Brain-computer interface (BCI) is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb. The interface enables a direct communications pathway between the brain and the object to be controlled. In the case of cursor control
As the power of modern computers grows alongside our understanding of the human brain, we move ever closer to making some pretty spectacular science fiction into reality. Imagine transmitting signals directly to someone's brain that would allow them to see, hear or feel specific sensory inputs. Consider the potential to manipulate computers or machinery with nothing more than a thought. It isn't about convenience, for severely disabled people, development of a brain-computer interface (BCI) could be the most important technological breakthrough in decades.
A Brain-computer interface, sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a brain and an external device. It is the ultimate in development of human-computer interfaces or HCI. BCIs being the recent development in HCI there are many realms to be explored. After experimentation three types of BCIs have been developed namely Invasive BCIs, Partially-invasive BCIs, Non-invasive BCIs.
PPT of my technical Seminar titled Brain-computer interface (BCI). This is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb.
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Brain-computer interface (BCI) is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb. The interface enables a direct communications pathway between the brain and the object to be controlled. In the case of cursor control
As the power of modern computers grows alongside our understanding of the human brain, we move ever closer to making some pretty spectacular science fiction into reality. Imagine transmitting signals directly to someone's brain that would allow them to see, hear or feel specific sensory inputs. Consider the potential to manipulate computers or machinery with nothing more than a thought. It isn't about convenience, for severely disabled people, development of a brain-computer interface (BCI) could be the most important technological breakthrough in decades.
A Brain-computer interface, sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a brain and an external device. It is the ultimate in development of human-computer interfaces or HCI. BCIs being the recent development in HCI there are many realms to be explored. After experimentation three types of BCIs have been developed namely Invasive BCIs, Partially-invasive BCIs, Non-invasive BCIs.
PPT of my technical Seminar titled Brain-computer interface (BCI). This is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb.
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brain gate technology is an wonderful innovation and boon for ppl met with accidents specially SPINAL CORD FAILURE
this "TECHNOLOGY" serves as ray of hope and sunshine in their life
This PPT contains the basic information regarding the Brain Computer Interface technology. You can find the detailed presentation file here under the heading "Brain Computer Interface WORD FILE"
Computer-brain interface is a mainstay of science fiction, and devices are available today to use our brainwaves as a computer input. But is it practical? How far away is it? Will "Big Brother" read our thoughts and hack our brains?
In this class, we will dive into the future of thought as input for wearable devices with real-world examples and code. Demonstrations will be shown using the Emotiv EPOC headset, a revolutionary high resolution, neuro-signal acquisition and processing wireless neuroheadset that uses a set of sensors to tune into electric signals produced by the brain to detect thoughts, feelings and expressions.
You will see the EEG neuroheadset and computer interface with examples of interfacing with desktop, mobile and wearable apps. We will dive into the roots of the technology, showing code and examples along with big pictures of the technology. You will walk away with an understanding of how this still evolving and largely unknown technology really works, how it can be used, as well as longer-term implications.
What is Brain Computer Interface?, How it Works?, On what it works?
It Is about the controlling computers or any programmable electronic device using brain, by implanting electrodes in brain.
It consists of all details about BCI which are necessary, I sorted from net and implemented in PPT. For abstract U can mail me koushik.veldanda@gmail.com
(It is not my own talent,it is a collaboration of 4 to 5 PPT's , wiki and other sites.
But simply awesome )
This presentation is given in (2015) . As the power of modern computers grows alongside our understanding of the human brain, we move ever closer to making some pretty spectacular science fiction into reality.
BCI or DNI is a direct communication pathway between an enhanced or wired brain and an external device. DNIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions.
brain gate technology is an wonderful innovation and boon for ppl met with accidents specially SPINAL CORD FAILURE
this "TECHNOLOGY" serves as ray of hope and sunshine in their life
This PPT contains the basic information regarding the Brain Computer Interface technology. You can find the detailed presentation file here under the heading "Brain Computer Interface WORD FILE"
Computer-brain interface is a mainstay of science fiction, and devices are available today to use our brainwaves as a computer input. But is it practical? How far away is it? Will "Big Brother" read our thoughts and hack our brains?
In this class, we will dive into the future of thought as input for wearable devices with real-world examples and code. Demonstrations will be shown using the Emotiv EPOC headset, a revolutionary high resolution, neuro-signal acquisition and processing wireless neuroheadset that uses a set of sensors to tune into electric signals produced by the brain to detect thoughts, feelings and expressions.
