Initial Plans
Faith Fomekong
Initial Reaction
When I first saw the brief for this project I thought that
this would be a fun and exciting ting to do even though
I’m not really good with anything involving video
games or computers in general, so I was thinking of
making a simple but fun game such as a animation on
coin collection almost like the game app ‘subway
surfers’ where the person runs away from the police
while collecting coins. It’s an endless game, which is
what makes it more entertaining as the person also
runs faster and faster.
Video game
Coin collection game
Could make a background full of
Buildings to make it look like it’s
taking place in a town
Shape games
Just like geometry dash
I can use shapes like triangles,
rectangles,..which is a bit easier than
making characters
For that characters it could just be a
Person endlessly running while
avoiding obstacles or a person
attacking anything in their way using
a weapon
I’m going to use
Beep box
For the sound
For the background I
can just use one colour
e.g : blue,yellow,…
I could also use a
gradient colour
Such as: Dark purple to
light purple
Characters
If i’m wanting to use characters I would most
likely go for a female character because most
games start of with male characters but I
would like my game to be original
My characters outfit could
be just pants and a top or
military trousers and a top
as it would be more
convenient for running a
long distance
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
Most of the games I chose are coin collection games.
The colours on the image are really bright which is really
eyecatching which makes people want to play it
The fonts are really original and and they relate to the game
How will your mood board influence your final product?
• I am thinking of making a game involving coin collection
• Use bright and colourful colours in my game
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research

2 Product Research, Proposal,
Planning

3 Production 
4 Production 
5 Evaluation 
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Developer. (Year of Release) Game’s Name
2. .
3. .
4. .
5. .
6. .
7. .

2. initial plans

  • 1.
  • 2.
    Initial Reaction When Ifirst saw the brief for this project I thought that this would be a fun and exciting ting to do even though I’m not really good with anything involving video games or computers in general, so I was thinking of making a simple but fun game such as a animation on coin collection almost like the game app ‘subway surfers’ where the person runs away from the police while collecting coins. It’s an endless game, which is what makes it more entertaining as the person also runs faster and faster.
  • 3.
    Video game Coin collectiongame Could make a background full of Buildings to make it look like it’s taking place in a town Shape games Just like geometry dash I can use shapes like triangles, rectangles,..which is a bit easier than making characters For that characters it could just be a Person endlessly running while avoiding obstacles or a person attacking anything in their way using a weapon I’m going to use Beep box For the sound For the background I can just use one colour e.g : blue,yellow,… I could also use a gradient colour Such as: Dark purple to light purple
  • 4.
    Characters If i’m wantingto use characters I would most likely go for a female character because most games start of with male characters but I would like my game to be original My characters outfit could be just pants and a top or military trousers and a top as it would be more convenient for running a long distance
  • 6.
    Mood Board Analysis Isthere any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood Most of the games I chose are coin collection games. The colours on the image are really bright which is really eyecatching which makes people want to play it The fonts are really original and and they relate to the game How will your mood board influence your final product? • I am thinking of making a game involving coin collection • Use bright and colourful colours in my game
  • 7.
    Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  2 Product Research, Proposal, Planning  3 Production  4 Production  5 Evaluation 
  • 8.
    Bibliography • Name atleast 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Developer. (Year of Release) Game’s Name 2. . 3. . 4. . 5. . 6. . 7. .

Editor's Notes

  • #3 Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  • #4 Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • #5 Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  • #6 Collection of images related to your product/inspirational/visually interesting At least 15 needed