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Production Reflection
Luke Ross
Process
• On the first day of creating my final product, I decided to
create a basic main menu screen that I could use in
animation. I tried to make it look as basic as possible to
start with using a black background and a yellow border.
Once I had created the outline I then had to create
wording used with pixelated text, this meant that I had
to look into how I would make each letter and what size
it would all have to be to fit into place. It took 4 attempts
of re doing the pixelated text to get it to look like
something that I was happy with and felt that I could
use. I went back through the border adding another
layer of yellow between a gap of black for the border, I
did this so that it made the boarder look like a painting
or picture portrait. I believe that using this colour
scheme adds a nice affect to it and makes it stands out
which is why I made it like that. I added red colouring to
different parts of the page such as writing and boarder. I
feel like this represents the simplicity that I was going for
when I started, I'm disappointed that I couldn't’t create a
more interesting space background like I originally
intended in pre production but I was not given enough
time to create a nebula in the background giving it a
more mystic affect. When creating this I used the pencil
tool to only colour certain squares so that it didn't’t fade
over to the other side. When I added the red colouring
to different parts of the boarder I made sure that it fit
well with the design.
Process
• On the second day of completion after I created the
border and the main menu I created a background for
the game so that it adds more detail and makes it more
interesting. although I originally wanted a nebula or a
more spacey themed affect in the background I feel that
this works well to and represents the type of space
feature game that I was intending to make. I included a
pixilated earth and stars, this adds more to it rather than
just a black background. To make the stars I made it fade
out as it gets further out from the centre that makes it
look like its shining in the background for the earth I
made a globe like shape that has the green and blue as
well as the moon orbiting it. The reason that I did this is
to make it seem a lot more atmospheric. I also added
the title with a different underline to the others so that
it stands out as the title as well as making different
underlines for the option menu to animate later on and
create into a timeline. The underline is red as I believe
and feel that the two colours of red and yellow fit well
together. When I did this I used the pencil tool to outline
the different shades of star and change the different
colours for the design, I used the eraser tool to fade out
the stars so that it gives them a faded glow.
Process
• On the third day I created the play board and an option
menu for the play board I made the outline of the board
red so that its clearly visible and stands out really well on
the black background making it more visible and adding
a futuristic feel to the game. I made the option menu
pixilated text yellow so that it keeps to the same as the
other texts within the game. I also created a white
screen so that it enlarged over the screen when an
option is chosen from the starting menu making it stand
out more and this means that
Process
Process

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6. production reflection(2)

  • 2. Process • On the first day of creating my final product, I decided to create a basic main menu screen that I could use in animation. I tried to make it look as basic as possible to start with using a black background and a yellow border. Once I had created the outline I then had to create wording used with pixelated text, this meant that I had to look into how I would make each letter and what size it would all have to be to fit into place. It took 4 attempts of re doing the pixelated text to get it to look like something that I was happy with and felt that I could use. I went back through the border adding another layer of yellow between a gap of black for the border, I did this so that it made the boarder look like a painting or picture portrait. I believe that using this colour scheme adds a nice affect to it and makes it stands out which is why I made it like that. I added red colouring to different parts of the page such as writing and boarder. I feel like this represents the simplicity that I was going for when I started, I'm disappointed that I couldn't’t create a more interesting space background like I originally intended in pre production but I was not given enough time to create a nebula in the background giving it a more mystic affect. When creating this I used the pencil tool to only colour certain squares so that it didn't’t fade over to the other side. When I added the red colouring to different parts of the boarder I made sure that it fit well with the design.
  • 3. Process • On the second day of completion after I created the border and the main menu I created a background for the game so that it adds more detail and makes it more interesting. although I originally wanted a nebula or a more spacey themed affect in the background I feel that this works well to and represents the type of space feature game that I was intending to make. I included a pixilated earth and stars, this adds more to it rather than just a black background. To make the stars I made it fade out as it gets further out from the centre that makes it look like its shining in the background for the earth I made a globe like shape that has the green and blue as well as the moon orbiting it. The reason that I did this is to make it seem a lot more atmospheric. I also added the title with a different underline to the others so that it stands out as the title as well as making different underlines for the option menu to animate later on and create into a timeline. The underline is red as I believe and feel that the two colours of red and yellow fit well together. When I did this I used the pencil tool to outline the different shades of star and change the different colours for the design, I used the eraser tool to fade out the stars so that it gives them a faded glow.
  • 4. Process • On the third day I created the play board and an option menu for the play board I made the outline of the board red so that its clearly visible and stands out really well on the black background making it more visible and adding a futuristic feel to the game. I made the option menu pixilated text yellow so that it keeps to the same as the other texts within the game. I also created a white screen so that it enlarged over the screen when an option is chosen from the starting menu making it stand out more and this means that

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.