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Amy Jo Kim

Amy Jo Kim

2186 Followers
65 SlideShares 1 Clipboard 2186 Followers 490 Followings
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65 SlideShares 1 Clipboard 2186 Followers 490 Followings

Personal Information
Organization / Workplace
San Francisco Bay Area United States
Occupation
I help entrepreneurs worldwide build engagement from the ground up & find product/market fit with Game Thinking
Industry
Design
Website
shufflebrain.com
About
Named by Fortune as one of the top 10 influential women in games, Amy Jo Kim helps entrepreneurs & innovators 10X their product/market fit with Game Thinking.. Her design credits include Rock Band, The Sims, eBay, Netflix, Cover Fashion, indiegogo, nytimes.com, Ultima Online, Happify, Pley and numerous startups. She pioneered the idea of applying game design to digital services, and is well known for her 2000 book, Community Building on the Web. She holds a PhD in Behavioral Neuroscience from the University of Washington (along with a BA in Experimental Psychology) and is an adjunct Game Design professor at the USC School of Cinematic Arts. Skills: Game Design Product Design Social S...
Contact Details
Tags
design ux innovation game design games web design gamification lean lean startup entrepreneur agile business startup product games product management gamification design thinking design gamedesign startup innovation game design gamedesign customer engagement jtbd #design #ux #games #product #lean #agile gaming engagement design gamedesign business lean innovation design business lean gamedesign gaming startups business development business product management design game design mvp gamedesign business lean product design hacks design lean startup game social mvp gamedesign games gaming design ui ux player experi gaming games gamification cooperation collaboratio games game design experience design ux ue gamification game games design player ux ue experi virtual goods game design game mechanics
See more
Presentations (64)
See all
Putting the Fun in Functional
15 years ago • 58589 Views
Power to the Players
15 years ago • 17165 Views
Fun in Functional 2009
14 years ago • 9491 Views
Virtual Goods, Real Pleasure
13 years ago • 4551 Views
Virtual Goods: Why & How They Work
13 years ago • 12428 Views
Metagame Design
13 years ago • 15645 Views
Gamification Workshop 2010
12 years ago • 87216 Views
Gamification 101: Design the Player Journey
12 years ago • 109828 Views
Beyond Gamification: designing the player journey
12 years ago • 22139 Views
Smart Gamification GDC2011
12 years ago • 4425 Views
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
12 years ago • 25688 Views
Smart Gamification: Social Game Design for a Connected World
12 years ago • 62365 Views
DESIGN BRIEF: What's Your Engagement Style?
12 years ago • 3515 Views
Who's Playing Your Game?
12 years ago • 1497 Views
Smart Gamification
11 years ago • 11295 Views
NYT Engagement Workshop Parts 1 and 2
11 years ago • 3922 Views
Templates raptr
11 years ago • 1112 Views
Raptr engagement-engine
11 years ago • 1051 Views
Coop First: how non-zero-sum games are reshaping our digital landscape
10 years ago • 27433 Views
Coop First: 7 Rules for Collaborative Game Design
9 years ago • 6638 Views
players journey: 5-step design framework for longterm engagement
9 years ago • 21103 Views
The Player's Journey: drive sustained engagement with Onboarding, Habit-Building and Mastery
8 years ago • 4910 Views
The Co-op Revolution: 7 Rules for Collaborative Game Design
8 years ago • 14374 Views
MVP Design Hacks: Sprint 5
8 years ago • 2030 Views
MVP Design Hacks: Sprint 7
8 years ago • 2540 Views
MVP Design Hacks: Sprint 8
8 years ago • 1950 Views
MVP Design Hacks: Rocket Fuel for Lean Teams
8 years ago • 24855 Views
Mixing games and_applications by Dan Cook
8 years ago • 1651 Views
MVP Design Hacks Sprint 5: Template
8 years ago • 1792 Views
The Co-op Revolution: Top 5 Tips for Designing Collaboration
8 years ago • 3379 Views
Documents (1)
Game Thinking UIE 2016 Keynote
7 years ago • 1716 Views
Likes (10)
See all
Secrets of Game Thinking
Amy Jo Kim • 7 years ago
Not All Data Is Created Equal: Data Analysis for Marketers
Kenneth Lim • 9 years ago
Design Strategies for Understanding
Christina Wodtke • 5 years ago
The 7 Habits of Breakthrough Innovators
Amy Jo Kim • 8 years ago
MVP Design Hacks: Rocket Fuel for Lean Teams
Amy Jo Kim • 8 years ago
Players Journey
Seth Sivak • 13 years ago
Gamification: How Effective Is It?
Socialphysicist • 11 years ago
Business Model for Startups
Stanford University • 13 years ago
Five Ways To Increase Engagement And Build Community
Mack Collier • 14 years ago
romantic memory
P.K. ☮♫♬ ♪♩♭♪☮ • 14 years ago
  • Activity
  • About

Presentations (64)
See all
Putting the Fun in Functional
15 years ago • 58589 Views
Power to the Players
15 years ago • 17165 Views
Fun in Functional 2009
14 years ago • 9491 Views
Virtual Goods, Real Pleasure
13 years ago • 4551 Views
Virtual Goods: Why & How They Work
13 years ago • 12428 Views
Metagame Design
13 years ago • 15645 Views
Gamification Workshop 2010
12 years ago • 87216 Views
Gamification 101: Design the Player Journey
12 years ago • 109828 Views
Beyond Gamification: designing the player journey
12 years ago • 22139 Views
Smart Gamification GDC2011
12 years ago • 4425 Views
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
12 years ago • 25688 Views
Smart Gamification: Social Game Design for a Connected World
12 years ago • 62365 Views
DESIGN BRIEF: What's Your Engagement Style?
12 years ago • 3515 Views
Who's Playing Your Game?
12 years ago • 1497 Views
Smart Gamification
11 years ago • 11295 Views
NYT Engagement Workshop Parts 1 and 2
11 years ago • 3922 Views
Templates raptr
11 years ago • 1112 Views
Raptr engagement-engine
11 years ago • 1051 Views
Coop First: how non-zero-sum games are reshaping our digital landscape
10 years ago • 27433 Views
Coop First: 7 Rules for Collaborative Game Design
9 years ago • 6638 Views
players journey: 5-step design framework for longterm engagement
9 years ago • 21103 Views
The Player's Journey: drive sustained engagement with Onboarding, Habit-Building and Mastery
8 years ago • 4910 Views
The Co-op Revolution: 7 Rules for Collaborative Game Design
8 years ago • 14374 Views
MVP Design Hacks: Sprint 5
8 years ago • 2030 Views
MVP Design Hacks: Sprint 7
8 years ago • 2540 Views
MVP Design Hacks: Sprint 8
8 years ago • 1950 Views
MVP Design Hacks: Rocket Fuel for Lean Teams
8 years ago • 24855 Views
Mixing games and_applications by Dan Cook
8 years ago • 1651 Views
MVP Design Hacks Sprint 5: Template
8 years ago • 1792 Views
The Co-op Revolution: Top 5 Tips for Designing Collaboration
8 years ago • 3379 Views
Documents (1)
Game Thinking UIE 2016 Keynote
7 years ago • 1716 Views
Likes (10)
See all
Secrets of Game Thinking
Amy Jo Kim • 7 years ago
Not All Data Is Created Equal: Data Analysis for Marketers
Kenneth Lim • 9 years ago
Design Strategies for Understanding
Christina Wodtke • 5 years ago
The 7 Habits of Breakthrough Innovators
Amy Jo Kim • 8 years ago
MVP Design Hacks: Rocket Fuel for Lean Teams
Amy Jo Kim • 8 years ago
Players Journey
Seth Sivak • 13 years ago
Gamification: How Effective Is It?
Socialphysicist • 11 years ago
Business Model for Startups
Stanford University • 13 years ago
Five Ways To Increase Engagement And Build Community
Mack Collier • 14 years ago
romantic memory
P.K. ☮♫♬ ♪♩♭♪☮ • 14 years ago
Personal Information
Organization / Workplace
San Francisco Bay Area United States
Occupation
I help entrepreneurs worldwide build engagement from the ground up & find product/market fit with Game Thinking
Industry
Design
Website
shufflebrain.com
About
Named by Fortune as one of the top 10 influential women in games, Amy Jo Kim helps entrepreneurs & innovators 10X their product/market fit with Game Thinking.. Her design credits include Rock Band, The Sims, eBay, Netflix, Cover Fashion, indiegogo, nytimes.com, Ultima Online, Happify, Pley and numerous startups. She pioneered the idea of applying game design to digital services, and is well known for her 2000 book, Community Building on the Web. She holds a PhD in Behavioral Neuroscience from the University of Washington (along with a BA in Experimental Psychology) and is an adjunct Game Design professor at the USC School of Cinematic Arts. Skills: Game Design Product Design Social S...
Tags
design ux innovation game design games web design gamification lean lean startup entrepreneur agile business startup product games product management gamification design thinking design gamedesign startup innovation game design gamedesign customer engagement jtbd #design #ux #games #product #lean #agile gaming engagement design gamedesign business lean innovation design business lean gamedesign gaming startups business development business product management design game design mvp gamedesign business lean product design hacks design lean startup game social mvp gamedesign games gaming design ui ux player experi gaming games gamification cooperation collaboratio games game design experience design ux ue gamification game games design player ux ue experi virtual goods game design game mechanics
See more

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