
over a bridge or a platform. I could
add in challenges such as collecting
objects. In this image from an
existing game you can can see that
there is an end goal after crossing
the bridge. In my video game I am
going to add an end game that the
player has to work towards.
The visual effects are also quite
interesting in this existing video game
and the theme is similar to the theme
I want to use for my final product.
Characters:
For my production I will have a
selection of characters that the
player can choose from. I could let
the players decide whether they
want to have an animal as a
character or a person. I will
probably make a character that
looks like an adventurer, but I will
also create a couple of other
characters that you can chose from
In my video game production I will probably place
small objects that can be collected while playing
the game. This may include coins, leaves,
mushrooms, etc. The objects give the game
another objective as the player has something
they can collect as the game goes on.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Complete production experiments
power point and reflection
 Initial Plans- mind maps & bibliography
 Understanding the schedule and
progress
2 Product Research, Proposal,
Planning
 Knowing what kind of game I want to
create through my research
 Effects/techniques
 Completing the proposal
3 Production  Start and finish the designing of my
characters and the background
 Comeplete the different objects and
visuals of the game
4 Production  Start working on the process of the
characters and objects movement
which will bring the video game
together
5 Evaluation  Complete the evaluation PowerPoint
and make sure I talk about my process
going through my evaluation.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Imangi Studios (Developer). 4 August 2011 (Year of Release) Temple Run
2. CoolMathGames (Website) Started in 1997 and developed from then on.
Computer Games Website
3. Nintendo (Developer) 13 September 1985 (Initial Release Date) Super
Mario Bros
4. Lima Sky (Developer) 6 April 2009 (Initial Release Date) Doodle Jump
5. Kiloo, SYBO Games (Developer) 24 May 2012 (Initial Release Date)
Subway Surfers
6. .King (Developer) 12 April 2012 (Initial Release Date) Candy Crush
7. . Supercell (Developer) 4 January 2016 (Initial Release Date) Clash Royale

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Game project- initial plans

  • 2. Initial Reaction In this project I feel like creating video games isn’t my strong point, I enjoy more of the print project and camera work. However, when I first used frame animation in my Iron Bru Advergame I did quite enjoy the artistic and creative side of it when designing the different characters and backgrounds. I also enjoyed moving around the different characters and objects on each frame to make it look like everything was moving. It was always interesting to see the outcomes. For my Irn Bru Advergame I made a platform type of video game where the player had to get through small challenges by following the instruction. I have considered making a game like this for my video game project. I do remember that I used to get quite confused when it came down to arranging the layers as I made so many of them and sometimes layers overlapped, etc so things got complicated. Most of the time I did manage to figure a way around it though. When doing my game production I will try and make sure my layers are all set up correctly, and I will even name the layers if it helps me understand what each one represents. At first I didn’t really know what sort of game to choose for my project, whether it would be adventure, platform, action, mind game, etc. I have played different video and mobile games in the past and the type of ones I would usually play are platform games so therefor for my project my main focus would probably be on a platform/adventure kind of game. I played games like super Mario Bros, Doodle Jump and also never ending running games on mobile like Temple Run and Subway Surfers.
  • 6. Mood Board Analysis The main theme when designing my mood board is pictures of pixelated jungles/rainforests. I like the idea that my video game will have the theme of being in a jungle or a forest environment. This image is an example of the type of background I could design for my video game as it wouldn’t be that complicated to create in my animation. For my video game I think I may add scenarios or backgrounds where the character has to cross over a bridge or a platform. I could add in challenges such as collecting objects. In this image from an existing game you can can see that there is an end goal after crossing the bridge. In my video game I am going to add an end game that the player has to work towards. The visual effects are also quite interesting in this existing video game and the theme is similar to the theme I want to use for my final product. Characters: For my production I will have a selection of characters that the player can choose from. I could let the players decide whether they want to have an animal as a character or a person. I will probably make a character that looks like an adventurer, but I will also create a couple of other characters that you can chose from In my video game production I will probably place small objects that can be collected while playing the game. This may include coins, leaves, mushrooms, etc. The objects give the game another objective as the player has something they can collect as the game goes on.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Complete production experiments power point and reflection  Initial Plans- mind maps & bibliography  Understanding the schedule and progress 2 Product Research, Proposal, Planning  Knowing what kind of game I want to create through my research  Effects/techniques  Completing the proposal 3 Production  Start and finish the designing of my characters and the background  Comeplete the different objects and visuals of the game 4 Production  Start working on the process of the characters and objects movement which will bring the video game together 5 Evaluation  Complete the evaluation PowerPoint and make sure I talk about my process going through my evaluation.
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Imangi Studios (Developer). 4 August 2011 (Year of Release) Temple Run 2. CoolMathGames (Website) Started in 1997 and developed from then on. Computer Games Website 3. Nintendo (Developer) 13 September 1985 (Initial Release Date) Super Mario Bros 4. Lima Sky (Developer) 6 April 2009 (Initial Release Date) Doodle Jump 5. Kiloo, SYBO Games (Developer) 24 May 2012 (Initial Release Date) Subway Surfers 6. .King (Developer) 12 April 2012 (Initial Release Date) Candy Crush 7. . Supercell (Developer) 4 January 2016 (Initial Release Date) Clash Royale

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed