Gamified Framework for Educational
Simulations in STEM Courses
Ramesh Sharma . 07 September 2021
Gamification
https://www.polygon.com/21623336/james-bond-casino-royale-poker-scene-breakdown
Reward Systems
https://sites.psu.edu/rclerin/2015/03/26/conditioning-not-the-hair-kind-part-2/
Coin Story
https://pixabay.com/photos/piggy-bank-saving-money-young-woman-850608/
Reward
Structure
https://pixabay.com/photos/bitcoin-financial-idea-lightbulb-3091789/
Intrinsic motivation
https://www.pinterest.co.uk/pin/578360777125355676/
Alfie Kohn (born
October 15, 1957) is an
American author and
lecturer in the areas of
education, parenting,
and human behavior.
He is a proponent of
progressive education
and has offered
critiques of many
traditional aspects of
parenting, managing,
and American society
more generally,
drawing in each case
from social science
research.
Rewards
https://pixabay.com/photos/kids-play-games-childhood-4926030/
Royalty Points
https://pixabay.com/photos/airport-tourism-flying-air-traffic-1515431/
BLAP gamification
https://scottnicholson.com/
Scott Nicholson is a Professor of Game
Design and Development at Wilfrid Laurier
University in Brantford, Ontario and the
director of the Brantford Game Network
game lab (BGNlab). He has written research
papers on escape rooms, meaningful
gamification, games in libraries, online
education, and data mining. He is the
author of Everyone Plays at the Library:
Creating Great Gaming Experiences for All
Ages and the designer of two board games
- Going, Going, GONE!, and Tulipmania
1637. He is available to consult and speak
about escape rooms, gamification,
educational and serious game design, and
board games.
Gamification and Serious Games
God of War (Source: PlayStation)
Game and Artifact
http://fold.it/portal/
Beyond playfulness
instructional intervention to improve
learner motivation
STEM Fields
https://www.newscientist.com/definition/electromagnetism/
Interactive
simulations
https://blog.mindresearch.org/blog/st-math-enables-more-learning
gaming
strategies
Challenge in STEM education
PhET
Simulations
https://serc.carleton.edu/sp/library/phet/examples/example3.html
Linking
abstract
formulas
with visible
behaviours
https://www.compadre.org/physlets/
Does it prompt
deeper
understanding
of concepts?
https://www.compadre.org/Physlets/electromagnetism/prob29_1.cfm
exploration-
based
activities
https://onlinelibrary.wiley.com/doi/abs/10.1002/%28SICI%291098-2736%28199802%2935%3A2%3C145%3A%3AAID-TEA5%3E3.0.CO%3B2-S
Supporting science and engineering
via video games
• Outreach of games
• Learning outside the
classroom
• Stimulating chemical change
in brain
• Higher effectiveness than a
classic lecture
• Inquiry-based learning
https://www.pinterest.com/pin/834503005929584395/
Why are we not adopting game-
based approach?
https://nileease.com/couple-playing-video-games-gif-247701/
Designing Instructional Environments
with Game Elements
https://pixabay.com/photos/school-learning-graphic-design-2761394/
Fun elements of games
https://www.jstor.org/stable/3233574
Game design elements in non-game context
https://www.q2l.org/about/
Khan Academy
Supercharged
PhET
Gamifying a real-world problem
EteRNA https://eternagame.org/
EteRNA https://eternagame.org/
Phylo
https://phylo.cs.mcgill.ca/
Design
Principles for
Educational
Gamified
Simulations
Johanna Pirker and Christian Gütl 2015 T. Reiners, L.C. Wood (eds.), Gamification in Education and Business,
DOI 10.1007/978-3-319-10208-5_13

20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses