The document discusses the 7Cs framework for learning design proposed by Gráinne Conole. It outlines characteristics of new media technologies and their implications for learning, teaching and research. Some key points include: new technologies allow for peer critiquing, user-generated content, and networked and personalized learning. However, their potential is not fully realized as existing pedagogies are often replicated without taking advantage of new opportunities. The 7Cs framework - conceptualize, create, communicate, consume, collaborate, contribute, and critique - provides a design-based approach that encourages reflective practices and sharing. It can help educators harness new technologies while rethinking design, support and assessment of learning.
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Highlights the work of Dr. Eileen O'Connor in virtual reality, particularly since the movement to open source environments, which has lowered the cost of entry for students. These slides were presented in a conference at SUNY Delhi in January 2015.
This slide presentation explains the work created in virtual reality environments during a course conducted at Empire State College, SUNY. With the advent of open source islands, students were able to create virtual islands to meet their professional interests. The course design is highlighted and the students work itself is put forward in slides and in video links to the islands themselves.
Ways to consider using social networks available today for education purposes and with assessment approaches that can help you understand if your network is achieving your desired objectives.
This slide presentation explains the work created in virtual reality environments during a course conducted at Empire State College, SUNY. With the advent of open source islands, students were able to create virtual islands to meet their professional interests. The course design is highlighted and the students work itself is put forward in slides and in video links to the islands themselves.
Ways to consider using social networks available today for education purposes and with assessment approaches that can help you understand if your network is achieving your desired objectives.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
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6. Peer Open
critiquing
User
Collective
generated
aggregation
content
Networked Personalised
Social media revolution
The machine is us/ing us
7. Learner experience
• Technology immersed
• Learning approaches: task-
orientated, experiential,
just in time, cumulative,
social
• Personalised digital
learning environment
• Mix of institutional systems
and Cloud-based tools and
services
• Use of course materials
with free resources
7
Sharpe, Beetham and De Freitas, 2010
8. EDUCAUSE study
• Students drawn
to new
technologies but
rely on more
traditional ones
• Consider
technologies
offer major
educational
benefits
• Mixed views of
VLEs
8 http://www.educause.edu/studentsAndTechnologyInfographic
9. Game changers
• Harness the power of new
media
• Need to rethink education
• How can we reach more
learners, more effectively?
• Impact of free resources,
tools and expertise?
• New business models?
• New digital literacies?
http://www.educause.edu/game-changers
10. Activity: What’s your digital
network?
http://www.flickr.com/photos/factoryjoe/195492568/
13. Activity: fb love it or hate it?
Pros Cons
• Can see families photos • Privacy
• Know sons still alive! ;-) • Adverts
• Everyone is on it! • Waste of time!
• Keeping in contact with • Increases the five mins of fame!
people don’t see everyday • Encourages look at me!
• Good if you don’t like f-t-f • Doesn’t give you time to feel,
• Opportunity to present think and do
yourself to the world • Huge audience – making a fool of
yourself!
14. Promise and reality
Social and
participatory media
offer new ways to
communicate and
collaborate Not fully exploited
Wealth of free Replicating bad pedagogy
resources and tools
Lack of time and skills
15. Learning Design
Shift frombelief-based, implicit
approaches todesign-
based,explicit approaches
Learning Design
A design-based approach to
creation and support of
courses
Encouragesreflective,scholarly
practices
Promotessharing and discussion
http://www.open.ac.uk/blogs/OULDI/
16. Conceptualise
What do we want to design,
who for and why?
Carpe Diem:
7Cs of learning Design
Consolidate
Evaluate and embed your design
http://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
17. MSc in Learning Innovation
Dissertation
Case Studies of Innovation
Research Design and Methods
Learning Design
Technology-Enhanced Learning
18. Course team work
Plenary work
(e-tivities)
Session 1
•Overview of learning design
•Mini-pres: background to E-tivity: How to ruin a course
workshop
•Intro to e-tivity 1
E-tivity: Course Features
Session 2
•Review of Course Features
•Intro to e-tivity 2
E-tivity: Course Map
Session 3
• Review completed course E-tivity: A Learning Design
maps Resource Audit
• Intro to e-tivity 3
http://cloudworks.ac.uk/cloudscape/view/2379
19. Course team work
Plenary work
(e-tivities)
Session 4
• Review of completed resource
audit
• Intro to e-tivity 4
Session 5 E-tivity: Activity Profile
•Review of Activity Profiles
•Intro to e-tivity 5
E-tivity: Storyboard
Session 6
•Review of Storyboards
•Task Swimlane
•Intro to e-tivity 6
•Stock-taking and target-setting
E-tivity: E-tivities
for next day
20. Background to the workshop
• Useful sites and resources
– OULDI website
– Carpe Diem website
– 7Cs OER page
– Cloudworks cloudscape
25. Course Features Key
• Orange = Guidance and support
• Blue = Content and activities
• Green = Communication and collaboration
• Purple = Reflection and demonstration
38. Mobile learning
E-books
Study calendars
Learning resources
Online modules
Annotation tools
Podcasting
38 Communication mechanisms
39. Inquiry-based learning
My community
The Personal Inquiry project
Inquiry-based learning across
formal and informal settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
39
40. Virtual genetics lab
http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be
The SWIFT project
46. Conclusion
• Structured guidance to think
about design
• The power of visualisation
• Beyond content to activities
and experience
• Iterative, creative and messy
• Making designs explicit
• Social media to foster
communication and
collaboration
47. Final thoughts
• Participatory and social media enable new forms of
communication and collaboration
• Communities in these spaces are complex and
distributed
• Learners and teachers need to develop new digital
literacy skills to harness their potential
• We need to rethinkhow we design, support and assess
learning
• Open, participatory and social media can provide
mechanisms for us to share and discuss teaching and
research ideas in new ways
• We are seeing a blurring of boundaries:
teachers/learners, teaching/research, real/virtual
spaces, formal/informal modes of communication and
48. http://cloudworks.ac.uk/cloud/view/6305
http://www.ld-grid.org/
Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer
Chapters available on dropbox
grainne.conole@le.ac.uk
Editor's Notes
http://cloudworks.ac.uk/cloudscape/view/2379 –Cloudscape for the SAIDE workshop
Add all the URLs here
For participants to fill in – silent brainstorm.
First askparticipants to guesswhat the colours represent. (See previous slide.)