You will see the EEG neuroheadset and computer interface with examples of interfacing with desktop, mobile and wearable apps. We will dive into the roots of the technology, showing code and examples along with big pictures of the technology. You will walk away with an understanding of how this still evolving and largely unknown technology really works, how it can be used, as well as longer-term implications.
What is Brain Computer Interface?, How it Works?, On what it works?
It Is about the controlling computers or any programmable electronic device using brain, by implanting electrodes in brain.
It consists of all details about BCI which are necessary, I sorted from net and implemented in PPT. For abstract U can mail me koushik.veldanda@gmail.com
(It is not my own talent,it is a collaboration of 4 to 5 PPT's , wiki and other sites.
But simply awesome )
This presentation is given in (2015) . As the power of modern computers grows alongside our understanding of the human brain, we move ever closer to making some pretty spectacular science fiction into reality.
BCI or DNI is a direct communication pathway between an enhanced or wired brain and an external device. DNIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions.
Sesión realizada por Fran Sánchez, Carlos Luis Sánchez y Bernarda Labarca el 12 de junio 2012. Sobre software libre, movilidad y nuevos recuros para la salud.
See latest version (10/21/15) at http://www.slideshare.net/markgirc/wfs-az-todays-gadgets-emerging-technology-innovations-102115 (or http://bit.ly/1GrghpU) given to the World Future Society Arizona on Back to the Future Day.
Today’s Gadgets & Emerging Technology Innovations 6/18/14:
In a presentation to the Society for Information Management (SIM) Arizona, Mark Goldstein showcased the latest and greatest new tech gadgets for business effectiveness, personal productivity, improving quality of living, and just plain fun. He shared a forward-looking view of emerging technology innovations and analysis of what they portent for information technology professionals, evolving market opportunities, and society at large from the present on into our future. Contemporary science fiction and that of the past often influences and anticipates the technological advances we see today and what we hope and fear for tomorrow. View/download and share a rollicking ride through the technology roller coaster of our times.
We are taking the paper presentation of Blue brain technology concept here we include the definition of blue brain, How
it is possible? , Uploading human brain, what is virtual brain, function of a brain, advantages and disadvantages of blue brain
technology? With the advancement in technology, human, the ultimate source of information and discovery should also be preserved.
In other words, human is does not live for thousands of years but the information in his mind could be saved and used for several
thousands of years. So, even after the death of a person we will not lose the knowledge, intelligence, personalities, feelings and
memories of that man that can be used for the development of the human society.
Some futurists and artificial intelligence experts envision credible scenarios in which synthetic brains will, within this century, extend the functionality of our own brains to the point where they will rival and then surpass the power of an or-ganic human brain. At the same time, humans seem to have no limitations when it comes to finding ways to attack the computerized devices that others have invent-ed. Attackers have successfully compromised computers, mobile phones, ATMs, telephone networks, and even networked power grids. If neural devices fulfill the promise of treatment, and enhance our quality of lives and functionality—which appears likely, given the preliminary clinical success demonstrated from neuropros-thetics— their use and adoption will likely grow in the future. When this happens, inevitably, a wide variety of legal, security, and public policy concerns will follow. We will begin this article with an overview of brain implants and neural devic-es and their likely uses in the future. We will then discuss the legal issues that will arise from the intersection among neural devices, information security, cybercrime, and the law.
A brain-computer interface (BCI), sometimes called a mind-machine interface (MMI), or sometimes called a direct neural interface (DNI), synthetic telepathy interface (STI) or a brain-machine interface (BMI), is a direct communication pathway between the brain and an external device. BCIs are often directed at assisting, augmenting, or repairing human cognitive or sensory-motor functions.Research on BCIs began in the 1970s at the University of California Los Angeles (UCLA) under a grant from the National Science Foundation, followed by a contract from DARPA.[1][2] The papers published after this research also mark the first appearance of the expression brain-computer interface in scientific literature.The field of BCI research and development has since focused primarily on neuroprosthetics applications that aim at restoring damaged hearing, sight and movement. Thanks to the remarkable cortical plasticity of the brain, signals from implanted prostheses can, after adaptation, be handled by the brain like natural sensor or effector channels.[3] Following years of animal experimentation, the first neuroprosthetic devices implanted in humans appeared in the mid-1990s.
From Social Networks to Artificial Neural Networks. How NeuroMorphic Computation will Solve the big problems of Big Data and the Internet of Things, in the age of PostProgrraming
Using FREECAM for creating video content, Screen recording and editingRamesh C. Sharma
Freecam is a simple and effective tool for screen recording, fine tuning the recording by editing the video and audio. Recently Google Meet has withdrawn the facility of recording the session from some specific subscriptions. Freecam is a good tool for recording your Google Meet session. You can save your recording on local disk or upload on YouTube.
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...Ramesh C. Sharma
PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp
Parveen Sharma & Ramesh Sharma
PodMOOC y la expansión de los REA de la nueva era
PodMOOCs e a expansão dos REA da Nova Era
PodMOOCs et l'expansion des REL New Age
PodMOOCs 和新时代 OER 的扩展
Friday, December 10 • 12:30pm - 1:30pm
https://oercampglobal2021.sched.com/event/r1oW/podmoocs-and-the-expansion-of-new-age-oer
PodMOOCs is an emerging phenomenon as Audio MOOCs. The presentation shall present how PodMOOCs can bring inclusion and integration of Audio Courses to expand OER to a new dimension.
OERcamp.global 2021 – an Unconference on OER
The first 48-hour Festival for Open Educational Resources
December 09–11, 2021. https://www.oercamp.de/global/
The OERcamp is a BarCamp on Open Education and Open Educational Resources (OER). “BarCamp” means that everyone can contribute to the programme by submitting their sessions. It is a user-generated (un-)conference. A BarCamp is not only about sharing knowledge: Open issues, ongoing activities and joint reflection can take place in sessions, as well. It’s about sharing and co-creating knowledge, the open way!
The event communication will be in English. Workshop sessions in any other language are highly welcomed!
The OERcamp.global is hosted by the German Commission for UNESCO and Agentur J&K – Jöran und Konsorten, which has been hosting OERcamps since 2012.
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...Ramesh C. Sharma
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVID-19
Friday, December 10 • 11:30am - 12:30pm
C.M. Stracke, R.C. Sharma, C. Swiatek, D. Burgos, A. Bozkurt, Ö. Karakaya, A. Inamorato dos Santos, J. Mason, C. Nerantzi, J.F. Obiageli Agbu, E. Ossiannilsson, M. S. Ramírez Montoya, G. Santos-Hermosa, J. G. Shon, M. Wan, G. Conole, R. Farrow
Un estudio global de los aspectos macro, meso y micro de la educación abierta debido a COVID-19 #oercampglobal #oercamp
Um estudo global dos aspectos macro, meso e micro da educação aberta devido ao COVID-19 #oercampglobal #oercamp
Une étude mondiale des aspects macro, méso et micro de l'éducation ouverte en raison de COVID-19 #oercampglobal #oercamp
由于 COVID-19 对开放教育宏观、中观和微观方面的全球研究
This presentation provides findings of our global overview of the status of Open Education and Open Science during the first year of the COVID-19 pandemic wherein we gathered practices and uses cases from 13 countries and global regions. We also identify challenges for formal education during the COVID-19 outbreak and potential solutions and examples of Open Education and Open Science.
https://oercampglobal2021.sched.com/event/r1oT/a-global-study-of-macro-meso-and-micro-aspects-of-open-education-due-to-covid-19
OERcamp.global 2021 – an Unconference on OER
The first 48-hour Festival for Open Educational Resources
December 09–11, 2021. https://www.oercamp.de/global/
The OERcamp is a BarCamp on Open Education and Open Educational Resources (OER). “BarCamp” means that everyone can contribute to the programme by submitting their sessions. It is a user-generated (un-)conference. A BarCamp is not only about sharing knowledge: Open issues, ongoing activities and joint reflection can take place in sessions, as well. It’s about sharing and co-creating knowledge, the open way!
The event communication will be in English. Workshop sessions in any other language are highly welcomed!
The OERcamp.global is hosted by the German Commission for UNESCO and Agentur J&K – Jöran und Konsorten, which has been hosting OERcamps since 2012.
Educación remota de emergencia durante la pandemia Covid-19Ramesh C. Sharma
Presentación realizada el 30 de octubre de 2021 para Cumbre de Lideres Por La EDUCACION: Impacto de al Pandemia, en la educacion mundial, evento preparatorio para el, congreso internacional de educacion
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM CoursesRamesh C. Sharma
http://www.isaga2021.com/
THEME: ‘Gaming, Simulation and Innovations: Challenges and Opportunities’.
ISAGA2021, the annual international conference of ISAGA, was organised by Shri Vaishnav Vidyapeeth Vishwavidyalaya at its campus in Indore, INDIA on September 6th to 10th, 2021.
Across half a century, ISAGA’s saga has been replete with GS events, exchanges of knowledge and experiences in GS, and building bonds between its members on a variety of GS themes such as design, learning, facilitation, and application. ISAGA2021 will receive and discuss papers, posters and workshops in GS with its theme laying special emphasis on three global trends that are characteristic of a rapidly evolving society. It will focus on innovation to develop new processes to solve recurrent nagging problems via GS. It will address social challenges such as the sustainable development goals (SDG) identified by the UNDP. It will probe and evaluate opportunities in learning for a better world.
This event is the first ISAGA international conference in India. In ISAGA2021, you may expect a diverse learning experience from the global GS community.
The field of STEM (Science, Technology, Engineering and Mathematics) courses poses unique pedagogical challenges to the teachers. It requires pedagogical approaches like constructivism and skills like problem solving in the part of students. Effective simulations can maximise the impact of learning outcomes with the help of parameters modelling and computer-based dynamic visualizations. One of the good examples is PhET simulations. There are various strategies for enhancing the quality of educational simulations, like constructivist simulations, exploration-based activities, motivation and interactive assignments for student engagement. Use of game design elements in non-game context is another strategy to make learning a joyful activity. Khan Academy employs interesting gamification strategies using learning resources, learning progress tracking, awards, and badges etc. Games have certain elements: aesthetics, mechanics, story, feedback and technology. This presentation will focus on game design elements for educational simulations and would discuss features of some popular educational gamified simulations for STEM fields.
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course DesignRamesh C. Sharma
The interruption of learning and teaching activities with the Covid-19 global pandemic, which has affected the whole world for a long time, has once again revealed the importance of online learning environments. Covid-19 global pandemic has provided an opportunity for the effective integration of educational technologies into learning environments. The International Conference on Educational Technology and Online Learning (ICETOL), which will be held for the first time in Cunda Island, Ayvalik, Balikesir, Turkey between 22-24 September 2021, will be held face-to-face and online, with the main theme of “Transforming and Expanding Online Education for a Better Future” with the support of Eskisehir Technical University and Beykoz University. In line with this theme, discussions will be held, and best practices, reflections, experiences will be shared in ICETOL 2021 which will contribute to the national and international literature.
20210928 Global study on Open Education and Open Science: Practices, use case...Ramesh C. Sharma
This paper provides an overview of the status of Open Education and Open Science for our global society in the first year of the COVID-19 pandemic: It presents practices and uses cases from 12 countries and global regions on the challenges for formal education during the COVID-19 outbreak. A special focus is led on the potential solutions and examples of Open Education and Open Science in these regional use cases. Their analysis and comparison present insights about the developed strategies and implemented practices in the different regions worldwide. And their discussion offers opportunities and recommendations how Open Education and Open Science can innovate and improve formal education in schools, universities and lifelong learning during the ongoing COVID-19 pandemic as well as afterwards.
ASSOCHAM National Council on Education and Presidency University, Bangalore organised a webinar on Preparing the Next Gen for a Future Proof Career on Wednesday, 25th August 21 at 11:30 AM.
The coronavirus (COVID-19) pandemic has been more than a crisis; it has been a global wake-up call to change our paradigms and the way we perceive the world. Not surprisingly, the pandemic has altered the way we interpret the normal as well as the way we live. Normal, by its nature, is a relative term and, presently, we have different derivations of it: Normal, new normal, and next normal. Nevertheless, it is important to always remember that one’s new normal can be someone else's normal, or one’s normal could have hitherto been a new normal for someone else. Likewise, normal and new normal for some can be the next normal for others. These derivations of normal suggest that we are experiencing an unprecedented time, one marked by major shifts in the way we understand and interpret different areas of life, not least of all education, which has and will continue to undergo changes, particularly in the way we teach and learn.
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...Ramesh C. Sharma
2nd International School Principals Conference https://www.oncuyoneticiler.org.tr/ispc2021/ organised by Pioneer School Administrators Association, Istanbul Medeniyet University, & Istanbul Provincial Directorate of National Education, Turkey.
Main theme: 2023 Education Vision, Epidemic Crisis and School Autonomy in the Context of Digitalization
Perspective of National Education Policy 2020: Self-Learning as the way ForwardRamesh C. Sharma
Presentation made on 25th March 2021 at the 1st International Conference on ICT in Education under the theme "Emerging Trends in Education" conducted by National Council of Educational Research and Training, New Delhi.
this presentation discusses various web conferencing tools, how to use them. This also discusses what safety precautions we can adopt to keep our web conferencing sessions safe. It also share the tips to use Google Meet effectively.
