This document discusses emerging technological trends in education such as mobile learning, games-based learning, and BYOD (bring your own device). It also covers open practices like open resources, open courses, and open accreditation. The document outlines challenges for teachers in adopting new technologies and approaches despite rhetoric and funding. It proposes learning design as a way to shift from implicit to explicit design approaches. Finally, it introduces metaphors like ecologies, memes, spaces, and rhizomes for conceptualizing new approaches to learning in an open world.