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Pre-Production
Bronte Parsons
Audience Profile
• My target audience will probably 18+ because then I won’t have to worry about making
my game family friendly as I might make some of the cut scenes quite violent and some
of the themes may be inappropriate for younger audiences. However I doubt a game
like this would have a high age rating as the graphic won’t be particularly realistic.
• My game is likely to appeal more to males as it will be quite action packed and violent
which stereotypically appeals to a male audience. The protagonist is also a male.
• In terms NRS Social grades my game ABC1 but also a lot of C2DE because the game
wouldn’t be free but fairly cheap like a lot of independent games. The game could
possibly be played in an arcade meaning it would only be about 50p to play.
• My game would probably be best suited to the Psychographics group of Needs Driven
as the game mechanics are quite simple so it take much concentration to play and the
cut-scenes are quite short so the game is mostly gameplay will means the group is
easily and quickly satisfied. The will also be located in arcade which attract Needs
Driven as they are impulsive won’t want to miss out. The game will also appeal to the
group of Balanced as they main character is driven by individual gain but is also helping
people by killing the mob boss.
• The main gratification for the game is Entertainment as the puts player in a situation
that they will never be in which will be good for escapism. Due to violent and packed
nature of the nature it may be a good stress or aggression relief. As the game could be
in a arcade is will be linked with the Gratification of Social Interaction as others are
likely to be present when you are playing.
Style sheet
This will be my color scheme for my start screen and
First driving level. I have chosen quite bold colours
because as this is early on in the game I need to grab the audience’s attention quickly. I will also
Include different shades of these colours. The blue will be for the sky, the gray will be for road, th
orange will be for the desert, the yellow will be for the paint on the road and instructions, and
The black will be for the skyscraper in the distance, making it look ominous and challenging. The
driving levels will look similar to the image on right in the way they are laid out. The differences
are that the car would be much bigger, there would be a sky scraper the instead of those rocks,
and the road would be less wide.
Style Sheet
I will use either of these two colour schemes for the cut-scenes inside of the car.
I have used quite dull/dark colours to convey the protagonist's level headedness
and cold bloodedness.
At the begging of the beat them up level I will use dull colours to give the
area a gritty tone. Later in the level near the boss fight I will change the
colour scheme to bright complementary colours to a make the level more
intense and create suspense.
Driving level
Side scroller level
Side scroller boss fight
Sound Effects/Dialogue
Sound Effects
Noise when enemy is killed. Can be created using beepbox
Noise when player is killed. Can be created using beepbox
Soundtrack can be created using Cubase
Start button pressed sound/selection sound can be created in beepbox
Sound of car engine. Could possibly be replicated using Cubase or could be found on
the internet.
Gunshot noise. Could be found on the internet or made in beepbox
Car crash noise. Could be found on the internet or made in beepbox
Car bump noise. Can be made in beepbox
Punch thrown noise. I can record that myself
Punch connecting noise/baseball bat connecting noise. I can record myself hitting
meat or a table.
Cut-scene dialogue I can actor act it myself and maybe get some friends to help.
Contingency Planning
Potential Issue Solution
Computer crashes while I am working on the
project.
Save the project frequently
Computer breaks Take out the storage device or make sure to
save the work to the creative cloud.
Run out of time in college to make animation
or sounds.
Do it at home and save work to a usb drive
Possibility for a power cut to happen whilst
project is being worked on.
Save the project frequently
Health and Safety
Potential Issue How will the issue be
avoided?
Electric shock from liquid spilled on computer Just don’t drink anything when at the
computer.
Possible tripping risk Don’t have any wires laid out across the
claassroom, and put my bags under the table im
sitting at.
Backache/Neck ache Be weary of the position you are sitting in
when working for large amount of time/ Walk
about at breaktimes
I don’t think there are any others

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5. pre production

  • 2. Audience Profile • My target audience will probably 18+ because then I won’t have to worry about making my game family friendly as I might make some of the cut scenes quite violent and some of the themes may be inappropriate for younger audiences. However I doubt a game like this would have a high age rating as the graphic won’t be particularly realistic. • My game is likely to appeal more to males as it will be quite action packed and violent which stereotypically appeals to a male audience. The protagonist is also a male. • In terms NRS Social grades my game ABC1 but also a lot of C2DE because the game wouldn’t be free but fairly cheap like a lot of independent games. The game could possibly be played in an arcade meaning it would only be about 50p to play. • My game would probably be best suited to the Psychographics group of Needs Driven as the game mechanics are quite simple so it take much concentration to play and the cut-scenes are quite short so the game is mostly gameplay will means the group is easily and quickly satisfied. The will also be located in arcade which attract Needs Driven as they are impulsive won’t want to miss out. The game will also appeal to the group of Balanced as they main character is driven by individual gain but is also helping people by killing the mob boss. • The main gratification for the game is Entertainment as the puts player in a situation that they will never be in which will be good for escapism. Due to violent and packed nature of the nature it may be a good stress or aggression relief. As the game could be in a arcade is will be linked with the Gratification of Social Interaction as others are likely to be present when you are playing.
  • 3. Style sheet This will be my color scheme for my start screen and First driving level. I have chosen quite bold colours because as this is early on in the game I need to grab the audience’s attention quickly. I will also Include different shades of these colours. The blue will be for the sky, the gray will be for road, th orange will be for the desert, the yellow will be for the paint on the road and instructions, and The black will be for the skyscraper in the distance, making it look ominous and challenging. The driving levels will look similar to the image on right in the way they are laid out. The differences are that the car would be much bigger, there would be a sky scraper the instead of those rocks, and the road would be less wide.
  • 4. Style Sheet I will use either of these two colour schemes for the cut-scenes inside of the car. I have used quite dull/dark colours to convey the protagonist's level headedness and cold bloodedness. At the begging of the beat them up level I will use dull colours to give the area a gritty tone. Later in the level near the boss fight I will change the colour scheme to bright complementary colours to a make the level more intense and create suspense.
  • 8. Sound Effects/Dialogue Sound Effects Noise when enemy is killed. Can be created using beepbox Noise when player is killed. Can be created using beepbox Soundtrack can be created using Cubase Start button pressed sound/selection sound can be created in beepbox Sound of car engine. Could possibly be replicated using Cubase or could be found on the internet. Gunshot noise. Could be found on the internet or made in beepbox Car crash noise. Could be found on the internet or made in beepbox Car bump noise. Can be made in beepbox Punch thrown noise. I can record that myself Punch connecting noise/baseball bat connecting noise. I can record myself hitting meat or a table. Cut-scene dialogue I can actor act it myself and maybe get some friends to help.
  • 9. Contingency Planning Potential Issue Solution Computer crashes while I am working on the project. Save the project frequently Computer breaks Take out the storage device or make sure to save the work to the creative cloud. Run out of time in college to make animation or sounds. Do it at home and save work to a usb drive Possibility for a power cut to happen whilst project is being worked on. Save the project frequently
  • 10. Health and Safety Potential Issue How will the issue be avoided? Electric shock from liquid spilled on computer Just don’t drink anything when at the computer. Possible tripping risk Don’t have any wires laid out across the claassroom, and put my bags under the table im sitting at. Backache/Neck ache Be weary of the position you are sitting in when working for large amount of time/ Walk about at breaktimes I don’t think there are any others

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. What sound effects might you need for your animated screenshot? How could you make them?