How to use orcid to build your work and reseach profileRamesh C. Sharma
In this presentation you will learn various features of ORCID for building your profile and showcase your research. This workshop was conducted by Ambedkar University Delhi on 22 January 2021.
Its 4 WEEK MOOC on Cooperative Learning Pedagogy which is developed under online mentoring program of UNESCO Chair on Open Technologies for Open Educational Resources and Open Learning.
Its free of Cost Course. It aims at promoting the use of cooperative learning for quality education at school, college & university level. As we know that Cooperative learning (CL) has been described as one of the most widely investigated educational approaches (Slavin, 1996).
In Modern day teaching learning process, the role of a teacher needs to be as a facilitator of children’s learning. Cooperative learning strategies are also providing structure in which students have an opportunity to raise logical questions, discuss the content with his peer group, and imitate higher order thinking, critical evaluation of idea, etc. in team work.
This project would focus on introduction of cooperative learning as learner centered pedagogy as new approach to quality education. Theoretical concept of cooperative learning, related terms and strategies will be discussed with the learners. Out of various strategies of cooperative learning, two main strategies Jigsaw and STAD (which are used across the world in different subjects) will be discussed with learners along with its various steps of implementation. Advantages of both strategies will also be shared with the learners. After going through the course learners will be able to develop and execute plan for use of these strategies in their classroom. Learned material can be integrated in teaching-learning process and make learning more practical and enjoyable.
Presentation made at the faculty Development programme on 29 June 2020 organised by Amity Law School, Noida. This presentation covered some Reference Management Tools which can be used by research scholars for managing references.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
The Metaverse and AI: how can decision-makers harness the Metaverse for their...Jen Stirrup
The Metaverse is popularized in science fiction, and now it is becoming closer to being a part of our daily lives through the use of social media and shopping companies. How can businesses survive in a world where Artificial Intelligence is becoming the present as well as the future of technology, and how does the Metaverse fit into business strategy when futurist ideas are developing into reality at accelerated rates? How do we do this when our data isn't up to scratch? How can we move towards success with our data so we are set up for the Metaverse when it arrives?
How can you help your company evolve, adapt, and succeed using Artificial Intelligence and the Metaverse to stay ahead of the competition? What are the potential issues, complications, and benefits that these technologies could bring to us and our organizations? In this session, Jen Stirrup will explain how to start thinking about these technologies as an organisation.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
2. Yaksha Prashna
The Yaksha asked, "What is heavier than Earth, higher than heavens, faster
than the wind and more numerous than straws"?
https://www.quora.com/What-was-the-complete-dialogue-between-Yudhisthir-and-Yaksha-from-Mahabharata
Image source: https://www.flickr.com/photos/healthblog/8384110298
3. Interacting with the world faster
Actions = Mechanical Thoughts = Electrical impulses
Image source: https://coach.nine.com.au/2016/12/16/13/43/sprint-your-way-to-a-marathon
Image source: https://www.sott.net/article/234261-How-
The-Brain-Controls-Impulsive-Behaviour
6. Source:
https://www.recode.net/2017/3/6/14831108/robot-mind-
reading-technology-brain-mit-telepathy
There are many ways to control a robot. You
can code it, or manipulate it with a
touchscreen or a joystick. Robots can even
teach themselves new tricks with machine
learning. But now, researchers at MIT’s
Computer Science and Artificial Intelligence
Laboratory and Boston University have added
a new way: Thinking with your brain.
The researchers have created a feedback
system that reads a person’s brain responses
while watching a robot at work. If the robot
makes a mistake that the person recognizes,
the robot is sent a signal to correct its error.
No one presses a button or utters a word.
7. Brain : Chemical – electrical entity
https://commons.wikimedia.org/wiki/File:Human_brain_in_a_vat.jpg
https://commons.wikimedia.org/wiki/File:Chemical_synapse_schema
_cropped.jpg
8. http://news.mit.edu/2018/seeing-brains-electrical-activity-0226
“If you put an electrode in the
brain, it’s like trying to
understand a phone
conversation by hearing only one
person talk,” says Edward
Boyden, an associate professor
of biological engineering and
brain and cognitive sciences at
MIT. “Now we can record the
neural activity of many cells in a
neural circuit and hear them as
they talk to each other.”
10. Is your brain a computer - Video
• Video Parietal Lobe - involved in the reception and
processing of sensory information from the
body.
Frontal Lobe - involved with decision-making,
problem solving, and planning.
Occipital Lobe - involved with vision.
Temporal Lobe - involved with memory,
emotion, hearing, and language.http://www.sheffieldneurogirls.com/our-brain
11. Individuals with severe neuromuscular
impairments
Image source: https://medlineplus.gov/neuromusculardisorders.html
12. Neuromuscular Disorders
Each year, 750,000 people in the US experience a stroke and 11,000
suffer a spinal cord injury. 500,000 Americans currently live with
cerebral palsy, 270,000 with multiple sclerosis and 5.3 million with the
after-effects of a traumatic brain injury, and thousands more with
movement disorders such as amyotrophic lateral sclerosis (ALS, or Lou
Gehrig’s disease) and other conditions that rob them of their ability to
move their muscles and, in many cases, live independently.
Source: http://aemf.org/item/neuromuscular-disorders/
13. Neuromuscular Disorders
• Patients who have lost the ability to move an arm or a leg, stand up
out of a chair or swallow a mouthful of food due to a neuromuscular
condition are often faced with months to years of physical therapy to
try to restore or retain some level of muscle function. While many
patients experience success in their efforts, those who don’t may face
fewer clinical options as time passes from the original onset of their
symptoms.
Source: http://aemf.org/item/neuromuscular-disorders/
14. Neuromuscular Disorders
In 1791, scientist Luigi Galvani first showed that electricity, when applied to a
frog’s leg, could cause muscle twitches. In the intervening centuries,
scientists have learned much about how electrical stimulation affects muscle
tissue and have tried to apply it to muscles paralyzed by neuromuscular
disease to create both therapeutic and functional effect.
This field of medicine is known variously as
• electrical muscle stimulation (EMS),
• neuromuscular electrical stimulation (NMES),
• functional electrical stimulation (FES) and
• electromyostimulation.
Source: http://aemf.org/item/neuromuscular-disorders/
15. Movement Commands from Brain
(a) In healthy subjects, primary motor area sends movement commands to muscles via spinal cord.
(b) In paralyzed people this pathway is interrupted.
(c) Computer based decoder translates this activity into commands for muscle control.
https://www.researchgate.net/publication/262914980_Prospect_of_Brain-
Machine_Interface_in_Motor_Disabilities_The_Future_Support_for_Multiple_Sclerosis_Patient_to_Improve_Quality_of_Life/figures?lo=1
Available via license: CC BY-NC-SA 3.0
16. How Brain Functions - video
https://www.researchgate.net/publication/224145401_Brain-Computer_Interfacing_In_the_Spotlight/figures?lo=1
18. Electrical stimulation can be applied to the
affected muscles one of two ways
• Surface Electrodes • Implanted Electrodes
https://en.wikipedia.org/wiki/Electrical_muscle_stimulation https://en.wikipedia.org/wiki/Electrocorticography
22. Do not rely on peripheral nerves or muscles,
but rather on signals from the central nervous
system, to enable communication or control
Modern
Approach
https://futurism.com/elon-musk-wants-meld-human-brain-computers
23. Brain-Computer Interface technology
for Epilepsy
https://www.apnews.com/29adb5cce1724b8ebd66f380c83202aa
Of the roughly 3.4 million adults in
the U.S. with epilepsy, as many as
one-third have seizures that are
not controlled by existing
therapies. As the only FDA-
approved medical device that
utilizes brain-computer interface
technology for epilepsy, the RNS
System offers an advanced
treatment option for patients with
refractory focal seizures.
24. History of BCI
• In 1924 Berger was the first to record human brain activity by means of
EEG. Berger was able to identify oscillatory activity, such as Berger's wave
or the alpha wave (8–13 Hz), by analyzing EEG traces.
• Algorithms to reconstruct movements from motor cortex neurons, which
control movement, were developed in 1970s.
• The first Intra-Cortical Brain-Computer Interface was built by implanting
electrodes into monkeys.
• After conducting initial studies in rats during the 1990s, researchers
developed Brain Computer Interfaces that decoded brain activity in
monkeys and used the devices to reproduce movements in monkeys and
used the devices to reproduce monkey movements in robotic arms.
https://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface
26. Star Wars: 10 Powers Fans Didn’t Know
Darth Vader Has
https://screenrant.com/star-wars-darth-vader-hidden-powers-weaknesses/
Darth Vader's arms and legs were replaced by prosthetics, which were operated by a special neuron rig that was
connected to his brain.
27. In 1998, Kevin Warwick, a Professor of Cybernetics at Reading University, became the world's first cyborg. Well, to
be exact, he had a radio frequency ID implanted in his arm. As a result, he can turn on lights by snapping his
fingers; once he let his wife's brain waves take control of his body (she's also cybernetic).
https://becomingasuperhuman.com/kevin-warwick-worlds-first-cyborg-on-artificial-intelligence/
https://motherboard.vice.com/en_us/article/788axy/the-cyborg-kevin-warwick-is-the-worlds-first-human-robot-hybrid
32. Potential of BCI
• Does not involve voluntary
motor function
• Cognitive function – to
interact with external
environment
http://www.fgcsic.es/lychnos/en_en/articles/Brain-Computer-Interface
33. BCI as an assistive technology
Disabilities such as those resulting from
• autism
• aphasia
• brainstem stroke
• spinal cord injury , and
• neurodegenerative diseases , among other afflictions and challenges
Image sources: https://aaspeech.com/june-aphasia-awareness-month/
https://www.verywellhealth.com/what-is-mild-autism-260244
36. BCI systems – P300 Signal
The P300 signal is an event related potential
(ERP), meaning that the signal is seen on an
EEG as a rapid single potential change as a
response to a sensory, cognitive, or motor
event.
Video: 1. How the brain recognizes what the eye sees
2. Measuring P300
37. Global Brain Computer Interface Market
• Growth @ CAGR of 22.8% during 2018-2023
• Reason is increasing use of sensor technology
Market To Be Worth $1.73 Billion By 2022: Grand View Research, Inc.
https://www.grandviewresearch.com/industry-analysis/brain-computer-interfaces-market
38. Market Growth Factors
• Increasing numbers of brain disorder patients
• Advancements in Neuro-imaging technologies
• Increase of sensor application in medical field
• New application areas of BCI in Education and Defence
40. Market Opportunities
• Developing cure for paralysed brain disorder patients
• providing better smart home control system
• calibrating the movement in physically challenged individuals
• Emerging use of BCI in Gaming Enterprises
Image source: https://www.factor-tech.com/feature/brain-computer-
interfaces-the-video-game-controllers-of-the-future/
https://interestingengineering.com/researchers-develop-special-brain-computer-
interface-system-for-people-with-paralysis
42. Market Segmentation
By Components:
• Hardware
• Software
OpenBCI
OpenViBE: Open-Source Software for Brain-Computer Interfaces
https://bciovereeg.blogspot.com/2012/04/open-source-software-for-eeg.html
43. Market Segmentation
By Type
Invasive-
inside grey matter
of brain
Partially Invasive-
inside the skull but
outside the grey
matter
Non Invasive-
outside the skull, on
the scalp
https://www.eurekalert.org/multimedia_ml/pub/2424.ph
p?from=7923
https://pdfs.semanticscholar.org/4446/17ec6a720a7291faf1b70d5bd0cf
d82461f6.pdf?_ga=2.201837649.110001340.1551214808-
2081305395.1551214808
44. Market Segmentation
By Application:
• Medical
• Smart home control
• Gaming and Virtual Reality
• Communication and Control
https://meetings.ninds.nih.gov/assets/Neural_Interfaces/9_Guger_NIC-NIH.pdf
http://neurable.com/news/mind-controlled-vr-game-really-works
https://www.frontiersin.org/articles/10.3389/fnins.2011.00005/full
46. Market Segmentation
By End User
• Education
• Health Care
• Defence
https://www.ise.ncsu.edu/bci/projects/p300-based-brain-
computer-interface-bci/
https://www.army-technology.com/features/featurebrain-
computer-interfacing-military-mind-control/
50. BCI Examples - Prostheses
The results suggest that people with severe motor disabilities could use brain signals to operate a robotic arm or a
neuroprosthesis without needing to have electrodes implanted in their brains.
https://deliveryimages.acm.org/10.1145/1950000/1941506/figs/f1.jpg
51. BCI Examples - Prostheses
Online experiments have shown that subjects successfully control the robot to circumnavigate obstacles and
reach some specified targets in separate rooms by motor imagery of their hands and feet.
Source:
https://pdfs.semanticscholar.org/f475/6a0a925c36d1ec853dd0afd06e4ac52238f9.pdf
https://www.researchgate.net/publication/203918369_Evaluation_of_a_robot_as_
embodied_interface_for_brain_computer_interface_systems/figures?lo=1
52. BCI Examples - Prostheses
Our results open the possibility for physically disabled people to use a portable EEG-based brain-machine
interface for controlling wheelchairs and prosthetic limbs. Source: https://ieeexplore.ieee.org/document/1300798
Image grab:
https://www.youtube.com/watch?v=UUcubnQML9s
53. BCI Examples - Music
Our research successfully demonstrates the suitability of the SSVEP technique for eliciting control over
musical notation in the continuous fashion required for acoustic music performance.
