This document discusses 7 gamification techniques to enliven e-learning: personalization, feedback, badges/points/rewards, competition, collaboration, levels, and virtual worlds. It identifies different types of gamers based on the Bartle Test: achievers who enjoy building mastery through incremental levels; explorers who enjoy self-directed experimentation and world building; and socializers and killers who enjoy working in groups and competing individually or in teams. The document suggests using techniques like celebrating accomplishments and incremental levels for achievers, freedom to fail and world building for explorers, and collaboration/competition mechanics for socializers and killers.