Source: https://pdfs.semanticscholar.org/72da/8f12ded41fb2c906a616499131c6a366bd6a.pdf
55. BRAINGATE
Developing brain-computer interface (BCI) technologies to restore the communication,
mobility, and independence of people with neurologic disease, injury, or limb loss
https://www.braingate.org/
56. Neuroelectrics’ Starstim™ - a novel
form of non-invasive neuromodulation
https://www.businesswire.com/news/home/20190225005464/en/
February 25, 2019 07:00 AM Eastern Standard Time
CAMBRIDGE, Mass.--(BUSINESS WIRE)--At the recent
American Epilepsy Society Annual Meeting in New
Orleans, Neuroelectrics Corporation presented
positive results from its clinical trial treating patients
with drug resistant epilepsy with Starstim™, a device
that uses mild electric currents applied on the scalp
to calm abnormal activity of the brain. Of the
seventeen patients that completed the study,
treatment with Neuroelectrics’ Starstim™ device
resulted in a reduction in seizure frequency of at
least 40% from baseline in 75% of the patients,
measured eight weeks after treatment. Also, no
device-related adverse events were reported during
the study.
58. Harvard-incubated BrainCo’s Focus 1
A neurofeedback device that is worn like a headband to improve focus by training certain brainwave frequencies
source: https://www.factor-tech.com/feature/brain-computer-interfaces-the-video-game-controllers-of-the-future/
60. Understanding Consumer Behaviour
https://www.apnews.com/dde926881bcda3b0ecc566ea381b68bd
Marketing Brainology, a neuromarketing
firm using neuroscience approaches to
understand consumer behavior, invited
consumers into their Neurolab to measure
the impact of various Super Bowl
advertisements. Using the NeuroCap EEG
cap to measure brain activity, along with
eye-tracking software, subjects were
presented with multiple media
impressions. Marketing Brainology was
able to analyze responsive biomarkers and
determine the most effective and
memorable commercials aired during
Super Bowl LIII.
“Our Super Bowl study MEASURED BRAIN ACTIVITY and EYE-TRACKING to
capture why and when consumers reacted to specific Super Bowl
commercials. Marketing departments can use this data to better connect
with consumers before allocating millions of dollars in producing a
commercial.”
61. Brain Scientific’s NeuroCap and
NeuroEEG
“Our Super Bowl study MEASURED BRAIN ACTIVITY and EYE-TRACKING to
capture why and when consumers reacted to specific Super Bowl
commercials. Marketing departments can use this data to better connect
with consumers before allocating millions of dollars in producing a
commercial.”
https://www.apnews.com/dde926881bcda3b0ecc566ea381b68bd
https://www.brainscientific.com/neuroeeg/
Image source: https://www.mvapmed.com/skmvapflyers/Quarterly_Flyer.pdf
62. Massachusetts Institute of Technology
Source: https://www.apnews.com/ce1b492b6e8e40649f0278166f1035d7
… the hat can determine what a person is thinking about and use the
information to sort them into a Hogwarts house in one test…
Image for representation only.
source:
https://www.flickr.com/photos/asu
english/33040919442
Non Invasive electrodes to capture brain activity
64. Cognitive role of BCI
• HTML and CSS – user puts the content and browser does the layout
• Machine Learning Techniques
• Adjusting Information Flow – Cognitive state through BCI
• Using brain imaging, the system knows approximately how the user’s
attentional and cognitive resources are allocated, and could tailor
information presentation to attain the largest communication
bandwidth possible.
• Cognitive overload >>>> system provides less information
Source: https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/ace2007-bcigames.pdf
65. Interruptions disrupt thought
processes
• User thinking really hard >>> system detects >>> manage pending
interruptions such as e-mail alerts and phone calls accordingly
• User is staring blankly at the wall >>> System differentiates between
deep thought and no thought
• User getting verbally overloaded >>> System could attempt to turn
down the music, since musical lyrics get subconsciously processed
and consume valuable verbal resources.
Source: https://pdfs.semanticscholar.org/7c33/2970584bb9ec2feaaedc47c4c2be1425cc0d.pdf
66. Higher level cognitive events
• User having higher level cognitive events like confusion and
frustration or satisfaction and realization (the “aha” moment) >>>
System could tailor interfaces that provide feedback or guidance on
task focus and strategy >>> increases information understanding and
retention
Source: https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/ace2007-bcigames.pdf